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occt/src/SelectMgr/SelectMgr_SensitiveEntitySet.hxx
nds 4e993e4d0d 0027919: Visualization - support multiple transformation persistence groups within single presentation
Added transform persistence property to Graphic3d_Group and Select3D_SensitiveEntity.
SelectMgr_ViewerSelector, Graphic3d_Layer and OpenGl_Structure have been updated
to process per-group transform persistence within picking, ZFit and rendering.

Added zoomable state to Prs3d_ArrowAspect supported by PrsDim_Dimension.

Added gp_GTrsf::SetMat4(), opposite to gp_GTrsf::GetMat4().
2021-07-23 18:31:51 +03:00

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4.4 KiB
C++

// Created on: 2014-08-15
// Created by: Varvara POSKONINA
// Copyright (c) 2005-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _SelectMgr_SensitiveEntitySet_HeaderFile
#define _SelectMgr_SensitiveEntitySet_HeaderFile
#include <BVH_PrimitiveSet3d.hxx>
#include <NCollection_DataMap.hxx>
#include <NCollection_IndexedMap.hxx>
#include <Select3D_BndBox3d.hxx>
#include <Select3D_BVHBuilder3d.hxx>
#include <SelectMgr_EntityOwner.hxx>
#include <SelectMgr_SensitiveEntity.hxx>
#include <SelectMgr_Selection.hxx>
typedef NCollection_IndexedMap<Handle(SelectMgr_SensitiveEntity)> SelectMgr_IndexedMapOfHSensitive;
typedef NCollection_DataMap<Handle(SelectMgr_EntityOwner), Standard_Integer> SelectMgr_MapOfOwners;
//! This class is used to store all calculated sensitive entities of one selectable object.
//! It provides an interface for building BVH tree which is used to speed-up
//! the performance of searching for overlap among sensitives of one selectable object
class SelectMgr_SensitiveEntitySet : public BVH_PrimitiveSet3d
{
DEFINE_STANDARD_RTTIEXT(SelectMgr_SensitiveEntitySet, BVH_PrimitiveSet3d)
public:
//! Empty constructor.
Standard_EXPORT SelectMgr_SensitiveEntitySet (const Handle(Select3D_BVHBuilder3d)& theBuilder);
virtual ~SelectMgr_SensitiveEntitySet() {}
//! Adds new entity to the set and marks BVH tree for rebuild
Standard_EXPORT void Append (const Handle(SelectMgr_SensitiveEntity)& theEntity);
//! Adds every entity of selection theSelection to the set and marks
//! BVH tree for rebuild
Standard_EXPORT void Append (const Handle(SelectMgr_Selection)& theSelection);
//! Removes every entity of selection theSelection from the set
//! and marks BVH tree for rebuild
Standard_EXPORT void Remove (const Handle(SelectMgr_Selection)& theSelection);
//! Returns bounding box of entity with index theIdx
Standard_EXPORT virtual Select3D_BndBox3d Box (const Standard_Integer theIndex) const Standard_OVERRIDE;
//! Make inherited method Box() visible to avoid CLang warning
using BVH_PrimitiveSet3d::Box;
//! Returns geometry center of sensitive entity index theIdx
//! along the given axis theAxis
Standard_EXPORT virtual Standard_Real Center (const Standard_Integer theIndex,
const Standard_Integer theAxis) const Standard_OVERRIDE;
//! Swaps items with indexes theIdx1 and theIdx2
Standard_EXPORT virtual void Swap (const Standard_Integer theIndex1,
const Standard_Integer theIndex2) Standard_OVERRIDE;
//! Returns the amount of entities
Standard_EXPORT virtual Standard_Integer Size() const Standard_OVERRIDE;
//! Returns the entity with index theIndex in the set
Standard_EXPORT const Handle(SelectMgr_SensitiveEntity)& GetSensitiveById (const Standard_Integer theIndex) const;
//! Returns map of entities.
const SelectMgr_IndexedMapOfHSensitive& Sensitives() const { return mySensitives; }
//! Returns map of owners.
const SelectMgr_MapOfOwners& Owners() const { return myOwnersMap; }
//! Returns map of entities.
Standard_Boolean HasEntityWithPersistence() const { return myHasEntityWithPersistence; }
protected:
//! Adds entity owner to the map of owners (or increases its counter if it is already there).
Standard_EXPORT void addOwner (const Handle(SelectMgr_EntityOwner)& theOwner);
//! Decreases counter of owner in the map of owners (or removes it from the map if counter == 0).
Standard_EXPORT void removeOwner (const Handle(SelectMgr_EntityOwner)& theOwner);
private:
SelectMgr_IndexedMapOfHSensitive mySensitives; //!< Map of entities and its corresponding index in BVH
SelectMgr_MapOfOwners myOwnersMap; //!< Map of entity owners and its corresponding number of sensitives
Standard_Boolean myHasEntityWithPersistence; //!< flag if some of sensitive entity has own transform persistence
};
#endif // _SelectMgr_SensitiveEntitySet_HeaderFile