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248 lines
7.7 KiB
C++
248 lines
7.7 KiB
C++
// Created on: 1995-08-09
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// Created by: Arnaud BOUZY/Odile Olivier
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// Copyright (c) 1995-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <AIS_Point.ixx>
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#include <Aspect_TypeOfLine.hxx>
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#include <Prs3d_Drawer.hxx>
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#include <Prs3d_PointAspect.hxx>
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#include <Graphic3d_Structure.hxx>
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#include <Graphic3d_Group.hxx>
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#include <Quantity_Color.hxx>
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#include <Graphic3d_ArrayOfPoints.hxx>
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#include <Graphic3d_AspectMarker3d.hxx>
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#include <SelectMgr_EntityOwner.hxx>
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#include <SelectBasics_EntityOwner.hxx>
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#include <Select3D_SensitivePoint.hxx>
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#include <StdPrs_Point.hxx>
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#include <Geom_Point.hxx>
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#include <BRepBuilderAPI_MakeVertex.hxx>
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#include <AIS_InteractiveContext.hxx>
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//=======================================================================
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//function : AIS_Point
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//purpose :
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//=======================================================================
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AIS_Point::AIS_Point(const Handle(Geom_Point)& aComponent):
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myComponent(aComponent),
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myHasTOM(Standard_False),
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myTOM(Aspect_TOM_PLUS)
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{
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myHilightMode=-99;
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}
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//=======================================================================
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//function : Component
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//purpose :
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//=======================================================================
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Handle(Geom_Point) AIS_Point::Component()
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{
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return myComponent;
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}
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//=======================================================================
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//function : SetComponent
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//purpose :
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//=======================================================================
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void AIS_Point::SetComponent(const Handle(Geom_Point)& aComponent)
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{
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myComponent = aComponent;
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}
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//=======================================================================
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//function : Compute
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//purpose :
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//=======================================================================
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void AIS_Point::Compute(const Handle(PrsMgr_PresentationManager3d)& /*aPresentationManager*/,
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const Handle(Prs3d_Presentation)& aPresentation,
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const Standard_Integer aMode)
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{
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aPresentation->Clear();
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aPresentation->SetInfiniteState(myInfiniteState);
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if (aMode==0)
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StdPrs_Point::Add(aPresentation,myComponent,myDrawer);
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else if (aMode== -99)
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{
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// Beeurk.. a revoir - rob-25/04/97
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static Handle(Graphic3d_AspectMarker3d) PtA =
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new Graphic3d_AspectMarker3d ();
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PtA->SetType(Aspect_TOM_PLUS);
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PtA->SetScale(3.);
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Handle(Graphic3d_Group) TheGroup = Prs3d_Root::CurrentGroup(aPresentation);
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TheGroup->SetPrimitivesAspect(PtA);
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Handle(Graphic3d_ArrayOfPoints) aPoint = new Graphic3d_ArrayOfPoints (1);
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aPoint->AddVertex (myComponent->X(),myComponent->Y(),myComponent->Z());
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TheGroup->AddPrimitiveArray (aPoint);
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}
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}
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//=======================================================================
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//function : Compute
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//purpose :
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//=======================================================================
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void AIS_Point::Compute(const Handle(Prs3d_Projector)& aProjector,
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const Handle(Geom_Transformation)& aTransformation,
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const Handle(Prs3d_Presentation)& aPresentation)
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{
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// Standard_NotImplemented::Raise("AIS_Point::Compute(const Handle(Prs3d_Projector)&, const Handle(Geom_Transformation)&, const Handle(Prs3d_Presentation)&)");
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PrsMgr_PresentableObject::Compute( aProjector , aTransformation , aPresentation) ;
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}
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//=======================================================================
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//function : ComputeSelection
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//purpose :
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//=======================================================================
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void AIS_Point::ComputeSelection(const Handle(SelectMgr_Selection)& aSelection,
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const Standard_Integer /*aMode*/)
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{
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Handle(SelectMgr_EntityOwner) eown = new SelectMgr_EntityOwner(this,10);
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// eown -> SelectBasics_EntityOwner::Set(5);
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Handle(Select3D_SensitivePoint) sp = new Select3D_SensitivePoint(eown,
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myComponent->Pnt());
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aSelection->Add(sp);
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}
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//=======================================================================
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//function : SetColor
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//purpose :
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//=======================================================================
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void AIS_Point::SetColor(const Quantity_NameOfColor aCol)
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{
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SetColor(Quantity_Color(aCol));
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}
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void AIS_Point::SetColor(const Quantity_Color &aCol)
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{
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hasOwnColor=Standard_True;
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myOwnColor=aCol;
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UpdatePointValues();
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}
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//=======================================================================
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//function : UnsetColor
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//purpose :
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//=======================================================================
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void AIS_Point::UnsetColor()
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{
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hasOwnColor=Standard_False;
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UpdatePointValues();
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}
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//=======================================================================
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//function : Vertex
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//purpose :
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//=======================================================================
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TopoDS_Vertex AIS_Point::Vertex() const
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{
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gp_Pnt P = myComponent->Pnt();
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return BRepBuilderAPI_MakeVertex(P);
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}
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//=======================================================================
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//function : Compute
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//purpose : to avoid warning
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//=======================================================================
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void AIS_Point::Compute(const Handle(Prs3d_Projector)&,
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const Handle(Prs3d_Presentation)&)
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{
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}
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//=======================================================================
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//function : SetMarker
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//purpose :
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//=======================================================================
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void AIS_Point::SetMarker(const Aspect_TypeOfMarker aTOM)
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{
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myTOM = aTOM;
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myHasTOM = Standard_True;
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UpdatePointValues();
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}
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//=======================================================================
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//function : UnsetMarker
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//purpose :
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//=======================================================================
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void AIS_Point::UnsetMarker()
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{
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myHasTOM = Standard_False;
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UpdatePointValues();
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}
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//=======================================================================
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//function : AcceptDisplayMode
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//purpose :
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//=======================================================================
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Standard_Boolean AIS_Point::
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AcceptDisplayMode(const Standard_Integer aMode) const
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{return aMode == 0;}
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//=======================================================================
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//function : UpdatePointValues
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//purpose :
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//=======================================================================
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void AIS_Point::UpdatePointValues()
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{
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if(!hasOwnColor && myOwnWidth==0.0 && !myHasTOM)
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{
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myDrawer->SetPointAspect (Handle(Prs3d_PointAspect)());
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return;
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}
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Quantity_Color aCol;
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Quantity_Color QCO;
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Aspect_TypeOfMarker aTOM;
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Standard_Real aScale;
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if(myDrawer->HasLink()){
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myDrawer->Link()->PointAspect()->Aspect()->Values(QCO,aTOM,aScale);
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aCol = QCO.Name();
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}
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else{
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aCol = Quantity_NOC_YELLOW;
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aTOM = Aspect_TOM_PLUS;
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aScale = 1;
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}
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if(hasOwnColor) aCol = myOwnColor;
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if(myOwnWidth!=0.0) aScale = myOwnWidth;
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if(myHasTOM) aTOM = myTOM;
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if(myDrawer->HasOwnPointAspect()){
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// CLE
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// const Handle(Prs3d_PointAspect) PA = myDrawer->PointAspect();
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Handle(Prs3d_PointAspect) PA = myDrawer->PointAspect();
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// ENDCLE
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PA->SetColor(aCol);
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PA->SetTypeOfMarker(aTOM);
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PA->SetScale(aScale);
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}
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else
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myDrawer->SetPointAspect(new Prs3d_PointAspect(aTOM,aCol,aScale));
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}
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