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Add sample for demonstrating display of multiple objects, evaluating viewer performance, and scene animation cosmetics
65 lines
1.9 KiB
C++
65 lines
1.9 KiB
C++
// Created on: 2014-09-10
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// Created by: Kirill Gavrilov
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// Copyright (c) 2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _ViewerTest_AutoUpdater_HeaderFile
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#define _ViewerTest_AutoUpdater_HeaderFile
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#include <AIS_InteractiveContext.hxx>
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#include <V3d_View.hxx>
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class TCollection_AsciiString;
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//! Auxiliary tool to control view updates.
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class ViewerTest_AutoUpdater
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{
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public:
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//! Enumeration to control auto-update
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enum RedrawMode
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{
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RedrawMode_Auto = -1,
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RedrawMode_Forced,
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RedrawMode_Suppressed
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};
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public:
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//! Constructor
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Standard_EXPORT ViewerTest_AutoUpdater (const Handle(AIS_InteractiveContext)& theContext,
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const Handle(V3d_View)& theView);
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//! Destructor to automatically update view
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Standard_EXPORT ~ViewerTest_AutoUpdater();
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//! Parse redraw mode argument
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Standard_EXPORT Standard_Boolean parseRedrawMode (const TCollection_AsciiString& theArg);
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//! Disable autoupdate
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Standard_EXPORT void Invalidate();
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//! Finally update view
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Standard_EXPORT void Update();
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private:
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Handle(AIS_InteractiveContext) myContext;
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Handle(V3d_View) myView;
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ViewerTest_AutoUpdater::RedrawMode myToUpdate;
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Standard_Boolean myWasAutoUpdate;
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};
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#endif // _ViewerTest_AutoUpdater_HeaderFile
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