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occt/adm/templates/env.sh.in
ski 4b3541c68b 0027176: Configuration, CMake - INSTALL_DIR is a common prefix for all other install variables
Possibility to customize layout of installation of OCCT is introduced by:
- variable INSTALL_DIR_LAYOUT - select one of the two predefined layouts: either Windows (classic OCCT layout) or Unix (Linux standard)
- variables INSTALL_DIR_* (BIN, LIB, INCLUDE, RESOURCE, DOC, TESTS, SCRIPT, SAMPLES, DATA) - specify locations of relevant components
- variable INSTALL_DIR_WITH_VERSION (bool) - specifies whether full version of OCCT should be used in paths in Unix layout

Files LICENSE_LGPL_21.txt and OCCT_LGPL_EXCEPTION.txt are always installed.

Environment is extended to support non-default layouts.
For that, environment variables "CSF_OCCT*Path" are defined, corresponding to CMake variables INSTALL_DIR_* described above.
Visual Studio environment, DRAW, tests, samples are amended to use these variables instead of (or as alternative to) CASROOT.

Settings of Products-specific vars are removed from environment scripts.

File genconf.bat was corrected to avoid error message for the case when path to TCL contains spaces.

Product name in rc files changed to "Open CASCADE Technology".
2016-03-18 09:44:11 +03:00

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#!/bin/bash
aScriptPath=${BASH_SOURCE%/*}; if [ -d "${aScriptPath}" ]; then cd "$aScriptPath"; fi; aScriptPath="$PWD";
# ----- for compatability with external application using CASROOT -----
if [ "${CASROOT}" == "" ]; then
export CASROOT="${aScriptPath}"
fi
# Read script arguments
shopt -s nocasematch
export CASDEB="";
if [[ "$1" == "debug" ]]; then export CASDEB="d"; fi
if [[ "$1" == "d" ]]; then export CASDEB="d"; fi
if [[ "$1" == "relwithdeb" ]]; then export CASDEB="i"; fi
if [[ "$1" == "i" ]]; then export CASDEB="i"; fi
shopt -u nocasematch
# ----- Set path to 3rd party and OCCT libraries -----
anArch=`uname -m`
if [ "$anArch" != "x86_64" ] && [ "$anArch" != "ia64" ]; then
export ARCH="32";
else
export ARCH="64";
fi
aSystem=`uname -s`
if [ "$aSystem" == "Darwin" ]; then
export WOKSTATION="mac";
export ARCH="64";
else
export WOKSTATION="lin";
fi
# ----- Set local settings -----
if [ -e "${aScriptPath}/custom.sh" ]; then
source "${aScriptPath}/custom.sh" "${CASDEB}" "${ARCH}"
fi
THRDPARTY_PATH=""
if [ "$TCL_DIR" != "" ]; then
THRDPARTY_PATH="${TCL_DIR}:${THRDPARTY_PATH}"
fi
if [ "$TK_DIR" != "" ]; then
THRDPARTY_PATH="${TK_DIR}:${THRDPARTY_PATH}"
fi
if [ "$FREETYPE_DIR" != "" ]; then
THRDPARTY_PATH="${FREETYPE_DIR}:${THRDPARTY_PATH}"
fi
if [ "$FREEIMAGE_DIR" != "" ]; then
THRDPARTY_PATH="${FREEIMAGE_DIR}:${THRDPARTY_PATH}"
fi
if [ "$GL2PS_DIR" != "" ]; then
THRDPARTY_PATH="${GL2PS_DIR}:${THRDPARTY_PATH}"
fi
if [ "$TBB_DIR" != "" ]; then
THRDPARTY_PATH="${TBB_DIR}:${THRDPARTY_PATH}"
fi
if [ "$VTK_DIR" != "" ]; then
THRDPARTY_PATH="${VTK_DIR}:${THRDPARTY_PATH}"
fi
if [ "$TK_DIR" != "$TCL_DIR" ]; then
if [ "$TK_DIR" != "" ]; then
export TK_LIBRARY="${TK_DIR}/../lib/tk${TK_VERSION_WITH_DOT}"
fi
if [ "$TCL_DIR" != "" ]; then
export TCL_LIBRARY="${TCL_DIR}/../lib/tcl${TCL_VERSION_WITH_DOT}"
fi
fi
if [ "$LD_LIBRARY_PATH" != "" ]; then
export LD_LIBRARY_PATH="${THRDPARTY_PATH}:${LD_LIBRARY_PATH}"
else
export LD_LIBRARY_PATH="${THRDPARTY_PATH}"
fi
if [ "$CSF_OCCTBinPath" != "" ]; then
export PATH="${CSF_OCCTBinPath}:${PATH}"
fi
if [ "$CSF_OCCTLibPath" != "" ]; then
if [ "$LD_LIBRARY_PATH" != "" ]; then
export LD_LIBRARY_PATH="${CSF_OCCTLibPath}:${LD_LIBRARY_PATH}"
else
export LD_LIBRARY_PATH="${CSF_OCCTLibPath}"
fi
fi
if [ "$WOKSTATION" == "mac" ]; then
if [ "$DYLD_LIBRARY_PATH" != "" ]; then
export DYLD_LIBRARY_PATH="${LD_LIBRARY_PATH}:${DYLD_LIBRARY_PATH}"
else
export DYLD_LIBRARY_PATH="${LD_LIBRARY_PATH}"
fi
fi
# ----- Set envoronment variables used by OCCT -----
export CSF_LANGUAGE=us
export MMGT_CLEAR=1
export CSF_SHMessage="${CSF_OCCTResourcePath}/SHMessage"
export CSF_MDTVTexturesDirectory="${CSF_OCCTResourcePath}/Textures"
export CSF_ShadersDirectory="${CSF_OCCTResourcePath}/Shaders"
export CSF_XSMessage="${CSF_OCCTResourcePath}/XSMessage"
export CSF_TObjMessage="${CSF_OCCTResourcePath}/TObj"
export CSF_StandardDefaults="${CSF_OCCTResourcePath}/StdResource"
export CSF_PluginDefaults="${CSF_OCCTResourcePath}/StdResource"
export CSF_XCAFDefaults="${CSF_OCCTResourcePath}/StdResource"
export CSF_TObjDefaults="${CSF_OCCTResourcePath}/StdResource"
export CSF_StandardLiteDefaults="${CSF_OCCTResourcePath}/StdResource"
export CSF_UnitsLexicon="${CSF_OCCTResourcePath}/UnitsAPI/Lexi_Expr.dat"
export CSF_UnitsDefinition="${CSF_OCCTResourcePath}/UnitsAPI/Units.dat"
export CSF_IGESDefaults="${CSF_OCCTResourcePath}/XSTEPResource"
export CSF_STEPDefaults="${CSF_OCCTResourcePath}/XSTEPResource"
export CSF_XmlOcafResource="${CSF_OCCTResourcePath}/XmlOcafResource"
export CSF_MIGRATION_TYPES="${CSF_OCCTResourcePath}/StdResource/MigrationSheet.txt"
# Draw Harness special stuff
if [ -e "${CSF_OCCTResourcePath}/DrawResources" ]; then
export DRAWHOME="${CSF_OCCTResourcePath}/DrawResources"
export CSF_DrawPluginDefaults="${CSF_OCCTResourcePath}/DrawResources"
if [ -e "${CSF_OCCTResourcePath}/DrawResources/DrawDefault" ]; then
export DRAWDEFAULT="${CSF_OCCTResourcePath}/DrawResources/DrawDefault"
fi
fi