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Auxiliary classes StdObjMgt_ReadData::Object and StdObjMgt_WriteData::Object are renamed to "ObjectSentry" (to better reflect their nature); constructor is made explicit to ensure that such objects are always created intentionally. These objects are instantiated explicitly in the body of relevant functions, instead of implicit creation as temporary objects when function requires such object as argument. Variable used to get char from stream is nullified in several places in FSD_File and other classes, to avoid possible usage of uninitialized memory in case if stream is bad.
140 lines
4.0 KiB
C++
140 lines
4.0 KiB
C++
// Copyright (c) 2015 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _StdObject_gp_Trsfs_HeaderFile
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#define _StdObject_gp_Trsfs_HeaderFile
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#include <StdObject_gp_Vectors.hxx>
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#include <gp_Mat2d.hxx>
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#include <gp_Mat.hxx>
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#include <gp_Trsf2d.hxx>
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#include <gp_Trsf.hxx>
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inline StdObjMgt_ReadData& operator >>
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(StdObjMgt_ReadData& theReadData, gp_Mat2d& theMat)
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{
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StdObjMgt_ReadData::ObjectSentry aSentry (theReadData);
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theReadData
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>> theMat(1, 1) >> theMat(1, 2)
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>> theMat(2, 1) >> theMat(2, 2);
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return theReadData;
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}
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inline StdObjMgt_WriteData& operator <<
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(StdObjMgt_WriteData& theWriteData, const gp_Mat2d& theMat)
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{
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StdObjMgt_WriteData::ObjectSentry aSentry (theWriteData);
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theWriteData
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<< theMat(1, 1) << theMat(1, 2)
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<< theMat(2, 1) << theMat(2, 2);
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return theWriteData;
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}
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inline StdObjMgt_ReadData& operator >>
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(StdObjMgt_ReadData& theReadData, gp_Mat& theMat)
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{
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StdObjMgt_ReadData::ObjectSentry aSentry (theReadData);
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theReadData
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>> theMat(1, 1) >> theMat(1, 2) >> theMat(1, 3)
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>> theMat(2, 1) >> theMat(2, 2) >> theMat(2, 3)
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>> theMat(3, 1) >> theMat(3, 2) >> theMat(3, 3);
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return theReadData;
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}
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inline StdObjMgt_WriteData& operator <<
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(StdObjMgt_WriteData& theWriteData, const gp_Mat& theMat)
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{
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StdObjMgt_WriteData::ObjectSentry aSentry (theWriteData);
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theWriteData
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<< theMat(1, 1) << theMat(1, 2) << theMat(1, 3)
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<< theMat(2, 1) << theMat(2, 2) << theMat(2, 3)
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<< theMat(3, 1) << theMat(3, 2) << theMat(3, 3);
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return theWriteData;
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}
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inline StdObjMgt_ReadData& operator >>
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(StdObjMgt_ReadData& theReadData, gp_Trsf2d& theTrsf)
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{
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StdObjMgt_ReadData::ObjectSentry aSentry (theReadData);
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Standard_Real aScale;
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Standard_Integer aForm;
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gp_Mat2d aMat;
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gp_XY aLoc;
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theReadData >> aScale >> aForm >> aMat >> aLoc;
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theTrsf.SetValues (aScale * aMat(1, 1), aScale * aMat(1, 2), aLoc.X(),
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aScale * aMat(2, 1), aScale * aMat(2, 2), aLoc.Y());
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return theReadData;
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}
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inline StdObjMgt_WriteData& operator <<
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(StdObjMgt_WriteData& theWriteData, const gp_Trsf2d& theTrsf)
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{
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StdObjMgt_WriteData::ObjectSentry aSentry (theWriteData);
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Standard_Real aScale = theTrsf.ScaleFactor();
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Standard_Integer aForm = theTrsf.Form();
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const gp_Mat2d& aMat = theTrsf.HVectorialPart();
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const gp_XY& aLoc = theTrsf.TranslationPart();
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theWriteData << aScale << aForm << aMat << aLoc;
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return theWriteData;
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}
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inline StdObjMgt_ReadData& operator >>
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(StdObjMgt_ReadData& theReadData, gp_Trsf& theTrsf)
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{
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StdObjMgt_ReadData::ObjectSentry aSentry (theReadData);
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Standard_Real aScale;
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Standard_Integer aForm;
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gp_Mat aMat;
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gp_XYZ aLoc;
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theReadData >> aScale >> aForm >> aMat >> aLoc;
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theTrsf.SetValues (
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aScale * aMat(1, 1), aScale * aMat(1, 2), aScale * aMat(1, 3), aLoc.X(),
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aScale * aMat(2, 1), aScale * aMat(2, 2), aScale * aMat(2, 3), aLoc.Y(),
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aScale * aMat(3, 1), aScale * aMat(3, 2), aScale * aMat(3, 3), aLoc.Z());
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return theReadData;
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}
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inline StdObjMgt_WriteData& operator <<
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(StdObjMgt_WriteData& theWriteData, const gp_Trsf& theTrsf)
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{
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StdObjMgt_WriteData::ObjectSentry aSentry (theWriteData);
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Standard_Real aScale = theTrsf.ScaleFactor();
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Standard_Integer aForm = theTrsf.Form();
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const gp_Mat& aMat = theTrsf.HVectorialPart();
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const gp_XYZ& aLoc = theTrsf.TranslationPart();
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theWriteData << aScale << aForm << aMat << aLoc;
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return theWriteData;
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}
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#endif
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