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occt/src/Vrml/Vrml_TextureCoordinate2.cdl
bugmaster b311480ed5 0023024: Update headers of OCCT files
Added appropriate copyright and license information in source files
2012-03-21 19:43:04 +04:00

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-- Created on: 1997-02-13
-- Created by: Alexander BRIVIN
-- Copyright (c) 1997-1999 Matra Datavision
-- Copyright (c) 1999-2012 OPEN CASCADE SAS
--
-- The content of this file is subject to the Open CASCADE Technology Public
-- License Version 6.5 (the "License"). You may not use the content of this file
-- except in compliance with the License. Please obtain a copy of the License
-- at http://www.opencascade.org and read it completely before using this file.
--
-- The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
-- main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
--
-- The Original Code and all software distributed under the License is
-- distributed on an "AS IS" basis, without warranty of any kind, and the
-- Initial Developer hereby disclaims all such warranties, including without
-- limitation, any warranties of merchantability, fitness for a particular
-- purpose or non-infringement. Please see the License for the specific terms
-- and conditions governing the rights and limitations under the License.
class TextureCoordinate2 from Vrml inherits TShared from MMgt
---Purpose: defines a TextureCoordinate2 node of VRML specifying properties of geometry
-- and its appearance.
-- This node defines a set of 2D coordinates to be used to map textures
-- to the vertices of subsequent PointSet, IndexedLineSet, or IndexedFaceSet
-- objects. It replaces the current texture coordinates in the rendering
-- state for the shapes to use.
-- Texture coordinates range from 0 to 1 across the texture.
-- The horizontal coordinate, called S, is specified first, followed
-- by vertical coordinate, T.
-- By default :
-- myPoint (0 0)
uses
HArray1OfVec2d from TColgp
is
Create returns mutable TextureCoordinate2 from Vrml;
Create ( aPoint : HArray1OfVec2d from TColgp )
returns mutable TextureCoordinate2 from Vrml;
SetPoint ( me : mutable; aPoint : HArray1OfVec2d from TColgp );
Point ( me ) returns HArray1OfVec2d from TColgp;
Print ( me; anOStream: in out OStream from Standard) returns OStream from Standard;
---C++: return &
fields
myPoint : HArray1OfVec2d from TColgp;
end TextureCoordinate2;