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occt/src/Vrml/Vrml_IndexedFaceSet.cdl
bugmaster b311480ed5 0023024: Update headers of OCCT files
Added appropriate copyright and license information in source files
2012-03-21 19:43:04 +04:00

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-- Created on: 1996-12-26
-- Created by: Alexander BRIVIN and Dmitry TARASOV
-- Copyright (c) 1996-1999 Matra Datavision
-- Copyright (c) 1999-2012 OPEN CASCADE SAS
--
-- The content of this file is subject to the Open CASCADE Technology Public
-- License Version 6.5 (the "License"). You may not use the content of this file
-- except in compliance with the License. Please obtain a copy of the License
-- at http://www.opencascade.org and read it completely before using this file.
--
-- The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
-- main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
--
-- The Original Code and all software distributed under the License is
-- distributed on an "AS IS" basis, without warranty of any kind, and the
-- Initial Developer hereby disclaims all such warranties, including without
-- limitation, any warranties of merchantability, fitness for a particular
-- purpose or non-infringement. Please see the License for the specific terms
-- and conditions governing the rights and limitations under the License.
class IndexedFaceSet from Vrml inherits TShared from MMgt
---Purpose: defines a IndexedFaceSet node of VRML specifying geometry shapes.
-- This node represents a 3D shape formed by constructing faces (polygons) from
-- vertices located at the current coordinates. IndexedFaceSet uses the indices
-- in its coordIndex to define polygonal faces. An index of -1 separates faces
-- (so a -1 at the end of the list is optional).
-- The vertices of the faces are transformed by the current transformation matrix.
-- Treatment of the current material and normal binding is as follows: The PER_PART
-- and PER_FACE bindings specify a material or normal for each face. PER_VERTEX
-- specifies a material or normal for each vertex. The corresponding _INDEXED bindings
-- are the same, but use the materialIndex or normalIndexindices. The DEFAULT material
-- binding is equal to OVERALL. The DEFAULT normal binding is equal to PER_VERTEX_INDEXED;
-- if insufficient normals exist in the state, vertex normals will be generated
-- automatically. When materialIndex or normalIndex are specified on a per vertex basis,
-- an index of -1 is used in the same way as coordIndex.
uses
HArray1OfInteger from TColStd
is
Create ( aCoordIndex : HArray1OfInteger from TColStd;
aMaterialIndex : HArray1OfInteger from TColStd;
aNormalIndex : HArray1OfInteger from TColStd;
aTextureCoordIndex : HArray1OfInteger from TColStd )
returns mutable IndexedFaceSet from Vrml;
Create returns mutable IndexedFaceSet from Vrml;
SetCoordIndex ( me : mutable; aCoordIndex : HArray1OfInteger from TColStd );
CoordIndex ( me ) returns HArray1OfInteger from TColStd;
SetMaterialIndex ( me : mutable; aMaterialIndex : HArray1OfInteger from TColStd );
MaterialIndex ( me ) returns HArray1OfInteger from TColStd;
SetNormalIndex ( me : mutable; aNormalIndex : HArray1OfInteger from TColStd );
NormalIndex ( me ) returns HArray1OfInteger from TColStd;
SetTextureCoordIndex ( me : mutable;
aTextureCoordIndex : HArray1OfInteger from TColStd );
TextureCoordIndex ( me ) returns HArray1OfInteger from TColStd;
Print ( me; anOStream: in out OStream from Standard) returns OStream from Standard;
---C++: return &
fields
myCoordIndex : HArray1OfInteger from TColStd; -- Coordinate indices
myMaterialIndex : HArray1OfInteger from TColStd; -- Material indices
myNormalIndex : HArray1OfInteger from TColStd; -- Surface normal indices
myTextureCoordIndex : HArray1OfInteger from TColStd; -- Texture Coordinate indices
end IndexedFaceSet;