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78 lines
3.8 KiB
Plaintext
Executable File
78 lines
3.8 KiB
Plaintext
Executable File
-- Created on: 1996-12-26
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-- Created by: Alexander BRIVIN and Dmitry TARASOV
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-- Copyright (c) 1996-1999 Matra Datavision
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-- Copyright (c) 1999-2012 OPEN CASCADE SAS
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--
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-- The content of this file is subject to the Open CASCADE Technology Public
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-- License Version 6.5 (the "License"). You may not use the content of this file
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-- except in compliance with the License. Please obtain a copy of the License
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-- at http://www.opencascade.org and read it completely before using this file.
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--
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-- The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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-- main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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--
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-- The Original Code and all software distributed under the License is
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-- distributed on an "AS IS" basis, without warranty of any kind, and the
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-- Initial Developer hereby disclaims all such warranties, including without
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-- limitation, any warranties of merchantability, fitness for a particular
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-- purpose or non-infringement. Please see the License for the specific terms
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-- and conditions governing the rights and limitations under the License.
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class IndexedFaceSet from Vrml inherits TShared from MMgt
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---Purpose: defines a IndexedFaceSet node of VRML specifying geometry shapes.
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-- This node represents a 3D shape formed by constructing faces (polygons) from
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-- vertices located at the current coordinates. IndexedFaceSet uses the indices
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-- in its coordIndex to define polygonal faces. An index of -1 separates faces
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-- (so a -1 at the end of the list is optional).
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-- The vertices of the faces are transformed by the current transformation matrix.
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-- Treatment of the current material and normal binding is as follows: The PER_PART
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-- and PER_FACE bindings specify a material or normal for each face. PER_VERTEX
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-- specifies a material or normal for each vertex. The corresponding _INDEXED bindings
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-- are the same, but use the materialIndex or normalIndexindices. The DEFAULT material
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-- binding is equal to OVERALL. The DEFAULT normal binding is equal to PER_VERTEX_INDEXED;
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-- if insufficient normals exist in the state, vertex normals will be generated
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-- automatically. When materialIndex or normalIndex are specified on a per vertex basis,
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-- an index of -1 is used in the same way as coordIndex.
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uses
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HArray1OfInteger from TColStd
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is
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Create ( aCoordIndex : HArray1OfInteger from TColStd;
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aMaterialIndex : HArray1OfInteger from TColStd;
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aNormalIndex : HArray1OfInteger from TColStd;
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aTextureCoordIndex : HArray1OfInteger from TColStd )
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returns mutable IndexedFaceSet from Vrml;
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Create returns mutable IndexedFaceSet from Vrml;
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SetCoordIndex ( me : mutable; aCoordIndex : HArray1OfInteger from TColStd );
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CoordIndex ( me ) returns HArray1OfInteger from TColStd;
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SetMaterialIndex ( me : mutable; aMaterialIndex : HArray1OfInteger from TColStd );
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MaterialIndex ( me ) returns HArray1OfInteger from TColStd;
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SetNormalIndex ( me : mutable; aNormalIndex : HArray1OfInteger from TColStd );
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NormalIndex ( me ) returns HArray1OfInteger from TColStd;
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SetTextureCoordIndex ( me : mutable;
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aTextureCoordIndex : HArray1OfInteger from TColStd );
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TextureCoordIndex ( me ) returns HArray1OfInteger from TColStd;
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Print ( me; anOStream: in out OStream from Standard) returns OStream from Standard;
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---C++: return &
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fields
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myCoordIndex : HArray1OfInteger from TColStd; -- Coordinate indices
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myMaterialIndex : HArray1OfInteger from TColStd; -- Material indices
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myNormalIndex : HArray1OfInteger from TColStd; -- Surface normal indices
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myTextureCoordIndex : HArray1OfInteger from TColStd; -- Texture Coordinate indices
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end IndexedFaceSet;
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