mirror of
https://git.dev.opencascade.org/repos/occt.git
synced 2025-04-10 18:51:21 +03:00
Automatic upgrade of OCCT code by command "occt_upgrade . -nocdl": - WOK-generated header files from inc and sources from drv are moved to src - CDL files removed - All packages are converted to nocdlpack
104 lines
3.2 KiB
C++
104 lines
3.2 KiB
C++
// Copyright (c) 1995-1999 Matra Datavision
|
|
// Copyright (c) 1999-2014 OPEN CASCADE SAS
|
|
//
|
|
// This file is part of Open CASCADE Technology software library.
|
|
//
|
|
// This library is free software; you can redistribute it and/or modify it under
|
|
// the terms of the GNU Lesser General Public License version 2.1 as published
|
|
// by the Free Software Foundation, with special exception defined in the file
|
|
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
|
|
// distribution for complete text of the license and disclaimer of any warranty.
|
|
//
|
|
// Alternatively, this file may be used under the terms of Open CASCADE
|
|
// commercial license or contractual agreement.
|
|
|
|
// JCV 08/01/90 Modifs suite a l'introduction des classes XY et Mat2d dans gp
|
|
|
|
#include <gp_Ax2d.hxx>
|
|
#include <gp_Dir2d.hxx>
|
|
#include <gp_Trsf2d.hxx>
|
|
#include <gp_Vec2d.hxx>
|
|
#include <gp_XY.hxx>
|
|
#include <Standard_ConstructionError.hxx>
|
|
#include <Standard_DomainError.hxx>
|
|
#include <Standard_OutOfRange.hxx>
|
|
|
|
Standard_Real gp_Dir2d::Angle (const gp_Dir2d& Other) const
|
|
{
|
|
// Commentaires :
|
|
// Au dessus de 45 degres l'arccos donne la meilleur precision pour le
|
|
// calcul de l'angle. Sinon il vaut mieux utiliser l'arcsin.
|
|
// Les erreurs commises sont loin d'etre negligeables lorsque l'on est
|
|
// proche de zero ou de 90 degres.
|
|
// En 2D les valeurs angulaires sont comprises entre -PI et PI
|
|
Standard_Real Cosinus = coord.Dot (Other.coord);
|
|
Standard_Real Sinus = coord.Crossed (Other.coord);
|
|
if (Cosinus > -0.70710678118655 && Cosinus < 0.70710678118655) {
|
|
if (Sinus > 0.0) return acos (Cosinus);
|
|
else return - acos (Cosinus);
|
|
}
|
|
else {
|
|
if (Cosinus > 0.0) return asin (Sinus);
|
|
else {
|
|
if (Sinus > 0.0) return M_PI - asin (Sinus);
|
|
else return -M_PI - asin (Sinus);
|
|
}
|
|
}
|
|
}
|
|
|
|
void gp_Dir2d::Mirror (const gp_Ax2d& A2)
|
|
{
|
|
const gp_XY& XY = A2.Direction().XY();
|
|
Standard_Real A = XY.X();
|
|
Standard_Real B = XY.Y();
|
|
Standard_Real X = coord.X();
|
|
Standard_Real Y = coord.Y();
|
|
Standard_Real M1 = 2.0 * A * B;
|
|
Standard_Real XX = ((2.0 * A * A) - 1.0) * X + M1 * Y;
|
|
Standard_Real YY = M1 * X + ((2.0 * B * B) - 1.0) * Y;
|
|
coord.SetCoord(XX,YY);
|
|
}
|
|
|
|
void gp_Dir2d::Transform (const gp_Trsf2d& T)
|
|
{
|
|
if (T.Form() == gp_Identity || T.Form() == gp_Translation) { }
|
|
else if (T.Form() == gp_PntMirror) { coord.Reverse(); }
|
|
else if (T.Form() == gp_Scale) {
|
|
if (T.ScaleFactor() < 0.0) { coord.Reverse(); }
|
|
}
|
|
else {
|
|
coord.Multiply (T.HVectorialPart());
|
|
Standard_Real D = coord.Modulus();
|
|
coord.Divide(D);
|
|
if (T.ScaleFactor() < 0.0) { coord.Reverse(); }
|
|
}
|
|
}
|
|
|
|
void gp_Dir2d::Mirror (const gp_Dir2d& V)
|
|
{
|
|
const gp_XY& XY = V.coord;
|
|
Standard_Real A = XY.X();
|
|
Standard_Real B = XY.Y();
|
|
Standard_Real X = coord.X();
|
|
Standard_Real Y = coord.Y();
|
|
Standard_Real M1 = 2.0 * A * B;
|
|
Standard_Real XX = ((2.0 * A * A) - 1.0) * X + M1 * Y;
|
|
Standard_Real YY = M1 * X + ((2.0 * B * B) - 1.0) * Y;
|
|
coord.SetCoord(XX,YY);
|
|
}
|
|
|
|
gp_Dir2d gp_Dir2d::Mirrored (const gp_Dir2d& V) const
|
|
{
|
|
gp_Dir2d Vres = *this;
|
|
Vres.Mirror (V);
|
|
return Vres;
|
|
}
|
|
|
|
gp_Dir2d gp_Dir2d::Mirrored (const gp_Ax2d& A) const
|
|
{
|
|
gp_Dir2d V = *this;
|
|
V.Mirror (A);
|
|
return V;
|
|
}
|
|
|