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107 lines
3.0 KiB
C++
107 lines
3.0 KiB
C++
// Created on: 2007-08-01
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// Created by: Alexander GRIGORIEV
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// Copyright (c) 2007-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef VrmlData_WorldInfo_HeaderFile
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#define VrmlData_WorldInfo_HeaderFile
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#include <VrmlData_Node.hxx>
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/**
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* Data type for WorldInfo node
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*/
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class VrmlData_WorldInfo : public VrmlData_Node
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{
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public:
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// ---------- PUBLIC METHODS ----------
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/**
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* Empty Constructor.
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*/
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inline VrmlData_WorldInfo () : myTitle (0L) {}
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/**
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* Constructor.
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*/
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Standard_EXPORT VrmlData_WorldInfo (const VrmlData_Scene& theScene,
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const char * theName = 0L,
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const char * theTitle = 0L);
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/**
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* Set or modify the title.
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*/
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Standard_EXPORT void SetTitle (const char * theString);
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/**
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* Add a string to the list of info strings.
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*/
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Standard_EXPORT void AddInfo (const char * theString);
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/**
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* Query the title string.
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*/
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inline const char * Title () const
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{ return myTitle; }
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/**
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* Return the iterator of Info strings.
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*/
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inline NCollection_List <const char *>::Iterator
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InfoIterator () const
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{ return myInfo; }
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/**
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* Create a copy of this node.
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* If the parameter is null, a new copied node is created. Otherwise new node
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* is not created, but rather the given one is modified.
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*/
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Standard_EXPORT virtual Handle(VrmlData_Node)
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Clone (const Handle(VrmlData_Node)& theOther) const Standard_OVERRIDE;
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/**
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* Read the Node from input stream.
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*/
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Standard_EXPORT virtual VrmlData_ErrorStatus
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Read (VrmlData_InBuffer& theBuffer) Standard_OVERRIDE;
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/**
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* Write the Node to the Scene output.
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*/
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Standard_EXPORT virtual VrmlData_ErrorStatus
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Write (const char * thePrefix) const Standard_OVERRIDE;
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/**
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* Returns True if the node is default, then it would not be written.
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*/
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Standard_EXPORT virtual Standard_Boolean
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IsDefault() const Standard_OVERRIDE;
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private:
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// ---------- PRIVATE FIELDS ----------
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const char * myTitle;
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NCollection_List <const char *> myInfo;
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public:
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// Declaration of CASCADE RTTI
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DEFINE_STANDARD_RTTIEXT(VrmlData_WorldInfo,VrmlData_Node)
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};
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// Definition of HANDLE object using Standard_DefineHandle.hxx
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DEFINE_STANDARD_HANDLE (VrmlData_WorldInfo, VrmlData_Node)
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#endif
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