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occt/src/HLRBRep/HLRBRep_Algo.hxx
abv 92efcf78a6 0026936: Drawbacks of inlining in new type system in OCCT 7.0 -- automatic
Automatic restore of IMPLEMENT_STANDARD_RTTIEXT macro (upgrade -rtti)
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// Created on: 1994-08-03
// Created by: Christophe MARION
// Copyright (c) 1994-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _HLRBRep_Algo_HeaderFile
#define _HLRBRep_Algo_HeaderFile
#include <Standard.hxx>
#include <Standard_Type.hxx>
#include <HLRBRep_InternalAlgo.hxx>
#include <Standard_Integer.hxx>
class TopoDS_Shape;
class MMgt_TShared;
class HLRBRep_Algo;
DEFINE_STANDARD_HANDLE(HLRBRep_Algo, HLRBRep_InternalAlgo)
//! Inherited from InternalAlgo to provide methods with Shape from TopoDS.
//! A framework to compute a shape as seen in a projection plane. This is done by
//! calculating the visible and the hidden parts of the shape.
//! HLRBRep_Algo works with three types of entity:
//! - shapes to be visualized
//! - edges in these shapes (these edges are
//! the basic entities which will be visualized or hidden), and
//! - faces in these shapes which hide the edges.
//! HLRBRep_Algo is based on the principle of comparing each edge of the shape to be
//! visualized with each of its faces, and calculating the visible and the hidden parts of each edge.
//! For a given projection, HLRBRep_Algo calculates a set of lines characteristic of the
//! object being represented. It is also used in conjunction with the
//! HLRBRep_HLRToShape extraction utilities, which reconstruct a new, simplified shape
//! from a selection of calculation results. This new shape is made up of edges, which
//! represent the shape visualized in the projection.
//! HLRBRep_Algo takes the shape itself into account whereas HLRBRep_PolyAlgo
//! works with a polyhedral simplification of the shape. When you use HLRBRep_Algo, you
//! obtain an exact result, whereas, when you use HLRBRep_PolyAlgo, you reduce
//! computation time but obtain polygonal segments. In the case of complicated
//! shapes, HLRBRep_Algo may be time-consuming.
//! An HLRBRep_Algo object provides a framework for:
//! - defining the point of view
//! - identifying the shape or shapes to be visualized
//! - calculating the outlines
//! - calculating the visible and hidden lines of the shape.
//! Warning
//! - Superimposed lines are not eliminated by this algorithm.
//! - There must be no unfinished objects inside the shape you wish to visualize.
//! - Points are not treated.
//! - Note that this is not the sort of algorithm used in generating shading, which
//! calculates the visible and hidden parts of each face in a shape to be visualized by
//! comparing each face in the shape with every other face in the same shape.
class HLRBRep_Algo : public HLRBRep_InternalAlgo
{
public:
//! Constructs an empty framework for the
//! calculation of visible and hidden lines of a shape in a projection.
//! Use the function:
//! - Projector to define the point of view
//! - Add to select the shape or shapes to be visualized
//! - Update to compute the outlines of the shape, and
//! - Hide to compute the visible and hidden lines of the shape.
Standard_EXPORT HLRBRep_Algo();
Standard_EXPORT HLRBRep_Algo(const Handle(HLRBRep_Algo)& A);
//! add the Shape <S>.
Standard_EXPORT void Add (const TopoDS_Shape& S, const Handle(MMgt_TShared)& SData, const Standard_Integer nbIso = 0);
//! Adds the shape S to this framework, and
//! specifies the number of isoparameters nbiso desired in visualizing S.
//! You may add as many shapes as you wish. Use the function Add once for each shape.
Standard_EXPORT void Add (const TopoDS_Shape& S, const Standard_Integer nbIso = 0);
//! return the index of the Shape <S> and
//! return 0 if the Shape <S> is not found.
Standard_EXPORT Standard_Integer Index (const TopoDS_Shape& S);
//! nullify all the results of OutLiner from HLRTopoBRep.
Standard_EXPORT void OutLinedShapeNullify();
DEFINE_STANDARD_RTTIEXT(HLRBRep_Algo,HLRBRep_InternalAlgo)
protected:
private:
};
#endif // _HLRBRep_Algo_HeaderFile