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occt/src/Vrml/Vrml_SpotLight.cxx
bugmaster b311480ed5 0023024: Update headers of OCCT files
Added appropriate copyright and license information in source files
2012-03-21 19:43:04 +04:00

186 lines
4.7 KiB
C++
Executable File

// Copyright (c) 1999-2012 OPEN CASCADE SAS
//
// The content of this file is subject to the Open CASCADE Technology Public
// License Version 6.5 (the "License"). You may not use the content of this file
// except in compliance with the License. Please obtain a copy of the License
// at http://www.opencascade.org and read it completely before using this file.
//
// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
//
// The Original Code and all software distributed under the License is
// distributed on an "AS IS" basis, without warranty of any kind, and the
// Initial Developer hereby disclaims all such warranties, including without
// limitation, any warranties of merchantability, fitness for a particular
// purpose or non-infringement. Please see the License for the specific terms
// and conditions governing the rights and limitations under the License.
#include <Vrml_SpotLight.ixx>
Vrml_SpotLight::Vrml_SpotLight():
myOnOff(Standard_True),
myIntensity(1),
myDropOffRate(0),
myCutOffAngle(0.785398)
{
gp_Vec tmpVec(0,0,1);
myLocation = tmpVec;
tmpVec.SetCoord(0,0,-1);
myDirection = tmpVec;
Quantity_Color tmpColor(1,1,1,Quantity_TOC_RGB);
myColor = tmpColor;
}
Vrml_SpotLight::Vrml_SpotLight( const Standard_Boolean aOnOff,
const Standard_Real aIntensity,
const Quantity_Color& aColor,
const gp_Vec& aLocation,
const gp_Vec& aDirection,
const Standard_Real aDropOffRate,
const Standard_Real aCutOffAngle)
{
myOnOff = aOnOff;
if (aIntensity < 0. || aIntensity > 1.)
{
Standard_Failure::Raise("Error : Light intensity must be in the range 0.0 to 1.0, inclusive.");
}
myIntensity = aIntensity;
myColor = aColor;
myLocation = aLocation;
myDirection = aDirection;
myDropOffRate = aDropOffRate;
myCutOffAngle = aCutOffAngle;
}
void Vrml_SpotLight::SetOnOff(const Standard_Boolean aOnOff)
{
myOnOff = aOnOff;
}
Standard_Boolean Vrml_SpotLight::OnOff() const
{
return myOnOff;
}
void Vrml_SpotLight::SetIntensity(const Standard_Real aIntensity)
{
if (aIntensity < 0. || aIntensity > 1.)
{
Standard_Failure::Raise("Error : Light intensity must be in the range 0.0 to 1.0, inclusive.");
}
myIntensity = aIntensity;
}
Standard_Real Vrml_SpotLight::Intensity() const
{
return myIntensity;
}
void Vrml_SpotLight::SetColor(const Quantity_Color& aColor)
{
myColor = aColor;
}
Quantity_Color Vrml_SpotLight::Color() const
{
return myColor;
}
void Vrml_SpotLight::SetLocation(const gp_Vec& aLocation)
{
myLocation = aLocation;
}
gp_Vec Vrml_SpotLight::Location() const
{
return myLocation;
}
void Vrml_SpotLight::SetDirection(const gp_Vec& aDirection)
{
myDirection = aDirection;
}
gp_Vec Vrml_SpotLight::Direction() const
{
return myDirection;
}
void Vrml_SpotLight::SetDropOffRate(const Standard_Real aDropOffRate)
{
myDropOffRate = aDropOffRate;
}
Standard_Real Vrml_SpotLight::DropOffRate() const
{
return myDropOffRate;
}
void Vrml_SpotLight::SetCutOffAngle(const Standard_Real aCutOffAngle)
{
myCutOffAngle = aCutOffAngle;
}
Standard_Real Vrml_SpotLight::CutOffAngle() const
{
return myCutOffAngle;
}
Standard_OStream& Vrml_SpotLight::Print(Standard_OStream& anOStream) const
{
anOStream << "SpotLight {" << endl;
if ( myOnOff != Standard_True )
{
anOStream << " on" << "\t\t" << "FALSE" << endl;
// anOStream << myOnOff << endl;
}
if ( Abs(myIntensity - 1) > 0.0001 )
{
anOStream << " intensity" << '\t';
anOStream << myIntensity << endl;
}
if ( Abs(myColor.Red() - 1) > 0.0001 ||
Abs(myColor.Green() - 1) > 0.0001 ||
Abs(myColor.Blue() - 1) > 0.0001 )
{
anOStream << " color" << '\t';
anOStream << myColor.Red() << ' ' << myColor.Green() << ' ' << myColor.Blue() << endl;
}
if ( Abs(myLocation.X() - 0) > 0.0001 ||
Abs(myLocation.Y() - 0) > 0.0001 ||
Abs(myLocation.Z() - 1) > 0.0001 )
{
anOStream << " location" << '\t';
anOStream << myLocation.X() << ' ' << myLocation.Y() << ' ' << myLocation.Z() << endl;
}
if ( Abs(myDirection.X() - 0) > 0.0001 ||
Abs(myDirection.Y() - 0) > 0.0001 ||
Abs(myDirection.Z() + 1) > 0.0001 )
{
anOStream << " direction" << '\t';
anOStream << myDirection.X() << ' ' << myDirection.Y() << ' ' << myDirection.Z() << endl;
}
if ( Abs(myDropOffRate - 0) > 0.0001 )
{
anOStream << " dropOffRate" << '\t';
anOStream << myDropOffRate << endl;
}
if ( Abs(myCutOffAngle - 0.785398) > 0.0000001 )
{
anOStream << " cutOffAngle" << '\t';
anOStream << myCutOffAngle << endl;
}
anOStream << '}' << endl;
return anOStream;
}