1
0
mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-05-11 10:44:53 +03:00
occt/src/Vrml/Vrml.cdl
bugmaster b311480ed5 0023024: Update headers of OCCT files
Added appropriate copyright and license information in source files
2012-03-21 19:43:04 +04:00

346 lines
11 KiB
Plaintext
Executable File

-- Created on: 1996-12-23
-- Created by: Alexander BRIVIN and Dmitry TARASOV
-- Copyright (c) 1996-1999 Matra Datavision
-- Copyright (c) 1999-2012 OPEN CASCADE SAS
--
-- The content of this file is subject to the Open CASCADE Technology Public
-- License Version 6.5 (the "License"). You may not use the content of this file
-- except in compliance with the License. Please obtain a copy of the License
-- at http://www.opencascade.org and read it completely before using this file.
--
-- The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
-- main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
--
-- The Original Code and all software distributed under the License is
-- distributed on an "AS IS" basis, without warranty of any kind, and the
-- Initial Developer hereby disclaims all such warranties, including without
-- limitation, any warranties of merchantability, fitness for a particular
-- purpose or non-infringement. Please see the License for the specific terms
-- and conditions governing the rights and limitations under the License.
package Vrml
---Purpose: Vrml package implements the specification of the
-- VRML ( Virtual Reality Modeling Language ). VRML
-- is a standard language for describing interactive
-- 3-D objects and worlds delivered across Internet.
-- Actual version of Vrml package have made for objects
-- of VRML version 1.0.
-- This package is used by VrmlConverter package.
-- The developer should already be familiar with VRML
-- specification before using this package.
-- Coordinate System
-- VRML uses a Cartesian, right-handed, 3-dimensional coordinate system.
-- By default, objects are projected onto a 2-dimensional device by projecting
-- them in the direction of the positive Z axis, with the positive X axis to
-- the right and the positive Y axis up. A camera or modeling transformation
-- may be used to alter this default projection.
-- The standard unit for lengths and distances specified is meters.
-- The standard unit for angles is radians.
-- Fields
-- There are two general classes of fields; fields that contain a single value
-- (where a value may be a single number, a vector, or even an image), and fields that
-- contain multiple values. Single-valued fields all have names that begin with "SF",
-- multiple-valued fields have names that begin with "MF". Each field type defines
-- the format for the values it writes.
-- Nodes
-- VRML defines several different classes of nodes. Most of the nodes can be classified
-- into one of three categories; shape, property or group. Shape nodes define the geometry
-- in the world. Conceptually, they are the only nodes that draw anything. Property nodes
-- affect the way shapes are drawn. And grouping nodes gather other nodes together, allowing
-- collections of nodes to be treated as a single object. Some group nodes also control
-- whether or not their children are drawn.
-- Nodes may contain zero or more fields. Each node type defines the type, name, and default
-- value for each of its fields. The default value for the field is used if a value for
-- the field is not specified in the VRML file.
-- Instancing
-- A node may be the child of more than one group. This is called "instancing" (using the same
-- instance of a node multiple times, called "aliasing" or "multiple references" by other
-- systems), and is accomplished by using the "USE" and "DEF keywords.
uses
TColStd,
TColgp,
MMgt,
Quantity,
gp,
TCollection
is
---Category: Classes of VRML field types.
---Purpose: qualifies all types of VRML fields.
-- Notes:
-- SFBitMask VRML type == enumeration
-- SFBool VRML type == Boolean from Standard
-- SFColor VRML type == Color from Quantity
-- SFEnum VRML type == enumeration
-- SFFloat VRML type == Real from Standard
-- SFLong VRML type == Integer from Standard
-- SFMatrix VRML type == Trsf from gp
-- SFString VRML type == AsciiSting from TCollection
-- SFVec2f VRML type == Vec2d from gp
-- SFVec3f VRML type == Vec from gp
-- MFColor VRML type == HArray1OfColor from Quantity
-- MFLong VRML type == HArray1OfInteger from TColStd
-- MFFloat VRML type == HArray1OfReal from TColStd
-- MFString VRML type == HArray1OfAsciiString from TColStd
-- MFVec2f VRML type == HArray1OfVec2d from TColgp
-- MFVec3f VRML type == HArray1OfVec from TColgp
---Purpose: defines SFImage type of VRML field types.
class SFImage;
---Purpose: defines SFRotation type of VRML field types.
class SFRotation;
-- Enumeration for field representating a number of components
-- in the image per pixel for a SFImage type
--
-- One-component image will have one-bite hexadecimal values
-- presenting the intensity of the image
-- Ex: 0xFF is full intensity, 0x00 is no intensity
-- A two-component image puts the intensity in the first (hight) byte
-- and the transparency in the second (low) byte
-- Pixels in a three-component image have the red component in the first (hight) byte,
-- followed by green and blue components. Ex: 0xFF0000 is red.
-- Four-component images put transparency byte after red/green/blue
-- Ex: 0x0000FF80 is semi-transparent blue. A value of 1.0 is completely transparent,
-- 0.0 is completely opaque.
enumeration SFImageNumber
is
NULL,
ONE,
TWO,
THREE,
FOUR
end SFImageNumber;
---Category: Classes of VRML nodes specifying geometry shapes.
---Purpose: qualifies VRML geometry shapes.
-- a SFBitMask type for Parts field of a Cone node
enumeration ConeParts
is
ConeSIDES, -- The conical part
ConeBOTTOM, -- The bottom circular face
ConeALL -- All parts
end ConeParts;
-- a SFEnum VRML type for Justification field of a AsciiText node
enumeration AsciiTextJustification
is
LEFT, -- Align left edge of text to origin
CENTER, -- Align center of text to origin
RIGHT -- Align right edge of text to origin
end AsciiTextJustification;
-- a SFBitMask type for Parts field of a Cylinder node
enumeration CylinderParts
is
CylinderSIDES, -- The tubular part
CylinderTOP, -- The top circular face
CylinderBOTTOM, -- The bottom circular face
CylinderALL -- All parts
end CylinderParts;
class AsciiText;
class Cone;
class Cube;
class Cylinder;
class IndexedFaceSet;
class IndexedLineSet;
class PointSet;
class Sphere;
---Category: Classes of VRML nodes specifying properties of geometry
--- and its appearance.
---Purpose: qualifies properties of geometry and its appearance.
-- a SFBitMask type for Family field of a FontStyle node
enumeration FontStyleFamily
is
SERIF, -- Serif style (such as TimesRoman)
SANS, -- Sans-serif style (such as Helvetica)
TYPEWRITER -- Fixed pitch style (such as Courier)
end FontStyleFamily;
-- a SFEnum VRML type for Style field of a FontStyle node
enumeration FontStyleStyle
is
NONE, -- No modifications to family
BOLD, -- Embolden family
ITALIC -- Italicize or slant family
end FontStyleStyle;
-- a SFEnum VRML type for Value field of a MaterialBinding
-- and NormalBinding nodes
enumeration MaterialBindingAndNormalBinding
is
DEFAULT,
OVERALL,
PER_PART,
PER_PART_INDEXED,
PER_FACE,
PER_FACE_INDEXED,
PER_VERTEX,
PER_VERTEX_INDEXED
end MaterialBindingAndNormalBinding;
-- a SFEnum VRML type for wrapS and wrapT fields of a Texture2 node
enumeration Texture2Wrap --Texture wrap type
is
REPEAT, -- Repeats texture outside 0-1 texture coordinate range
CLAMP -- Clamps texture coordinates to lie within 0-1 range
end Texture2Wrap;
-- a SFEnum VRML type for VertexOrdering field of a ShapeHints node
enumeration VertexOrdering
is
UNKNOWN_ORDERING,
CLOCKWISE,
COUNTERCLOCKWISE
end VertexOrdering;
-- a SFEnum VRML type for ShapeType field of a ShapeHints node
enumeration ShapeType
is
UNKNOWN_SHAPE_TYPE,
SOLID
end ShapeType;
-- a SFEnum VRML type for FaceType field of a ShapeHints node
enumeration FaceType
is
UNKNOWN_FACE_TYPE,
CONVEX
end FaceType;
class Coordinate3;
class FontStyle;
class Info;
class LOD;
class Material;
class MaterialBinding;
class Normal;
class NormalBinding;
class Texture2;
class Texture2Transform;
class TextureCoordinate2;
class ShapeHints;
---Category: Classes of VRML nodes specifying matrix and transform
--- properties.
---Purpose: qualifies matrix and transform properties.
class MatrixTransform;
class Rotation;
class Scale;
class Transform;
class Translation;
---Category: Classes of VRML nodes specifying properties of cameras
--- and lights.
---Purpose: qualifies properties of cameras and lights.
class OrthographicCamera;
class PerspectiveCamera;
class DirectionalLight;
class PointLight;
class SpotLight;
---Category: Classes of VRML nodes specifying group properties.
---Purpose: qualifies group properties.
-- a SFEnum VRML type for RenderCulling field of a Separator node-
enumeration SeparatorRenderCulling -- Possible values for culling
is
OFF, -- Never cull
ON, -- Always cull
AUTO -- Decide based on some heuristic
end SeparatorRenderCulling;
-- a SFEnum VRML type for Map field of a WWWAnchor node
enumeration WWWAnchorMap
is
MAP_NONE, -- Leave URL name alone
POINT -- Add object coords to URL name
end WWWAnchorMap;
class Group;
class Separator;
class Switch;
class TransformSeparator;
class WWWAnchor;
class WWWInline;
class Instancing;
---Category: Methods to write commentaries in anOStream (VRML file).
---Purpose: Writes a header in anOStream (VRML file).
VrmlHeaderWriter ( anOStream: in out OStream from Standard )
returns OStream from Standard;
---C++: return &
---Purpose: Writes one line of commentary in anOStream (VRML file).
CommentWriter ( aComment : CString from Standard;
anOStream : in out OStream from Standard )
returns OStream from Standard;
---C++: return &
end Vrml;