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346 lines
11 KiB
Plaintext
Executable File
346 lines
11 KiB
Plaintext
Executable File
-- Created on: 1996-12-23
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-- Created by: Alexander BRIVIN and Dmitry TARASOV
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-- Copyright (c) 1996-1999 Matra Datavision
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-- Copyright (c) 1999-2012 OPEN CASCADE SAS
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--
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-- The content of this file is subject to the Open CASCADE Technology Public
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-- License Version 6.5 (the "License"). You may not use the content of this file
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-- except in compliance with the License. Please obtain a copy of the License
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-- at http://www.opencascade.org and read it completely before using this file.
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--
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-- The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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-- main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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--
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-- The Original Code and all software distributed under the License is
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-- distributed on an "AS IS" basis, without warranty of any kind, and the
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-- Initial Developer hereby disclaims all such warranties, including without
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-- limitation, any warranties of merchantability, fitness for a particular
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-- purpose or non-infringement. Please see the License for the specific terms
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-- and conditions governing the rights and limitations under the License.
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package Vrml
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---Purpose: Vrml package implements the specification of the
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-- VRML ( Virtual Reality Modeling Language ). VRML
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-- is a standard language for describing interactive
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-- 3-D objects and worlds delivered across Internet.
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-- Actual version of Vrml package have made for objects
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-- of VRML version 1.0.
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-- This package is used by VrmlConverter package.
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-- The developer should already be familiar with VRML
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-- specification before using this package.
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-- Coordinate System
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-- VRML uses a Cartesian, right-handed, 3-dimensional coordinate system.
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-- By default, objects are projected onto a 2-dimensional device by projecting
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-- them in the direction of the positive Z axis, with the positive X axis to
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-- the right and the positive Y axis up. A camera or modeling transformation
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-- may be used to alter this default projection.
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-- The standard unit for lengths and distances specified is meters.
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-- The standard unit for angles is radians.
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-- Fields
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-- There are two general classes of fields; fields that contain a single value
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-- (where a value may be a single number, a vector, or even an image), and fields that
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-- contain multiple values. Single-valued fields all have names that begin with "SF",
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-- multiple-valued fields have names that begin with "MF". Each field type defines
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-- the format for the values it writes.
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-- Nodes
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-- VRML defines several different classes of nodes. Most of the nodes can be classified
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-- into one of three categories; shape, property or group. Shape nodes define the geometry
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-- in the world. Conceptually, they are the only nodes that draw anything. Property nodes
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-- affect the way shapes are drawn. And grouping nodes gather other nodes together, allowing
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-- collections of nodes to be treated as a single object. Some group nodes also control
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-- whether or not their children are drawn.
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-- Nodes may contain zero or more fields. Each node type defines the type, name, and default
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-- value for each of its fields. The default value for the field is used if a value for
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-- the field is not specified in the VRML file.
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-- Instancing
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-- A node may be the child of more than one group. This is called "instancing" (using the same
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-- instance of a node multiple times, called "aliasing" or "multiple references" by other
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-- systems), and is accomplished by using the "USE" and "DEF keywords.
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uses
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TColStd,
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TColgp,
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MMgt,
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Quantity,
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gp,
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TCollection
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is
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---Category: Classes of VRML field types.
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---Purpose: qualifies all types of VRML fields.
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-- Notes:
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-- SFBitMask VRML type == enumeration
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-- SFBool VRML type == Boolean from Standard
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-- SFColor VRML type == Color from Quantity
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-- SFEnum VRML type == enumeration
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-- SFFloat VRML type == Real from Standard
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-- SFLong VRML type == Integer from Standard
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-- SFMatrix VRML type == Trsf from gp
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-- SFString VRML type == AsciiSting from TCollection
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-- SFVec2f VRML type == Vec2d from gp
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-- SFVec3f VRML type == Vec from gp
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-- MFColor VRML type == HArray1OfColor from Quantity
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-- MFLong VRML type == HArray1OfInteger from TColStd
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-- MFFloat VRML type == HArray1OfReal from TColStd
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-- MFString VRML type == HArray1OfAsciiString from TColStd
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-- MFVec2f VRML type == HArray1OfVec2d from TColgp
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-- MFVec3f VRML type == HArray1OfVec from TColgp
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---Purpose: defines SFImage type of VRML field types.
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class SFImage;
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---Purpose: defines SFRotation type of VRML field types.
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class SFRotation;
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-- Enumeration for field representating a number of components
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-- in the image per pixel for a SFImage type
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--
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-- One-component image will have one-bite hexadecimal values
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-- presenting the intensity of the image
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-- Ex: 0xFF is full intensity, 0x00 is no intensity
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-- A two-component image puts the intensity in the first (hight) byte
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-- and the transparency in the second (low) byte
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-- Pixels in a three-component image have the red component in the first (hight) byte,
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-- followed by green and blue components. Ex: 0xFF0000 is red.
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-- Four-component images put transparency byte after red/green/blue
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-- Ex: 0x0000FF80 is semi-transparent blue. A value of 1.0 is completely transparent,
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-- 0.0 is completely opaque.
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enumeration SFImageNumber
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is
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NULL,
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ONE,
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TWO,
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THREE,
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FOUR
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end SFImageNumber;
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---Category: Classes of VRML nodes specifying geometry shapes.
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---Purpose: qualifies VRML geometry shapes.
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-- a SFBitMask type for Parts field of a Cone node
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enumeration ConeParts
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is
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ConeSIDES, -- The conical part
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ConeBOTTOM, -- The bottom circular face
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ConeALL -- All parts
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end ConeParts;
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-- a SFEnum VRML type for Justification field of a AsciiText node
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enumeration AsciiTextJustification
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is
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LEFT, -- Align left edge of text to origin
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CENTER, -- Align center of text to origin
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RIGHT -- Align right edge of text to origin
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end AsciiTextJustification;
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-- a SFBitMask type for Parts field of a Cylinder node
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enumeration CylinderParts
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is
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CylinderSIDES, -- The tubular part
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CylinderTOP, -- The top circular face
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CylinderBOTTOM, -- The bottom circular face
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CylinderALL -- All parts
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end CylinderParts;
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class AsciiText;
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class Cone;
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class Cube;
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class Cylinder;
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class IndexedFaceSet;
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class IndexedLineSet;
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class PointSet;
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class Sphere;
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---Category: Classes of VRML nodes specifying properties of geometry
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--- and its appearance.
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---Purpose: qualifies properties of geometry and its appearance.
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-- a SFBitMask type for Family field of a FontStyle node
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enumeration FontStyleFamily
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is
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SERIF, -- Serif style (such as TimesRoman)
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SANS, -- Sans-serif style (such as Helvetica)
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TYPEWRITER -- Fixed pitch style (such as Courier)
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end FontStyleFamily;
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-- a SFEnum VRML type for Style field of a FontStyle node
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enumeration FontStyleStyle
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is
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NONE, -- No modifications to family
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BOLD, -- Embolden family
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ITALIC -- Italicize or slant family
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end FontStyleStyle;
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-- a SFEnum VRML type for Value field of a MaterialBinding
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-- and NormalBinding nodes
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enumeration MaterialBindingAndNormalBinding
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is
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DEFAULT,
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OVERALL,
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PER_PART,
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PER_PART_INDEXED,
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PER_FACE,
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PER_FACE_INDEXED,
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PER_VERTEX,
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PER_VERTEX_INDEXED
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end MaterialBindingAndNormalBinding;
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-- a SFEnum VRML type for wrapS and wrapT fields of a Texture2 node
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enumeration Texture2Wrap --Texture wrap type
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is
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REPEAT, -- Repeats texture outside 0-1 texture coordinate range
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CLAMP -- Clamps texture coordinates to lie within 0-1 range
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end Texture2Wrap;
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-- a SFEnum VRML type for VertexOrdering field of a ShapeHints node
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enumeration VertexOrdering
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is
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UNKNOWN_ORDERING,
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CLOCKWISE,
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COUNTERCLOCKWISE
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end VertexOrdering;
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-- a SFEnum VRML type for ShapeType field of a ShapeHints node
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enumeration ShapeType
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is
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UNKNOWN_SHAPE_TYPE,
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SOLID
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end ShapeType;
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-- a SFEnum VRML type for FaceType field of a ShapeHints node
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enumeration FaceType
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is
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UNKNOWN_FACE_TYPE,
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CONVEX
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end FaceType;
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class Coordinate3;
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class FontStyle;
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class Info;
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class LOD;
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class Material;
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class MaterialBinding;
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class Normal;
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class NormalBinding;
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class Texture2;
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class Texture2Transform;
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class TextureCoordinate2;
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class ShapeHints;
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---Category: Classes of VRML nodes specifying matrix and transform
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--- properties.
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---Purpose: qualifies matrix and transform properties.
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class MatrixTransform;
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class Rotation;
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class Scale;
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class Transform;
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class Translation;
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---Category: Classes of VRML nodes specifying properties of cameras
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--- and lights.
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---Purpose: qualifies properties of cameras and lights.
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class OrthographicCamera;
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class PerspectiveCamera;
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class DirectionalLight;
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class PointLight;
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class SpotLight;
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---Category: Classes of VRML nodes specifying group properties.
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---Purpose: qualifies group properties.
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-- a SFEnum VRML type for RenderCulling field of a Separator node-
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enumeration SeparatorRenderCulling -- Possible values for culling
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is
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OFF, -- Never cull
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ON, -- Always cull
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AUTO -- Decide based on some heuristic
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end SeparatorRenderCulling;
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-- a SFEnum VRML type for Map field of a WWWAnchor node
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enumeration WWWAnchorMap
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is
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MAP_NONE, -- Leave URL name alone
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POINT -- Add object coords to URL name
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end WWWAnchorMap;
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class Group;
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class Separator;
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class Switch;
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class TransformSeparator;
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class WWWAnchor;
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class WWWInline;
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class Instancing;
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---Category: Methods to write commentaries in anOStream (VRML file).
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---Purpose: Writes a header in anOStream (VRML file).
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VrmlHeaderWriter ( anOStream: in out OStream from Standard )
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returns OStream from Standard;
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---C++: return &
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---Purpose: Writes one line of commentary in anOStream (VRML file).
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CommentWriter ( aComment : CString from Standard;
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anOStream : in out OStream from Standard )
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returns OStream from Standard;
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---C++: return &
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end Vrml;
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