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occt/src/MeshVS/MeshVS_DummySensitiveEntity.cxx
apl 4269bd1b11 0024070: OpenGL capped object-level clipping planes
Graphical clipping:
- Use "Graphic3d_ClipPlane" to defined clipping for PrsMgr_PresentableObject (local clipping), for V3d_View (global clipping).

Get rid of old implementations:
- Remove Visual3d_ClipPlane.
- Port V3d_Plane to Graphic3d_ClipPlane core.

Selection Sensitives:
- Port "Matches" method to add full set of arguments (SelectBasics_PickArgs), including min-max depth coming from selector.
- Get rid of transient data for pair Matches -> ComputeDepth.
- Extend SelectMgr_ViewerSelector::LoadResult to work with local clipping, add virtual callbacks to compute globa/local depth clipping for picking.

Capping rendering algorithm:
- Recursive rendering algorithm for OpenGl_Groups.
- Introduced Rendering filter for groups.

Clipping plane management in TKOpenGl:
- Added OpenGl_ClippingState to OpenGl_Context.

DRAWEXE commands:
- Ported "vclipplane" command for new approach.
- Added "vsettexturemode" command for changing texture details in views (enable / disable textures).

Correct DownCast syntax (compilation error)

Fix new compiler warnings

tests/bugs/vis/bug22906 migrated to the new vclipplane syntax
2013-09-20 12:09:54 +04:00

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3.8 KiB
C++
Executable File

// Created on: 2003-09-29
// Created by: Alexander SOLOVYOV and Sergey LITONIN
// Copyright (c) 2003-2012 OPEN CASCADE SAS
//
// The content of this file is subject to the Open CASCADE Technology Public
// License Version 6.5 (the "License"). You may not use the content of this file
// except in compliance with the License. Please obtain a copy of the License
// at http://www.opencascade.org and read it completely before using this file.
//
// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
//
// The Original Code and all software distributed under the License is
// distributed on an "AS IS" basis, without warranty of any kind, and the
// Initial Developer hereby disclaims all such warranties, including without
// limitation, any warranties of merchantability, fitness for a particular
// purpose or non-infringement. Please see the License for the specific terms
// and conditions governing the rights and limitations under the License.
#include <MeshVS_DummySensitiveEntity.ixx>
//================================================================
// Function : Constructor MeshVS_DummySensitiveEntity
// Purpose :
//================================================================
MeshVS_DummySensitiveEntity::MeshVS_DummySensitiveEntity
( const Handle(SelectBasics_EntityOwner)& OwnerId )
: SelectBasics_SensitiveEntity( OwnerId )
{
}
//================================================================
// Function : Areas
// Purpose :
//================================================================
void MeshVS_DummySensitiveEntity::Areas( SelectBasics_ListOfBox2d& )
{
}
//================================================================
// Function : Matches
// Purpose :
//================================================================
Standard_Boolean MeshVS_DummySensitiveEntity::Matches( const SelectBasics_PickArgs&,
Standard_Real&,
Standard_Real& )
{
return Standard_False;
}
//================================================================
// Function : Matches
// Purpose :
//================================================================
Standard_Boolean MeshVS_DummySensitiveEntity::Matches( const Standard_Real,
const Standard_Real,
const Standard_Real,
const Standard_Real,
const Standard_Real )
{
return Standard_False;
}
//================================================================
// Function : Matches
// Purpose :
//================================================================
Standard_Boolean MeshVS_DummySensitiveEntity::Matches( const TColgp_Array1OfPnt2d&,
const Bnd_Box2d&,
const Standard_Real )
{
return Standard_False;
}
//================================================================
// Function : NeedsConversion
// Purpose :
//================================================================
Standard_Boolean MeshVS_DummySensitiveEntity::NeedsConversion() const
{
return Standard_False;
}
//================================================================
// Function : Is3D
// Purpose :
//================================================================
Standard_Boolean MeshVS_DummySensitiveEntity::Is3D() const
{
return Standard_True;
}
//================================================================
// Function : MaxBoxes
// Purpose :
//================================================================
Standard_Integer MeshVS_DummySensitiveEntity::MaxBoxes() const
{
return 0;
}