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Graphical clipping: - Use "Graphic3d_ClipPlane" to defined clipping for PrsMgr_PresentableObject (local clipping), for V3d_View (global clipping). Get rid of old implementations: - Remove Visual3d_ClipPlane. - Port V3d_Plane to Graphic3d_ClipPlane core. Selection Sensitives: - Port "Matches" method to add full set of arguments (SelectBasics_PickArgs), including min-max depth coming from selector. - Get rid of transient data for pair Matches -> ComputeDepth. - Extend SelectMgr_ViewerSelector::LoadResult to work with local clipping, add virtual callbacks to compute globa/local depth clipping for picking. Capping rendering algorithm: - Recursive rendering algorithm for OpenGl_Groups. - Introduced Rendering filter for groups. Clipping plane management in TKOpenGl: - Added OpenGl_ClippingState to OpenGl_Context. DRAWEXE commands: - Ported "vclipplane" command for new approach. - Added "vsettexturemode" command for changing texture details in views (enable / disable textures). Correct DownCast syntax (compilation error) Fix new compiler warnings tests/bugs/vis/bug22906 migrated to the new vclipplane syntax
102 lines
3.8 KiB
C++
Executable File
102 lines
3.8 KiB
C++
Executable File
// Created on: 2003-09-29
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// Created by: Alexander SOLOVYOV and Sergey LITONIN
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// Copyright (c) 2003-2012 OPEN CASCADE SAS
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//
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// The content of this file is subject to the Open CASCADE Technology Public
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// License Version 6.5 (the "License"). You may not use the content of this file
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// except in compliance with the License. Please obtain a copy of the License
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// at http://www.opencascade.org and read it completely before using this file.
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//
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// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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//
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// The Original Code and all software distributed under the License is
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// distributed on an "AS IS" basis, without warranty of any kind, and the
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// Initial Developer hereby disclaims all such warranties, including without
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// limitation, any warranties of merchantability, fitness for a particular
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// purpose or non-infringement. Please see the License for the specific terms
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// and conditions governing the rights and limitations under the License.
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#include <MeshVS_DummySensitiveEntity.ixx>
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//================================================================
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// Function : Constructor MeshVS_DummySensitiveEntity
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// Purpose :
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//================================================================
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MeshVS_DummySensitiveEntity::MeshVS_DummySensitiveEntity
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( const Handle(SelectBasics_EntityOwner)& OwnerId )
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: SelectBasics_SensitiveEntity( OwnerId )
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{
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}
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//================================================================
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// Function : Areas
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// Purpose :
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//================================================================
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void MeshVS_DummySensitiveEntity::Areas( SelectBasics_ListOfBox2d& )
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{
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}
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//================================================================
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// Function : Matches
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// Purpose :
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//================================================================
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Standard_Boolean MeshVS_DummySensitiveEntity::Matches( const SelectBasics_PickArgs&,
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Standard_Real&,
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Standard_Real& )
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{
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return Standard_False;
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}
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//================================================================
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// Function : Matches
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// Purpose :
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//================================================================
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Standard_Boolean MeshVS_DummySensitiveEntity::Matches( const Standard_Real,
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const Standard_Real,
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const Standard_Real,
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const Standard_Real,
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const Standard_Real )
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{
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return Standard_False;
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}
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//================================================================
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// Function : Matches
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// Purpose :
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//================================================================
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Standard_Boolean MeshVS_DummySensitiveEntity::Matches( const TColgp_Array1OfPnt2d&,
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const Bnd_Box2d&,
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const Standard_Real )
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{
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return Standard_False;
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}
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//================================================================
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// Function : NeedsConversion
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// Purpose :
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//================================================================
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Standard_Boolean MeshVS_DummySensitiveEntity::NeedsConversion() const
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{
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return Standard_False;
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}
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//================================================================
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// Function : Is3D
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// Purpose :
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//================================================================
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Standard_Boolean MeshVS_DummySensitiveEntity::Is3D() const
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{
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return Standard_True;
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}
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//================================================================
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// Function : MaxBoxes
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// Purpose :
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//================================================================
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Standard_Integer MeshVS_DummySensitiveEntity::MaxBoxes() const
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{
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return 0;
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}
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