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103 lines
3.1 KiB
C++
103 lines
3.1 KiB
C++
// Created on: 2006-05-26
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// Created by: Alexander GRIGORIEV
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// Copyright (c) 2006-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef VrmlData_TextureCoordinate_HeaderFile
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#define VrmlData_TextureCoordinate_HeaderFile
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#include <VrmlData_Node.hxx>
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class gp_XY;
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/**
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* Implementation of the node TextureCoordinate
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*/
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class VrmlData_TextureCoordinate : public VrmlData_Node
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{
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public:
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// ---------- PUBLIC METHODS ----------
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/**
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* Empty constructor
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*/
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inline VrmlData_TextureCoordinate ()
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: myPoints (0L), myLength (0) {}
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/**
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* Constructor
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*/
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inline VrmlData_TextureCoordinate (const VrmlData_Scene& theScene,
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const char * theName,
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const size_t nPoints = 0,
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const gp_XY * arrPoints = 0L)
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: VrmlData_Node (theScene, theName),
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myPoints (arrPoints),
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myLength (nPoints)
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{}
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/**
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* Create a data array and assign the field myArray.
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* @return
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* True if allocation was successful.
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*/
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Standard_EXPORT Standard_Boolean
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AllocateValues (const Standard_Size theLength);
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/**
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* Query the number of points
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*/
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inline size_t Length () { return myLength; }
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/**
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* Query the points
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*/
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inline const gp_XY * Points () { return myPoints; }
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/**
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* Set the points array
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*/
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inline void SetPoints (const size_t nPoints,
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const gp_XY * arrPoints)
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{ myPoints = arrPoints; myLength = nPoints; }
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/**
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* Create a copy of this node.
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* If the parameter is null, a new copied node is created. Otherwise new node
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* is not created, but rather the given one is modified.
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*/
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Standard_EXPORT virtual Handle(VrmlData_Node)
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Clone (const Handle(VrmlData_Node)& theOther)const Standard_OVERRIDE;
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/**
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* Read the Node from input stream.
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*/
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Standard_EXPORT virtual VrmlData_ErrorStatus
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Read (VrmlData_InBuffer& theBuffer) Standard_OVERRIDE;
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private:
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// ---------- PRIVATE FIELDS ----------
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const gp_XY * myPoints;
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size_t myLength;
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public:
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// Declaration of CASCADE RTTI
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DEFINE_STANDARD_RTTI_INLINE(VrmlData_TextureCoordinate,VrmlData_Node)
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};
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// Definition of HANDLE object using Standard_DefineHandle.hxx
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DEFINE_STANDARD_HANDLE (VrmlData_TextureCoordinate, VrmlData_Node)
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#endif
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