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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-21 10:13:43 +03:00
occt/src/BRepPrimAPI/BRepPrimAPI_MakeBox.cxx
sshutina 10ac040338 0031336: Modeling data - extend BRepPrimAPI_MakeBox with planar shape creation
-Create a new package BRepPreviewAPI, inherited from BRepPrimAPI to create both, valid and degenerative shapes
-Create a new class BRepPreviewAPI_MakeBox for working with a box
    Preview can be vertex, edge, rectangle or box
-BRepPrim_GWedge: in the case of non-valid data, the exception does not happen in the constructor, but at the moment of access to the shape
-BRepPrimAPI_MakeBox: myWedge is now not private, but protected, because used in  BRepPreviewAPI_MakeBox which inherits from BRepPrimAPI_MakeBox
-Add tests for checking of a creation a preview in tests/geometry/preview (vertex, edge, rectangle, box)
-Update a command "box": add new parameters
2020-02-12 18:00:37 +03:00

297 lines
8.5 KiB
C++

// Created on: 1993-07-23
// Created by: Remi LEQUETTE
// Copyright (c) 1993-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <BRepBuilderAPI.hxx>
#include <BRepPrim_Direction.hxx>
#include <BRepPrim_Wedge.hxx>
#include <BRepPrimAPI_MakeBox.hxx>
#include <gp_Ax2.hxx>
#include <gp_Pnt.hxx>
#include <Standard_DomainError.hxx>
#include <Standard_OutOfRange.hxx>
#include <StdFail_NotDone.hxx>
#include <TopoDS.hxx>
#include <TopoDS_Face.hxx>
#include <TopoDS_Shell.hxx>
#include <TopoDS_Solid.hxx>
inline gp_Pnt pmin(const gp_Pnt& p,
const Standard_Real dx,
const Standard_Real dy,
const Standard_Real dz)
{
gp_Pnt P = p;
if (dx < 0) P.SetX(P.X()+dx);
if (dy < 0) P.SetY(P.Y()+dy);
if (dz < 0) P.SetZ(P.Z()+dz);
return P;
}
//=======================================================================
//function : BRepPrimAPI_MakeBox
//purpose :
//=======================================================================
BRepPrimAPI_MakeBox::BRepPrimAPI_MakeBox(const Standard_Real dx,
const Standard_Real dy,
const Standard_Real dz) :
myWedge(gp_Ax2(pmin(gp_Pnt(0,0,0),dx,dy,dz),gp_Dir(0,0,1),gp_Dir(1,0,0)),
Abs(dx),Abs(dy),Abs(dz))
{
}
//=======================================================================
//function : BRepPrimAPI_MakeBox
//purpose :
//=======================================================================
BRepPrimAPI_MakeBox::BRepPrimAPI_MakeBox(const gp_Pnt& P,
const Standard_Real dx,
const Standard_Real dy,
const Standard_Real dz) :
myWedge(gp_Ax2(pmin(P,dx,dy,dz),gp_Dir(0,0,1),gp_Dir(1,0,0)),
Abs(dx),Abs(dy),Abs(dz))
{
}
//=======================================================================
//function : BRepPrimAPI_MakeBox
//purpose :
//=======================================================================
inline gp_Pnt pmin(const gp_Pnt& p1, const gp_Pnt& p2)
{
return gp_Pnt(Min(p1.X(),p2.X()),Min(p1.Y(),p2.Y()),Min(p1.Z(),p2.Z()));
}
BRepPrimAPI_MakeBox::BRepPrimAPI_MakeBox(const gp_Pnt& P1, const gp_Pnt& P2) :
myWedge(gp_Ax2(pmin(P1,P2),gp_Dir(0,0,1),gp_Dir(1,0,0)),
Abs(P2.X()-P1.X()),
Abs(P2.Y()-P1.Y()),
Abs(P2.Z()-P1.Z()))
{
}
//=======================================================================
//function : BRepPrimAPI_MakeBox
//purpose :
//=======================================================================
BRepPrimAPI_MakeBox::BRepPrimAPI_MakeBox(const gp_Ax2& Axes,
const Standard_Real dx,
const Standard_Real dy,
const Standard_Real dz) :
myWedge(Axes,dx,dy,dz)
{
}
//=======================================================================
//function : Init
//purpose :
//=======================================================================
void BRepPrimAPI_MakeBox::Init (const Standard_Real theDX, const Standard_Real theDY, const Standard_Real theDZ)
{
myWedge = BRepPrim_Wedge (gp_Ax2 (pmin (gp_Pnt (0, 0, 0), theDX, theDY, theDZ), gp_Dir (0, 0, 1), gp_Dir (1, 0, 0)),
Abs (theDX), Abs (theDY), Abs (theDZ));
}
//=======================================================================
//function : Init
//purpose :
//=======================================================================
void BRepPrimAPI_MakeBox::Init (const gp_Pnt& thePnt,
const Standard_Real theDX,
const Standard_Real theDY,
const Standard_Real theDZ)
{
myWedge = BRepPrim_Wedge (gp_Ax2 (pmin (thePnt, theDX, theDY, theDZ), gp_Dir (0, 0, 1), gp_Dir (1, 0, 0)),
Abs (theDX), Abs (theDY), Abs (theDZ));
}
//=======================================================================
//function : Init
//purpose :
//=======================================================================
void BRepPrimAPI_MakeBox::Init (const gp_Pnt& thePnt1, const gp_Pnt& thePnt2)
{
myWedge = BRepPrim_Wedge (gp_Ax2 (pmin (thePnt1,thePnt2), gp_Dir (0, 0, 1), gp_Dir (1, 0, 0)),
Abs (thePnt2.X() - thePnt1.X()),
Abs (thePnt2.Y() - thePnt1.Y()),
Abs (thePnt2.Z() - thePnt1.Z()));
}
//=======================================================================
//function : Init
//purpose :
//=======================================================================
void BRepPrimAPI_MakeBox::Init (const gp_Ax2& theAxes,
const Standard_Real theDX,
const Standard_Real theDY,
const Standard_Real theDZ)
{
myWedge = BRepPrim_Wedge (theAxes, theDX, theDY, theDZ);
}
//=======================================================================
//function : Wedge
//purpose :
//=======================================================================
BRepPrim_Wedge& BRepPrimAPI_MakeBox::Wedge()
{
return myWedge;
}
//=======================================================================
//function : Shell
//purpose :
//=======================================================================
const TopoDS_Shell& BRepPrimAPI_MakeBox::Shell()
{
myShape = myWedge.Shell();
Done();
return TopoDS::Shell(myShape);
}
//=======================================================================
//function : Build
//purpose :
//=======================================================================
void BRepPrimAPI_MakeBox::Build()
{
Solid();
}
//=======================================================================
//function : Solid
//purpose :
//=======================================================================
const TopoDS_Solid& BRepPrimAPI_MakeBox::Solid()
{
BRep_Builder B;
B.MakeSolid(TopoDS::Solid(myShape));
B.Add(myShape,myWedge.Shell());
Done();
return TopoDS::Solid(myShape);
}
//=======================================================================
//function : operator
//purpose :
//=======================================================================
BRepPrimAPI_MakeBox::operator TopoDS_Shell()
{
return Shell();
}
//=======================================================================
//function : operator
//purpose :
//=======================================================================
BRepPrimAPI_MakeBox::operator TopoDS_Solid()
{
return Solid();
}
//=======================================================================
//function : BottomFace
//purpose :
//=======================================================================
const TopoDS_Face& BRepPrimAPI_MakeBox::BottomFace () {
return myWedge.Face (BRepPrim_ZMin);
}
//=======================================================================
//function : BackFace
//purpose :
//=======================================================================
const TopoDS_Face& BRepPrimAPI_MakeBox::BackFace () {
return myWedge.Face (BRepPrim_XMin);
}
//=======================================================================
//function : FrontFace
//purpose :
//=======================================================================
const TopoDS_Face& BRepPrimAPI_MakeBox::FrontFace () {
return myWedge.Face (BRepPrim_XMax);
}
//=======================================================================
//function : LeftFace
//purpose :
//=======================================================================
const TopoDS_Face& BRepPrimAPI_MakeBox::LeftFace () {
return myWedge.Face (BRepPrim_YMin);
}
//=======================================================================
//function : RightFace
//purpose :
//=======================================================================
const TopoDS_Face& BRepPrimAPI_MakeBox::RightFace () {
return myWedge.Face (BRepPrim_YMax);
}
//=======================================================================
//function : TopFace
//purpose :
//=======================================================================
const TopoDS_Face& BRepPrimAPI_MakeBox::TopFace () {
return myWedge.Face (BRepPrim_ZMax);
}