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131 lines
3.8 KiB
C++
131 lines
3.8 KiB
C++
// Created on: 2006-05-26
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// Created by: Alexander GRIGORIEV
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// Copyright (c) 2006-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef VrmlData_ArrayVec3d_HeaderFile
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#define VrmlData_ArrayVec3d_HeaderFile
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#include <VrmlData_Node.hxx>
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class gp_XYZ;
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/**
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* Implementatioon of basic node for Coordinate, Normal and Color
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* (array of triplets).
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*/
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class VrmlData_ArrayVec3d : public VrmlData_Node
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{
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public:
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// ---------- PUBLIC METHODS ----------
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/**
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* Empty constructor
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*/
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inline VrmlData_ArrayVec3d ()
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: myArray (0L), myLength (0)
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{}
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/**
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* Constructor
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*/
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inline VrmlData_ArrayVec3d (const VrmlData_Scene& theScene,
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const char * theName,
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const Standard_Size nVec,
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const gp_XYZ * arrVec)
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: VrmlData_Node (theScene, theName),
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myArray (arrVec),
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myLength (nVec)
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{}
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/**
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* Query the number of vectors
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*/
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inline Standard_Size Length () const { return myLength; }
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/**
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* Query the array
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*/
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inline const gp_XYZ * Values () const { return myArray; }
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/**
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* Create a data array and assign the field myArray.
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* @return
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* True if allocation was successful.
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*/
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Standard_EXPORT Standard_Boolean
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AllocateValues (const Standard_Size theLength);
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/**
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* Set the array data
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*/
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inline void SetValues (const Standard_Size nValues,
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const gp_XYZ * arrValues)
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{ myLength = nValues; myArray = arrValues; }
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/**
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* Create a copy of this node.
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* If the parameter is null, a new copied node is created. Otherwise new node
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* is not created, but rather the given one is modified.
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*/
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// Standard_EXPORT virtual Handle(VrmlData_Node)
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// Clone (const Handle(VrmlData_Node)& theOther)const;
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/**
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* Read the Node from input stream.
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*/
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Standard_EXPORT VrmlData_ErrorStatus
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ReadArray (VrmlData_InBuffer& theBuffer,
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const char * theName,
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const Standard_Boolean isScale);
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/**
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* Write the Node to the output stream currently opened in Scene.
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*/
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Standard_EXPORT VrmlData_ErrorStatus
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WriteArray(const char * theName,
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const Standard_Boolean isScale) const;
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/**
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* Returns True if the node is default, so that it should not be written.
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*/
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Standard_EXPORT virtual Standard_Boolean
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IsDefault () const Standard_OVERRIDE;
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protected:
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// ---------- PROTECTED METHODS ----------
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/**
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* Query one vector
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* @param i
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* index in the array of vectors [0 .. N-1]
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* @return
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* the vector for the index. If index irrelevant, returns (0., 0., 0.)
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*/
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Standard_EXPORT const gp_XYZ& Value (const Standard_Size i) const;
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protected:
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// ---------- PROTECTED FIELDS ----------
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const gp_XYZ * myArray;
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Standard_Size myLength;
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public:
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// Declaration of CASCADE RTTI
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DEFINE_STANDARD_RTTI_INLINE(VrmlData_ArrayVec3d,VrmlData_Node)
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};
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// Definition of HANDLE object using Standard_DefineHandle.hxx
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DEFINE_STANDARD_HANDLE (VrmlData_ArrayVec3d, VrmlData_Node)
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#endif
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