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occt/src/SelectMgr/SelectMgr_SensitiveEntitySet.cxx
kgv b5cce1ab23 0028987: Visualization, SelectMgr_SelectableObject - move out iterator from object
Added method SelectMgr_SelectableObject::Selections() and depreacted methods
Init(), More(), Next() and CurrentSelection().

Added method SelectMgr_Selection::Entities() and depreacted methods
Init(), More(), Next() and Sensitivity().

SelectMgr_SelectableObject::myAssemblyOwner has been moved to AIS_MultipleConnectedInteractive.
SelectMgr_SelectableObject::Selection() now returns NULL handle for not found selection.
SelectMgr_SelectableObject::HasSelection() is no more virtual and just retuns !Selection().IsNull().

SelectMgr_SelectionManager::mySelectors map is now declared using proper
key type Handle(SelectMgr_ViewerSelector) instead of Handle(Standard_Transient).
2017-09-29 09:42:01 +03:00

149 lines
5.7 KiB
C++

// Created on: 2014-08-15
// Created by: Varvara POSKONINA
// Copyright (c) 2005-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <SelectMgr_SensitiveEntitySet.hxx>
#include <Select3D_SensitiveEntity.hxx>
#include <SelectMgr_SensitiveEntity.hxx>
IMPLEMENT_STANDARD_RTTIEXT(SelectMgr_SensitiveEntitySet, BVH_PrimitiveSet3d)
//=======================================================================
// function : SelectMgr_SensitiveEntitySet
// purpose :
//=======================================================================
SelectMgr_SensitiveEntitySet::SelectMgr_SensitiveEntitySet (const Handle(Select3D_BVHBuilder3d)& theBuilder)
: BVH_PrimitiveSet3d (theBuilder)
{
//
}
//=======================================================================
// function : Append
// purpose : Adds new entity to the set and marks BVH tree for rebuild
//=======================================================================
void SelectMgr_SensitiveEntitySet::Append (const Handle(SelectMgr_SensitiveEntity)& theEntity)
{
if (!theEntity->BaseSensitive()->IsKind (STANDARD_TYPE(Select3D_SensitiveEntity)))
{
theEntity->ResetSelectionActiveStatus();
return;
}
mySensitives.Add (theEntity);
MarkDirty();
}
//=======================================================================
// function : Append
// purpose : Adds every entity of selection theSelection to the set
// and marks BVH tree for rebuild
//=======================================================================
void SelectMgr_SensitiveEntitySet::Append (const Handle(SelectMgr_Selection)& theSelection)
{
for (NCollection_Vector<Handle(SelectMgr_SensitiveEntity)>::Iterator aSelEntIter (theSelection->Entities()); aSelEntIter.More(); aSelEntIter.Next())
{
if (!aSelEntIter.Value()->BaseSensitive()->IsKind (STANDARD_TYPE(Select3D_SensitiveEntity)))
{
aSelEntIter.Value()->ResetSelectionActiveStatus();
continue;
}
mySensitives.Add (aSelEntIter.Value());
}
MarkDirty();
}
//=======================================================================
// function : Remove
// purpose : Removes every entity of selection theSelection from the set
// and marks BVH tree for rebuild
//=======================================================================
void SelectMgr_SensitiveEntitySet::Remove (const Handle(SelectMgr_Selection)& theSelection)
{
for (NCollection_Vector<Handle(SelectMgr_SensitiveEntity)>::Iterator aSelEntIter (theSelection->Entities()); aSelEntIter.More(); aSelEntIter.Next())
{
const Standard_Integer anEntIdx = mySensitives.FindIndex (aSelEntIter.Value());
if (anEntIdx == 0)
{
continue;
}
if (anEntIdx != mySensitives.Size())
{
Swap (anEntIdx - 1, mySensitives.Size() - 1);
}
mySensitives.RemoveLast();
}
MarkDirty();
}
//=======================================================================
// function : Box
// purpose : Returns bounding box of entity with index theIdx
//=======================================================================
Select3D_BndBox3d SelectMgr_SensitiveEntitySet::Box (const Standard_Integer theIndex) const
{
return GetSensitiveById (theIndex)->BaseSensitive()->BoundingBox();
}
//=======================================================================
// function : Center
// purpose : Returns geometry center of sensitive entity index theIdx
// along the given axis theAxis
//=======================================================================
Standard_Real SelectMgr_SensitiveEntitySet::Center (const Standard_Integer theIndex,
const Standard_Integer theAxis) const
{
const Handle(SelectBasics_SensitiveEntity)& aBasicEntity =
GetSensitiveById (theIndex)->BaseSensitive();
Handle(Select3D_SensitiveEntity) aSensitive (Handle(Select3D_SensitiveEntity)::DownCast (aBasicEntity));
const gp_Pnt aCenter = aSensitive->CenterOfGeometry();
Standard_Real aCenterCoord = 0.0;
aCenterCoord = theAxis == 0 ? aCenter.X() :
(theAxis == 1 ? aCenter.Y() : aCenter.Z());
return aCenterCoord;
}
//=======================================================================
// function : Swap
// purpose : Swaps items with indexes theIdx1 and theIdx2
//=======================================================================
void SelectMgr_SensitiveEntitySet::Swap (const Standard_Integer theIndex1,
const Standard_Integer theIndex2)
{
mySensitives.Swap (theIndex1 + 1, theIndex2 + 1);
}
//=======================================================================
// function : Size
// purpose : Returns the amount of entities
//=======================================================================
Standard_Integer SelectMgr_SensitiveEntitySet::Size() const
{
return mySensitives.Size();
}
//=======================================================================
// function : GetSensitiveById
// purpose : Returns the entity with index theIndex in the set
//=======================================================================
const Handle(SelectMgr_SensitiveEntity)& SelectMgr_SensitiveEntitySet::GetSensitiveById
(const Standard_Integer theIndex) const
{
return mySensitives.FindKey (theIndex + 1);
}