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88 lines
3.3 KiB
C++
Executable File
88 lines
3.3 KiB
C++
Executable File
// Created on: 2013-09-25
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// Created by: Denis BOGOLEPOV
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// Copyright (c) 2013-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <Standard_Atomic.hxx>
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#include <Graphic3d_ShaderVariable.hxx>
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IMPLEMENT_STANDARD_RTTIEXT(Graphic3d_ShaderVariable,Standard_Transient)
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// Specific instantiations of struct templates to avoid compilation warnings
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template struct Graphic3d_UniformValue<Standard_Integer>;
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template struct Graphic3d_UniformValue<Standard_ShortReal>;
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template struct Graphic3d_UniformValue<Graphic3d_Vec2>;
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template struct Graphic3d_UniformValue<Graphic3d_Vec3>;
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template struct Graphic3d_UniformValue<Graphic3d_Vec4>;
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template struct Graphic3d_UniformValue<Graphic3d_Vec2i>;
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template struct Graphic3d_UniformValue<Graphic3d_Vec3i>;
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template struct Graphic3d_UniformValue<Graphic3d_Vec4i>;
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// =======================================================================
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// function : ~Graphic3d_ValueInterface
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// purpose : Releases memory resources of variable value
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// =======================================================================
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Graphic3d_ValueInterface::~Graphic3d_ValueInterface()
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{
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//
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}
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// =======================================================================
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// function : Graphic3d_ShaderVariable
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// purpose : Creates new abstract shader variable
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// =======================================================================
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Graphic3d_ShaderVariable::Graphic3d_ShaderVariable (const TCollection_AsciiString& theName)
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: myName (theName),
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myValue (NULL)
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{
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//
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}
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// =======================================================================
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// function : ~Graphic3d_ShaderVariableBase
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// purpose : Releases resources of shader variable
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// =======================================================================
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Graphic3d_ShaderVariable::~Graphic3d_ShaderVariable()
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{
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delete myValue;
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}
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// =======================================================================
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// function : IsDone
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// purpose : Checks if the shader variable is valid or not
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// =======================================================================
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Standard_Boolean Graphic3d_ShaderVariable::IsDone() const
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{
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return !myName.IsEmpty() && (myValue != NULL);
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}
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// =======================================================================
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// function : Name
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// purpose : Returns name of shader variable
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// =======================================================================
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const TCollection_AsciiString& Graphic3d_ShaderVariable::Name() const
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{
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return myName;
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}
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// =======================================================================
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// function : Value
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// purpose : Returns interface of shader variable value
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// =======================================================================
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Graphic3d_ValueInterface* Graphic3d_ShaderVariable::Value()
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{
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return myValue;
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}
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