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67 lines
1.8 KiB
C++
67 lines
1.8 KiB
C++
// Created on: 2001-01-04
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// Copyright (c) 2001-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _Graphic3d_ArrayOfPoints_HeaderFile
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#define _Graphic3d_ArrayOfPoints_HeaderFile
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#include <Standard.hxx>
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#include <Standard_Type.hxx>
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#include <Graphic3d_ArrayOfPrimitives.hxx>
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#include <Standard_Integer.hxx>
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#include <Standard_Boolean.hxx>
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class Graphic3d_ArrayOfPoints;
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DEFINE_STANDARD_HANDLE(Graphic3d_ArrayOfPoints, Graphic3d_ArrayOfPrimitives)
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//! Contains points array definition
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class Graphic3d_ArrayOfPoints : public Graphic3d_ArrayOfPrimitives
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{
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public:
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//! Creates an array of points,
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//! a single pixel point is drawn at each vertex.
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//! The array must be filled using the AddVertex(Point) method.
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//! When <hasVColors> is TRUE , you must use only AddVertex(Point,Color) method.
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//! When <hasVNormals> is TRUE , you must use only AddVertex(Point,Normal) method.
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Standard_EXPORT Graphic3d_ArrayOfPoints(const Standard_Integer maxVertexs, const Standard_Boolean hasVColors = Standard_False, const Standard_Boolean hasVNormals = Standard_False);
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DEFINE_STANDARD_RTTIEXT(Graphic3d_ArrayOfPoints,Graphic3d_ArrayOfPrimitives)
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protected:
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private:
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};
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#endif // _Graphic3d_ArrayOfPoints_HeaderFile
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