1
0
mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-05-21 10:55:33 +03:00
occt/src/Interface/Interface_EntityList.cdl
bugmaster b311480ed5 0023024: Update headers of OCCT files
Added appropriate copyright and license information in source files
2012-03-21 19:43:04 +04:00

117 lines
5.0 KiB
Plaintext
Executable File

-- Created on: 1992-11-02
-- Created by: Christian CAILLET
-- Copyright (c) 1992-1999 Matra Datavision
-- Copyright (c) 1999-2012 OPEN CASCADE SAS
--
-- The content of this file is subject to the Open CASCADE Technology Public
-- License Version 6.5 (the "License"). You may not use the content of this file
-- except in compliance with the License. Please obtain a copy of the License
-- at http://www.opencascade.org and read it completely before using this file.
--
-- The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
-- main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
--
-- The Original Code and all software distributed under the License is
-- distributed on an "AS IS" basis, without warranty of any kind, and the
-- Initial Developer hereby disclaims all such warranties, including without
-- limitation, any warranties of merchantability, fitness for a particular
-- purpose or non-infringement. Please see the License for the specific terms
-- and conditions governing the rights and limitations under the License.
class EntityList from Interface -- inherits Storable
---Purpose : This class defines a list of Entities (Transient Objects),
-- it can be used as a field of other Transient classes, with
-- these features :
-- - oriented to define a little list, that is, slower than an
-- Array or a Map of Entities for a big count (about 100 and
-- over), but faster than a Sequence
-- - allows to work as a Sequence, limited to Clear, Append,
-- Remove, Access to an Item identified by its rank in the list
-- - space saving, compared to a Sequence, especially for little
-- amounts; better than an Array for a very little amount (less
-- than 10) but less good for a greater amount
--
-- Works in conjunction with EntityCluster
-- An EntityList gives access to a list of Entity Clusters, which
-- are chained (in one sense : Single List)
-- Remark : a new Item may not be Null, because this is the
-- criterium used for "End of List"
uses Type, Transient, EntityCluster, EntityIterator
raises OutOfRange, InterfaceError, NullObject
is
Create returns EntityList;
---Purpose : Creates a List as beeing empty
Clear (me : in out) is static;
---Purpose : Clears the List
Append (me : in out; ent : any Transient)
---Purpose : Appends an Entity, that is to the END of the list
-- (keeps order, but works slowerly than Add, see below)
raises NullObject is static;
-- Error if <ent> is Null
Add (me : in out; ent : any Transient)
---Purpose : Adds an Entity to the list, that is, with NO REGARD about the
-- order (faster than Append if count becomes greater than 10)
raises NullObject is static;
-- Error if <ent> is Null
Remove (me : in out; ent : any Transient)
---Purpose : Removes an Entity from the list, if it is there
raises NullObject is static;
-- Error if <ent> is Null
Remove (me : in out; num : Integer)
---Purpose : Removes an Entity from the list, given its rank
raises OutOfRange is static;
-- Error if <num> is not in range [1 - NbEntities]
IsEmpty (me) returns Boolean is static;
---Purpose : Returns True if the list is empty
NbEntities (me) returns Integer is static;
---Purpose : Returns count of recorded Entities
Value (me; num : Integer) returns any Transient
---Purpose : Returns an Item given its number. Beware about the way the
-- list was filled (see above, Add and Append)
raises OutOfRange is static;
-- Error if <num> is not in range [1 - NbEntities]
---C++ : return const &
SetValue (me : in out; num : Integer; ent : any Transient)
---Purpose : Returns an Item given its number. Beware about the way the
-- list was filled (see above, Add and Append)
raises OutOfRange, NullObject is static;
-- Error if <num> is not in [1 - NbEntities], or if <ent> is Null
FillIterator (me; iter : in out EntityIterator) is static;
---Purpose : fills an Iterator with the content of the list
-- (normal way to consult a list which has been filled with Add)
NbTypedEntities (me; atype : any Type) returns Integer is static;
---Purpose : Returns count of Entities of a given Type (0 : none)
TypedEntity (me; atype : any Type; num : Integer = 0) returns any Transient
---Purpose : Returns the Entity which is of a given type.
-- If num = 0 (D), there must be ONE AND ONLY ONE
-- If num > 0, returns the num-th entity of this type
raises InterfaceError is static;
-- Error if none or several found (num=0), or not enough (num>0)
fields
theval : Transient; -- Null(zero), a Transient(one), EntityCluster(more)
-- Mandatory only one field
end EntityList;