mirror of
https://git.dev.opencascade.org/repos/occt.git
synced 2025-04-10 18:51:21 +03:00
204 lines
4.9 KiB
C++
Executable File
204 lines
4.9 KiB
C++
Executable File
// File: BRepSweep_Revol.cxx
|
|
// Created: Fri Jun 25 10:25:05 1993
|
|
// Author: Laurent BOURESCHE
|
|
// <lbo@phylox>
|
|
|
|
|
|
#include <BRepSweep_Revol.ixx>
|
|
#include <BRepSweep_Rotation.hxx>
|
|
#include <Sweep_NumShape.hxx>
|
|
|
|
#include <gp_Trsf.hxx>
|
|
#include <Precision.hxx>
|
|
//=======================================================================
|
|
//function : BRepSweep_Revol
|
|
//purpose :
|
|
//=======================================================================
|
|
|
|
BRepSweep_Revol::BRepSweep_Revol
|
|
(const TopoDS_Shape& S,
|
|
const gp_Ax1& Ax,
|
|
const Standard_Real D,
|
|
const Standard_Boolean C):
|
|
myRotation(S.Oriented(TopAbs_FORWARD),
|
|
NumShape(D),
|
|
Location(Ax,D),
|
|
Axe(Ax,D),
|
|
Angle(D),
|
|
C)
|
|
{
|
|
Standard_ConstructionError_Raise_if
|
|
(Angle(D)<=Precision::Angular(),"BRepSweep_Revol::Constructor");
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : BRepSweep_Revol
|
|
//purpose :
|
|
//=======================================================================
|
|
|
|
BRepSweep_Revol::BRepSweep_Revol
|
|
(const TopoDS_Shape& S,
|
|
const gp_Ax1& Ax,
|
|
const Standard_Boolean C):
|
|
myRotation(S.Oriented(TopAbs_FORWARD),
|
|
NumShape(2*PI),
|
|
Location(Ax,2*PI),
|
|
Axe(Ax,2*PI),
|
|
Angle(2*PI),
|
|
C)
|
|
|
|
{
|
|
}
|
|
|
|
|
|
//=======================================================================
|
|
//function : Shape
|
|
//purpose :
|
|
//=======================================================================
|
|
|
|
TopoDS_Shape BRepSweep_Revol::Shape()
|
|
{
|
|
return myRotation.Shape();
|
|
}
|
|
|
|
|
|
//=======================================================================
|
|
//function : Shape
|
|
//purpose :
|
|
//=======================================================================
|
|
|
|
TopoDS_Shape BRepSweep_Revol::Shape(const TopoDS_Shape& aGenS)
|
|
{
|
|
return myRotation.Shape(aGenS);
|
|
}
|
|
|
|
|
|
//=======================================================================
|
|
//function : FirstShape
|
|
//purpose :
|
|
//=======================================================================
|
|
|
|
TopoDS_Shape BRepSweep_Revol::FirstShape()
|
|
{
|
|
return myRotation.FirstShape();
|
|
}
|
|
|
|
|
|
//=======================================================================
|
|
//function : FirstShape
|
|
//purpose :
|
|
//=======================================================================
|
|
|
|
TopoDS_Shape BRepSweep_Revol::FirstShape(const TopoDS_Shape& aGenS)
|
|
{
|
|
return myRotation.FirstShape(aGenS);
|
|
}
|
|
|
|
|
|
//=======================================================================
|
|
//function : LastShape
|
|
//purpose :
|
|
//=======================================================================
|
|
|
|
TopoDS_Shape BRepSweep_Revol::LastShape()
|
|
{
|
|
return myRotation.LastShape();
|
|
}
|
|
|
|
|
|
//=======================================================================
|
|
//function : LastShape
|
|
//purpose :
|
|
//=======================================================================
|
|
|
|
TopoDS_Shape BRepSweep_Revol::LastShape(const TopoDS_Shape& aGenS)
|
|
{
|
|
return myRotation.LastShape(aGenS);
|
|
}
|
|
|
|
|
|
//=======================================================================
|
|
//function : NumShape
|
|
//purpose :
|
|
//=======================================================================
|
|
|
|
Sweep_NumShape BRepSweep_Revol::NumShape(const Standard_Real D)const
|
|
{
|
|
Sweep_NumShape N;
|
|
if (Abs(Angle(D) - 2*PI)<=Precision::Angular()){
|
|
N.Init(2,TopAbs_EDGE,Standard_True,
|
|
Standard_False,Standard_False);
|
|
}
|
|
else{
|
|
N.Init(2,TopAbs_EDGE);
|
|
}
|
|
return N;
|
|
}
|
|
|
|
|
|
//=======================================================================
|
|
//function : Location
|
|
//purpose :
|
|
//=======================================================================
|
|
|
|
TopLoc_Location BRepSweep_Revol::Location(const gp_Ax1& Ax,
|
|
const Standard_Real D)const
|
|
{
|
|
gp_Trsf gpt;
|
|
gpt.SetRotation(Axe(Ax,D),Angle(D));
|
|
TopLoc_Location L(gpt);
|
|
return L;
|
|
}
|
|
|
|
|
|
//=======================================================================
|
|
//function : Axe
|
|
//purpose :
|
|
//=======================================================================
|
|
|
|
gp_Ax1 BRepSweep_Revol::Axe(const gp_Ax1& Ax, const Standard_Real D)const
|
|
{
|
|
gp_Ax1 A = Ax;
|
|
if ( D < 0. ) A.Reverse();
|
|
return A;
|
|
}
|
|
|
|
|
|
//=======================================================================
|
|
//function : Angle
|
|
//purpose :
|
|
//=======================================================================
|
|
|
|
Standard_Real BRepSweep_Revol::Angle(const Standard_Real D)const
|
|
{
|
|
Standard_Real d = Abs(D);
|
|
while(d>(2*PI + Precision::Angular())){
|
|
d = d - 2*PI;
|
|
}
|
|
return d;
|
|
}
|
|
|
|
|
|
//=======================================================================
|
|
//function : Angle
|
|
//purpose :
|
|
//=======================================================================
|
|
|
|
Standard_Real BRepSweep_Revol::Angle()const
|
|
{
|
|
return myRotation.Angle();
|
|
}
|
|
|
|
|
|
//=======================================================================
|
|
//function : Axe
|
|
//purpose :
|
|
//=======================================================================
|
|
|
|
gp_Ax1 BRepSweep_Revol::Axe()const
|
|
{
|
|
return myRotation.Axe();
|
|
}
|
|
|
|
|