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Classes from ShapeConstruct duplicating the ones from Convert package are removed. Protection against joining segments when degree is 1 is introduced in Convert classes. Optimization previously made in Convert_CompBezierCurvesToBSplineCurve class (within #25256) is applied to 2d equivalent. Data for automatic upgrade procedure are extended to replace removed classes by their duplicates from Convert. // cout disabled unless OCCT_DEBUG is defined
250 lines
7.3 KiB
C++
250 lines
7.3 KiB
C++
// Created on: 1993-10-20
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// Created by: Bruno DUMORTIER
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// Copyright (c) 1993-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <BSplCLib.hxx>
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#include <Convert_CompBezierCurvesToBSplineCurve.hxx>
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#include <gp.hxx>
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#include <gp_Pnt.hxx>
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#include <gp_Vec.hxx>
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#include <PLib.hxx>
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#include <Precision.hxx>
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#include <Standard_ConstructionError.hxx>
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#include <TColgp_HArray1OfPnt.hxx>
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//=======================================================================
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//function : Convert_CompBezierCurvesToBSplineCurve
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//purpose :
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//=======================================================================
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Convert_CompBezierCurvesToBSplineCurve::
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Convert_CompBezierCurvesToBSplineCurve(
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const Standard_Real AngularTolerance) :
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myAngular(AngularTolerance),
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myDone(Standard_False)
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{
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}
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//=======================================================================
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//function : AddCurve
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//purpose :
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//=======================================================================
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void Convert_CompBezierCurvesToBSplineCurve::AddCurve
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(const TColgp_Array1OfPnt& Poles)
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{
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if ( !mySequence.IsEmpty()) {
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gp_Pnt P1,P2;
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P1 = mySequence.Last()->Value(mySequence.Last()->Upper());
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P2 = Poles(Poles.Lower());
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#ifdef OCCT_DEBUG
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if (!P1.IsEqual(P2, Precision::Confusion()))
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cout << "Convert_CompBezierCurvesToBSplineCurve::Addcurve" << endl;
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#endif
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}
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myDone = Standard_False;
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Handle(TColgp_HArray1OfPnt) HPoles =
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new TColgp_HArray1OfPnt(Poles.Lower(),Poles.Upper());
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HPoles->ChangeArray1() = Poles;
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mySequence.Append(HPoles);
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}
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//=======================================================================
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//function : Degree
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//purpose :
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//=======================================================================
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Standard_Integer Convert_CompBezierCurvesToBSplineCurve::Degree() const
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{
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return myDegree;
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}
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//=======================================================================
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//function : NbPoles
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//purpose :
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//=======================================================================
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Standard_Integer Convert_CompBezierCurvesToBSplineCurve::NbPoles() const
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{
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return CurvePoles.Length();
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}
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//=======================================================================
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//function : Poles
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//purpose :
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//=======================================================================
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void Convert_CompBezierCurvesToBSplineCurve::Poles
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(TColgp_Array1OfPnt& Poles) const
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{
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Standard_Integer i, Lower = Poles.Lower(), Upper = Poles.Upper();
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Standard_Integer k = 1;
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for (i = Lower; i <= Upper; i++) {
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Poles(i) = CurvePoles(k++);
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}
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}
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//=======================================================================
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//function : NbKnots
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//purpose :
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//=======================================================================
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Standard_Integer Convert_CompBezierCurvesToBSplineCurve::NbKnots() const
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{
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return CurveKnots.Length();
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}
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//=======================================================================
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//function : KnotsAndMults
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//purpose :
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//=======================================================================
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void Convert_CompBezierCurvesToBSplineCurve::KnotsAndMults
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(TColStd_Array1OfReal& Knots,
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TColStd_Array1OfInteger& Mults ) const
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{
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Standard_Integer i, LowerK = Knots.Lower(), UpperK = Knots.Upper();
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Standard_Integer LowerM = Mults.Lower(), UpperM = Mults.Upper();
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Standard_Integer k = 1;
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for (i = LowerK; i <= UpperK; i++) {
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Knots(i) = CurveKnots(k++);
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}
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k = 1;
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for (i = LowerM; i <= UpperM; i++) {
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Mults(i) = KnotsMultiplicities(k++);
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}
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}
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//=======================================================================
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//function : Perform
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//purpose :
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//=======================================================================
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void Convert_CompBezierCurvesToBSplineCurve::Perform()
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{
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myDone = Standard_True;
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CurvePoles.Clear();
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CurveKnots.Clear();
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KnotsMultiplicities.Clear();
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Standard_Integer LowerI = 1;
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Standard_Integer UpperI = mySequence.Length();
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Standard_Integer NbrCurv = UpperI-LowerI+1;
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// Standard_Integer NbKnotsSpl = NbrCurv + 1 ;
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TColStd_Array1OfReal CurveKnVals (1,NbrCurv);
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Standard_Integer i;
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myDegree = 0;
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for ( i = 1; i <= mySequence.Length(); i++) {
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myDegree = Max( myDegree, (mySequence(i))->Length() -1);
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}
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Standard_Real Det=0;
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gp_Pnt P1, P2, P3;
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Standard_Integer Deg, Inc, MaxDegree = myDegree;
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TColgp_Array1OfPnt Points(1, myDegree+1);
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for (i = LowerI ; i <= UpperI ; i++) {
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// 1- Raise the Bezier curve to the maximum degree.
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Deg = mySequence(i)->Length()-1;
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Inc = myDegree - Deg;
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if ( Inc > 0) {
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BSplCLib::IncreaseDegree(myDegree,
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mySequence(i)->Array1(), BSplCLib::NoWeights(),
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Points, BSplCLib::NoWeights());
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}
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else {
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Points = mySequence(i)->Array1();
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}
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// 2- Process the node of junction between 2 Bezier curves.
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if (i == LowerI) {
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// Processing of the initial node of the BSpline.
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for (Standard_Integer j = 1 ; j <= MaxDegree ; j++) {
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CurvePoles.Append(Points(j));
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}
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CurveKnVals(1) = 1.; // To begin the series.
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KnotsMultiplicities.Append(MaxDegree+1);
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Det = 1.;
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}
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if (i != LowerI) {
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P2 = Points(1);
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P3 = Points(2);
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gp_Vec V1(P1, P2), V2(P2, P3);
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// Processing of the tangency between Bezier and the previous.
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// This allows to guarantee at least a C1 continuity if the tangents are
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// coherent.
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Standard_Real D1 = V1.SquareMagnitude();
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Standard_Real D2 = V2.SquareMagnitude();
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if (MaxDegree > 1 && //rln 20.06.99 work-around
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D1 > gp::Resolution() && D2 > gp::Resolution() && V1.IsParallel(V2, myAngular ))
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{
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Standard_Real Lambda = Sqrt(D2/D1);
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if(CurveKnVals(i-1) * Lambda > 10. * Epsilon(Det)) {
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KnotsMultiplicities.Append(MaxDegree-1);
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CurveKnVals(i) = CurveKnVals(i-1) * Lambda;
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}
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else {
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CurvePoles.Append(Points(1));
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KnotsMultiplicities.Append(MaxDegree);
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CurveKnVals(i) = 1.0 ;
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}
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}
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else {
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CurvePoles.Append(Points(1));
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KnotsMultiplicities.Append(MaxDegree);
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CurveKnVals(i) = 1.0 ;
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}
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Det += CurveKnVals(i);
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// Store the poles.
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for (Standard_Integer j = 2 ; j <= MaxDegree ; j++) {
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CurvePoles.Append(Points(j));
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}
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}
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if (i == UpperI) {
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// Processing of the end node of the BSpline.
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CurvePoles.Append(Points(MaxDegree+1));
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KnotsMultiplicities.Append(MaxDegree+1);
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}
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P1 = Points(MaxDegree);
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}
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// Correct nodal values to make them variable within [0.,1.].
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CurveKnots.Append(0.0);
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// cout << "Convert : Det = " << Det << endl;
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for (i = 2 ; i <= NbrCurv ; i++) {
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CurveKnots.Append(CurveKnots(i-1) + (CurveKnVals(i-1)/Det));
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}
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CurveKnots.Append(1.0);
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}
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