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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-10 18:51:21 +03:00
occt/src/OpenGl/OpenGl_Texture.hxx
kgv 3c4b62a436 0026711: Visualization, TKOpenGl - support creation of multisampling off-screen FBOs
OpenGl_Texture::Init2DMultisample() - new method to initialize multisampled texture.
Graphic3d_RenderingParams::NbMsaaSamples - add option defining MSAA samples number.

RayTracing will keep using FBO without MSAA, however it is possible to combine
MSAA for rasterization and FSAA for RayTracing.

OpenGl_FrameBuffer constructor has been changed to do not take arguments.
OpenGl_FrameBuffer::Init() method has been extended with mandatory parameters
defining Color and Depth attachment formats
and optional parameter defining number of MSAA parameters.

Draw Harness, add option -msaa to vrenderparams.
2015-10-29 13:28:11 +03:00

299 lines
8.7 KiB
C++

// Created by: Kirill GAVRILOV
// Copyright (c) 2013-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _OpenGl_Texture_H__
#define _OpenGl_Texture_H__
#include <OpenGl_GlCore13.hxx>
#include <OpenGl_Resource.hxx>
#include <Graphic3d_TypeOfTexture.hxx>
class OpenGl_Context;
class Graphic3d_TextureParams;
class Image_PixMap;
//! Selects preferable texture format for specified parameters.
template<class T>
struct OpenGl_TextureFormatSelector
{
// Not implemented
};
template<>
struct OpenGl_TextureFormatSelector<GLubyte>
{
static GLint Internal (GLuint theChannels)
{
switch (theChannels)
{
case 1:
return GL_R8;
case 2:
return GL_RG8;
case 3:
return GL_RGB8;
case 4:
return GL_RGBA8;
default:
return GL_NONE;
}
}
};
template<>
struct OpenGl_TextureFormatSelector<GLushort>
{
static GLint Internal (GLuint theChannels)
{
switch (theChannels)
{
case 1:
return GL_R16;
case 2:
return GL_RG16;
case 3:
return GL_RGB16;
case 4:
return GL_RGBA16;
default:
return GL_NONE;
}
}
};
template<>
struct OpenGl_TextureFormatSelector<GLfloat>
{
static GLint Internal (GLuint theChannels)
{
switch (theChannels)
{
case 1:
return GL_R32F;
case 2:
return GL_RG32F;
case 3:
return GL_RGB32F;
case 4:
return GL_RGBA32F;
default:
return GL_NONE;
}
}
};
//! Stores parameters of OpenGL texture format.
class OpenGl_TextureFormat
{
friend class OpenGl_Texture;
public:
//! Returns OpenGL format of the pixel data.
inline GLenum Format() const
{
switch (myChannels)
{
case 1:
return GL_RED;
case 2:
return GL_RG;
case 3:
return GL_RGB;
case 4:
return GL_RGBA;
default:
return GL_NONE;
}
}
//! Returns OpenGL internal format of the pixel data.
inline GLint Internal() const
{
return myInternal;
}
//! Returns texture format for specified type and number of channels.
template<class T, int N>
static OpenGl_TextureFormat Create()
{
return OpenGl_TextureFormat (N, OpenGl_TextureFormatSelector<T>::Internal (N));
}
private:
//! Creates new texture format.
OpenGl_TextureFormat (const GLint theChannels,
const GLint theInternal)
: myInternal (theInternal),
myChannels (theChannels) {}
private:
GLint myInternal; //!< OpenGL internal format of the pixel data
GLint myChannels; //!< Number of channels for each pixel (from 1 to 4)
};
class OpenGl_Texture;
DEFINE_STANDARD_HANDLE(OpenGl_Texture, OpenGl_Resource)
//! Texture resource.
class OpenGl_Texture : public OpenGl_Resource
{
public:
//! Helpful constants
static const GLuint NO_TEXTURE = 0;
public:
//! Create uninitialized VBO.
Standard_EXPORT OpenGl_Texture (const Handle(Graphic3d_TextureParams)& theParams = NULL);
//! Destroy object.
Standard_EXPORT virtual ~OpenGl_Texture();
//! @return true if current object was initialized
inline bool IsValid() const
{
return myTextureId != NO_TEXTURE;
}
//! @return target to which the texture is bound (GL_TEXTURE_1D, GL_TEXTURE_2D)
inline GLenum GetTarget() const
{
return myTarget;
}
//! @return texture width (0 LOD)
inline GLsizei SizeX() const
{
return mySizeX;
}
//! @return texture height (0 LOD)
inline GLsizei SizeY() const
{
return mySizeY;
}
//! @return texture ID
inline GLuint TextureId() const
{
return myTextureId;
}
//! @return texture format (not sized)
inline GLenum GetFormat() const
{
return myTextFormat;
}
//! Return true for GL_RED and GL_ALPHA formats.
bool IsAlpha() const
{
return myIsAlpha;
}
//! Setup to interprete the format as Alpha by Shader Manager
//! (should be GL_ALPHA within compatible context or GL_RED otherwise).
void SetAlpha (const bool theValue)
{
myIsAlpha = theValue;
}
//! Creates Texture id if not yet generated.
//! Data should be initialized by another method.
Standard_EXPORT bool Create (const Handle(OpenGl_Context)& theCtx);
//! Destroy object - will release GPU memory if any.
Standard_EXPORT virtual void Release (OpenGl_Context* theCtx);
//! Bind this Texture to specified unit.
Standard_EXPORT void Bind (const Handle(OpenGl_Context)& theCtx,
const GLenum theTextureUnit = GL_TEXTURE0) const;
//! Unbind texture from specified unit.
Standard_EXPORT void Unbind (const Handle(OpenGl_Context)& theCtx,
const GLenum theTextureUnit = GL_TEXTURE0) const;
//! Notice that texture will be unbound after this call.
Standard_EXPORT bool Init (const Handle(OpenGl_Context)& theCtx,
const Image_PixMap& theImage,
const Graphic3d_TypeOfTexture theType);
//! Initialize the texture with specified format, size and texture type.
//! If theImage is empty the texture data will contain trash.
//! Notice that texture will be unbound after this call.
Standard_EXPORT bool Init (const Handle(OpenGl_Context)& theCtx,
const GLint theTextFormat,
const GLenum thePixelFormat,
const GLenum theDataType,
const GLsizei theSizeX,
const GLsizei theSizeY,
const Graphic3d_TypeOfTexture theType,
const Image_PixMap* theImage = NULL);
//! Initialize the 2D multisampling texture using glTexImage2DMultisample().
Standard_EXPORT bool Init2DMultisample (const Handle(OpenGl_Context)& theCtx,
const GLsizei theNbSamples,
const GLint theTextFormat,
const GLsizei theSizeX,
const GLsizei theSizeY);
//! Allocates texture rectangle with specified format and size.
//! \note Texture data is not initialized (will contain trash).
Standard_EXPORT bool InitRectangle (const Handle(OpenGl_Context)& theCtx,
const Standard_Integer theSizeX,
const Standard_Integer theSizeY,
const OpenGl_TextureFormat& theFormat);
//! @return true if texture was generated within mipmaps
Standard_EXPORT const Standard_Boolean HasMipmaps() const;
//! @return assigned texture parameters (not necessary applied)
Standard_EXPORT const Handle(Graphic3d_TextureParams)& GetParams() const;
//! @param texture parameters
Standard_EXPORT void SetParams (const Handle(Graphic3d_TextureParams)& theParams);
//! Return texture type and format by Image_PixMap data format.
Standard_EXPORT static bool GetDataFormat (const Handle(OpenGl_Context)& theCtx,
const Image_PixMap& theData,
GLint& theTextFormat,
GLenum& thePixelFormat,
GLenum& theDataType);
protected:
GLuint myTextureId; //!< GL resource ID
GLenum myTarget; //!< GL_TEXTURE_1D/GL_TEXTURE_2D
GLsizei mySizeX; //!< texture width
GLsizei mySizeY; //!< texture height
GLenum myTextFormat; //!< texture format - GL_RGB, GL_RGBA,...
Standard_Boolean myHasMipmaps; //!< flag indicates that texture was uploaded with mipmaps
bool myIsAlpha; //!< indicates alpha format
Handle(Graphic3d_TextureParams) myParams; //!< texture parameters
public:
DEFINE_STANDARD_RTTI(OpenGl_Texture, OpenGl_Resource) // Type definition
};
#endif // _OpenGl_Texture_H__