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OpenGl_Texture::Init2DMultisample() - new method to initialize multisampled texture. Graphic3d_RenderingParams::NbMsaaSamples - add option defining MSAA samples number. RayTracing will keep using FBO without MSAA, however it is possible to combine MSAA for rasterization and FSAA for RayTracing. OpenGl_FrameBuffer constructor has been changed to do not take arguments. OpenGl_FrameBuffer::Init() method has been extended with mandatory parameters defining Color and Depth attachment formats and optional parameter defining number of MSAA parameters. Draw Harness, add option -msaa to vrenderparams.
299 lines
8.7 KiB
C++
299 lines
8.7 KiB
C++
// Created by: Kirill GAVRILOV
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// Copyright (c) 2013-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _OpenGl_Texture_H__
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#define _OpenGl_Texture_H__
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#include <OpenGl_GlCore13.hxx>
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#include <OpenGl_Resource.hxx>
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#include <Graphic3d_TypeOfTexture.hxx>
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class OpenGl_Context;
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class Graphic3d_TextureParams;
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class Image_PixMap;
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//! Selects preferable texture format for specified parameters.
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template<class T>
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struct OpenGl_TextureFormatSelector
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{
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// Not implemented
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};
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template<>
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struct OpenGl_TextureFormatSelector<GLubyte>
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{
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static GLint Internal (GLuint theChannels)
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{
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switch (theChannels)
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{
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case 1:
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return GL_R8;
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case 2:
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return GL_RG8;
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case 3:
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return GL_RGB8;
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case 4:
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return GL_RGBA8;
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default:
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return GL_NONE;
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}
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}
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};
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template<>
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struct OpenGl_TextureFormatSelector<GLushort>
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{
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static GLint Internal (GLuint theChannels)
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{
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switch (theChannels)
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{
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case 1:
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return GL_R16;
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case 2:
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return GL_RG16;
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case 3:
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return GL_RGB16;
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case 4:
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return GL_RGBA16;
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default:
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return GL_NONE;
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}
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}
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};
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template<>
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struct OpenGl_TextureFormatSelector<GLfloat>
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{
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static GLint Internal (GLuint theChannels)
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{
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switch (theChannels)
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{
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case 1:
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return GL_R32F;
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case 2:
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return GL_RG32F;
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case 3:
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return GL_RGB32F;
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case 4:
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return GL_RGBA32F;
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default:
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return GL_NONE;
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}
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}
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};
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//! Stores parameters of OpenGL texture format.
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class OpenGl_TextureFormat
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{
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friend class OpenGl_Texture;
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public:
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//! Returns OpenGL format of the pixel data.
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inline GLenum Format() const
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{
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switch (myChannels)
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{
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case 1:
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return GL_RED;
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case 2:
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return GL_RG;
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case 3:
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return GL_RGB;
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case 4:
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return GL_RGBA;
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default:
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return GL_NONE;
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}
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}
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//! Returns OpenGL internal format of the pixel data.
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inline GLint Internal() const
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{
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return myInternal;
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}
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//! Returns texture format for specified type and number of channels.
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template<class T, int N>
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static OpenGl_TextureFormat Create()
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{
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return OpenGl_TextureFormat (N, OpenGl_TextureFormatSelector<T>::Internal (N));
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}
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private:
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//! Creates new texture format.
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OpenGl_TextureFormat (const GLint theChannels,
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const GLint theInternal)
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: myInternal (theInternal),
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myChannels (theChannels) {}
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private:
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GLint myInternal; //!< OpenGL internal format of the pixel data
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GLint myChannels; //!< Number of channels for each pixel (from 1 to 4)
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};
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class OpenGl_Texture;
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DEFINE_STANDARD_HANDLE(OpenGl_Texture, OpenGl_Resource)
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//! Texture resource.
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class OpenGl_Texture : public OpenGl_Resource
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{
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public:
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//! Helpful constants
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static const GLuint NO_TEXTURE = 0;
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public:
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//! Create uninitialized VBO.
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Standard_EXPORT OpenGl_Texture (const Handle(Graphic3d_TextureParams)& theParams = NULL);
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//! Destroy object.
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Standard_EXPORT virtual ~OpenGl_Texture();
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//! @return true if current object was initialized
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inline bool IsValid() const
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{
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return myTextureId != NO_TEXTURE;
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}
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//! @return target to which the texture is bound (GL_TEXTURE_1D, GL_TEXTURE_2D)
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inline GLenum GetTarget() const
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{
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return myTarget;
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}
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//! @return texture width (0 LOD)
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inline GLsizei SizeX() const
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{
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return mySizeX;
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}
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//! @return texture height (0 LOD)
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inline GLsizei SizeY() const
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{
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return mySizeY;
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}
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//! @return texture ID
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inline GLuint TextureId() const
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{
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return myTextureId;
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}
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//! @return texture format (not sized)
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inline GLenum GetFormat() const
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{
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return myTextFormat;
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}
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//! Return true for GL_RED and GL_ALPHA formats.
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bool IsAlpha() const
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{
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return myIsAlpha;
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}
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//! Setup to interprete the format as Alpha by Shader Manager
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//! (should be GL_ALPHA within compatible context or GL_RED otherwise).
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void SetAlpha (const bool theValue)
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{
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myIsAlpha = theValue;
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}
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//! Creates Texture id if not yet generated.
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//! Data should be initialized by another method.
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Standard_EXPORT bool Create (const Handle(OpenGl_Context)& theCtx);
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//! Destroy object - will release GPU memory if any.
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Standard_EXPORT virtual void Release (OpenGl_Context* theCtx);
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//! Bind this Texture to specified unit.
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Standard_EXPORT void Bind (const Handle(OpenGl_Context)& theCtx,
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const GLenum theTextureUnit = GL_TEXTURE0) const;
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//! Unbind texture from specified unit.
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Standard_EXPORT void Unbind (const Handle(OpenGl_Context)& theCtx,
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const GLenum theTextureUnit = GL_TEXTURE0) const;
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//! Notice that texture will be unbound after this call.
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Standard_EXPORT bool Init (const Handle(OpenGl_Context)& theCtx,
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const Image_PixMap& theImage,
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const Graphic3d_TypeOfTexture theType);
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//! Initialize the texture with specified format, size and texture type.
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//! If theImage is empty the texture data will contain trash.
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//! Notice that texture will be unbound after this call.
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Standard_EXPORT bool Init (const Handle(OpenGl_Context)& theCtx,
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const GLint theTextFormat,
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const GLenum thePixelFormat,
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const GLenum theDataType,
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const GLsizei theSizeX,
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const GLsizei theSizeY,
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const Graphic3d_TypeOfTexture theType,
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const Image_PixMap* theImage = NULL);
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//! Initialize the 2D multisampling texture using glTexImage2DMultisample().
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Standard_EXPORT bool Init2DMultisample (const Handle(OpenGl_Context)& theCtx,
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const GLsizei theNbSamples,
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const GLint theTextFormat,
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const GLsizei theSizeX,
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const GLsizei theSizeY);
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//! Allocates texture rectangle with specified format and size.
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//! \note Texture data is not initialized (will contain trash).
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Standard_EXPORT bool InitRectangle (const Handle(OpenGl_Context)& theCtx,
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const Standard_Integer theSizeX,
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const Standard_Integer theSizeY,
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const OpenGl_TextureFormat& theFormat);
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//! @return true if texture was generated within mipmaps
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Standard_EXPORT const Standard_Boolean HasMipmaps() const;
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//! @return assigned texture parameters (not necessary applied)
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Standard_EXPORT const Handle(Graphic3d_TextureParams)& GetParams() const;
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//! @param texture parameters
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Standard_EXPORT void SetParams (const Handle(Graphic3d_TextureParams)& theParams);
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//! Return texture type and format by Image_PixMap data format.
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Standard_EXPORT static bool GetDataFormat (const Handle(OpenGl_Context)& theCtx,
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const Image_PixMap& theData,
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GLint& theTextFormat,
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GLenum& thePixelFormat,
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GLenum& theDataType);
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protected:
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GLuint myTextureId; //!< GL resource ID
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GLenum myTarget; //!< GL_TEXTURE_1D/GL_TEXTURE_2D
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GLsizei mySizeX; //!< texture width
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GLsizei mySizeY; //!< texture height
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GLenum myTextFormat; //!< texture format - GL_RGB, GL_RGBA,...
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Standard_Boolean myHasMipmaps; //!< flag indicates that texture was uploaded with mipmaps
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bool myIsAlpha; //!< indicates alpha format
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Handle(Graphic3d_TextureParams) myParams; //!< texture parameters
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public:
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DEFINE_STANDARD_RTTI(OpenGl_Texture, OpenGl_Resource) // Type definition
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};
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#endif // _OpenGl_Texture_H__
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