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occt/src/AIS/AIS_LocalContext_1.cxx
bugmaster b311480ed5 0023024: Update headers of OCCT files
Added appropriate copyright and license information in source files
2012-03-21 19:43:04 +04:00

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51 KiB
C++
Executable File

// Created on: 1996-10-30
// Created by: Robert COUBLANC
// Copyright (c) 1996-1999 Matra Datavision
// Copyright (c) 1999-2012 OPEN CASCADE SAS
//
// The content of this file is subject to the Open CASCADE Technology Public
// License Version 6.5 (the "License"). You may not use the content of this file
// except in compliance with the License. Please obtain a copy of the License
// at http://www.opencascade.org and read it completely before using this file.
//
// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
//
// The Original Code and all software distributed under the License is
// distributed on an "AS IS" basis, without warranty of any kind, and the
// Initial Developer hereby disclaims all such warranties, including without
// limitation, any warranties of merchantability, fitness for a particular
// purpose or non-infringement. Please see the License for the specific terms
// and conditions governing the rights and limitations under the License.
// Modified by rob Thu Apr 02 1998
// - use of optimisation in SelectMgr_ViewerSelector
// -> Best management in detected entities...
#define BUC60569 //GG_051199 Enable to select the local context
// in any case and especially in multi selection mode.
// Note that right now when an hilighted owner is selected
// this owner is unhilighted,this permits to see the selection!
// Principle : an owner can have 3 state :
// 1 : The owner is selected and no more highlightable
// 0 : The owner is NOT selected
// -1: The owner is selected but stay highlightable (NEW)
// IMP230600 //GG Add protection on selection methodes
// when nothing is selected
#define BUC60726 //GG_040900 When nothing is detected,
// Clear the last temporary stuff in any case
#define BUC60765 //GG_121000 Avoid to raise when the same selection
// is attached to several local context.
#define BUC60771 //GG_261000 Avoid to crash after closing a view
// containing a selected entity and creating a new one.
#define BUC60774 //GG_261000 Returns right select status on
// bounding-box selection type.
#define BUC60818 //GG_300101 Enable detection even if
// SetAutomaticHilight(FALSE) has been used.
#define IMP300101 //GG Enable to use polygon highlighting
#define BUC60863 //GG_270301 Clear hilight soon after selecting or
// unselecting something in Local Context mode.
#define BUC60876 //GG_050401 Clear selection always even
// if the current highlight mode is not 0.
#define BUC60953 //SAV_060701 For Select optimization. Selection by rectangle case.
// for single selection no optimization done.
#define IMP120701 //SZV made a shape valid for selection
// when required.
#define IMP160701 //SZV Add InitDetected(),MoreDetected(),NextDetected(),
// DetectedCurrentShape(),DetectedCurrentObject()
// methods
#define OCC138 //VTN Avoding infinit loop in AddOrRemoveSelected method.
#define OCC189 //SAV: 18/03/02 AIS_Selection::Objects() returns ListOfTransient
// instead of array.
#define USE_MAP //san : 18/04/03 USE_MAP - additional datamap is used to speed up access
//to certain owners in AIS_Selection::myresult list
#define IMP120402 // GG : Add protection in manual detection methods
// after deselecting any item using ShiftSelect action.
// Thanks to Ivan FONTAINE of SAMTECH company
#define IMP051001 //GG manage Z detection
#define OCC9026 //AEL Performance optimization of the FindSelectedOwnerFromShape() method.
#include <AIS_LocalContext.jxx>
#include <StdSelect_BRepOwner.hxx>
#include <TColStd_MapOfTransient.hxx>
#include <TColStd_MapIteratorOfMapOfTransient.hxx>
#include <Prs3d_Presentation.hxx>
#include <Prs3d_Drawer.hxx>
#include <Prs3d_ShadingAspect.hxx>
#include <AIS_LocalStatus.hxx>
#include <StdPrs_WFShape.hxx>
#include <Visual3d_TransientManager.hxx>
#include <Graphic3d_Array1OfVertex.hxx>
#include <Graphic3d_Group.hxx>
#include <Select3D_SensitiveTriangulation.hxx>
#include <SelectBasics_SensitiveEntity.hxx>
#include <TCollection_AsciiString.hxx>
#ifdef OCC9026
#include <SelectMgr_DataMapIteratorOfDataMapOfIntegerSensitive.hxx>
#endif
#include <SelectMgr_Selection.hxx>
#include <OSD_Environment.hxx>
#include <SelectMgr_DataMapOfObjectOwners.hxx>
#include <Geom_Transformation.hxx>
#include <AIS_Selection.hxx>
#ifdef IMP120701
#include <AIS_Shape.hxx>
#endif
static Standard_Integer GetHiMod(const Handle(AIS_InteractiveObject)& IO)
{
return IO->HasHilightMode() ? IO->HilightMode():0;
}
//==================================================
// Function:
// Purpose :
//==================================================
AIS_StatusOfDetection AIS_LocalContext::MoveTo(const Standard_Integer Xpix,
const Standard_Integer Ypix,
const Handle(V3d_View)& aview)
{
// check that ViewerSelector gives
if(aview->Viewer()== myCTX->CurrentViewer()) {
#ifdef IMP160701
//Nullify class members storing information about detected AIS objects.
myAISCurDetected = 0;
myAISDetectedSeq.Clear();
#endif
myCurDetected = 0;
myDetectedSeq.Clear();
myMainVS->Pick(Xpix,Ypix,aview);
Standard_Boolean had_nothing = myMainVS->NbPicked()==0;
Standard_Integer NbDetected = myMainVS->NbPicked();
Handle(SelectMgr_EntityOwner) EO;
for(Standard_Integer i_detect = 1;i_detect<=NbDetected;i_detect++){
EO = myMainVS->Picked(i_detect);
if(!EO.IsNull()){
if(myFilters->IsOk(EO)) {
myDetectedSeq.Append(i_detect); // normallly they are already arranged in correct order...
#ifdef IMP160701
Handle(AIS_InteractiveObject) anObj = Handle(AIS_InteractiveObject)::DownCast(EO->Selectable());
if(!Handle(AIS_Shape)::DownCast(anObj).IsNull())
myAISDetectedSeq.Append(anObj);
#endif
}
}
}
//result of courses..
if(had_nothing || myDetectedSeq.IsEmpty()){
if(mylastindex !=0 && mylastindex <= myMapOfOwner.Extent()){
#ifdef BUC60863
Unhilight(myMapOfOwner(mylastindex),aview);
#else
if(!IsSelected(myMapOfOwner(mylastindex)))
Unhilight(myMapOfOwner(mylastindex),aview);
#endif
}
mylastindex=0;
return (had_nothing ? AIS_SOD_Nothing : AIS_SOD_AllBad);
}
// all owners detected by the selector are passed to the
// filters and correct ones are preserved...
myCurDetected = 1;
EO = myMainVS->Picked(myDetectedSeq(myCurDetected));
static Standard_Boolean Normal_State(Standard_True);
static Standard_Boolean firsttime(Standard_True);
if(firsttime){
OSD_Environment toto("HITRI");
if(!toto.Value().IsEmpty())
Normal_State = Standard_False;
firsttime = Standard_False;
}
if(Normal_State)
ManageDetected(EO,aview);
else
HilightTriangle(1,aview);
if(myDetectedSeq.Length() == 1){
if(NbDetected==1)
return AIS_SOD_OnlyOneDetected;
else
return AIS_SOD_OnlyOneGood;
}
else
return AIS_SOD_SeveralGood;
}
return AIS_SOD_Error;
}
//==================================================
// Function:
// Purpose :
//==================================================
AIS_StatusOfPick AIS_LocalContext::Select(const Standard_Boolean updateviewer)
{
if(myAutoHilight)
UnhilightPicked(Standard_False);
Standard_Integer DI = DetectedIndex();
AIS_Selection::SetCurrentSelection(mySelName.ToCString());
Standard_Integer NbSel = AIS_Selection::Extent();
if(DI<=0){
ClearSelected(updateviewer);
return NbSel== 0 ? AIS_SOP_NothingSelected : AIS_SOP_Removed;
}
const Handle(SelectMgr_EntityOwner)& EO = myMapOfOwner(DI);
#ifdef BUC60569
ClearSelected(Standard_False);
Standard_Integer state = EO->State();
if( state < 1 ){
EO->State(1);
if( state == 0 ) AIS_Selection::Select(EO);
}
#else
if(!IsSelected(EO))
AIS_Selection::ClearAndSelect(EO);
#endif
if(myAutoHilight) {
#ifdef BUC60863
const Handle(V3d_Viewer)& aViewer = myCTX->CurrentViewer();
for(aViewer->InitActiveViews(); aViewer->MoreActiveViews(); aViewer->NextActiveViews())
Unhilight(EO, aViewer->ActiveView());
// san - advanced selection highlighting mechanism
if (!EO->IsAutoHilight() && EO->HasSelectable()){
Handle(AIS_InteractiveObject) anIO =
Handle(AIS_InteractiveObject)::DownCast(EO->Selectable());
UpdateSelected(anIO, Standard_False);
}
if(updateviewer)
myCTX->CurrentViewer()->Update();
#else
HilightPicked(updateviewer);
#endif
}
return ( AIS_Selection::Extent() == 1)? AIS_SOP_OneSelected : AIS_SOP_SeveralSelected ;
}
//==================================================
// Function:
// Purpose :
//==================================================
AIS_StatusOfPick AIS_LocalContext::Select(const Standard_Integer XPMin,
const Standard_Integer YPMin,
const Standard_Integer XPMax,
const Standard_Integer YPMax,
const Handle(V3d_View)& aView,
const Standard_Boolean updateviewer)
{
if(aView->Viewer()== myCTX->CurrentViewer()){
myMainVS->Pick( XPMin,YPMin,XPMax,YPMax,aView);
if (myAutoHilight) UnhilightPicked(Standard_False);
AIS_Selection::SetCurrentSelection(mySelName.ToCString());
Standard_Integer LastExt = AIS_Selection::Extent();
myMainVS->Init();
if(!myMainVS->More()) {
ClearSelected(updateviewer);
mylastindex=0;
return LastExt == 0 ? AIS_SOP_NothingSelected:AIS_SOP_Removed;
}
ClearSelected(Standard_False);
for(myMainVS->Init();myMainVS->More();myMainVS->Next()){
const Handle(SelectMgr_EntityOwner)& OWNR = myMainVS->Picked();
if(myFilters->IsOk(OWNR)){
// it can be helpfil to classify this owner immediately...
#ifdef BUC60569
Standard_Integer state = OWNR->State();
if( state < 1 ){
#ifdef BUC60953
if( state == 0 ) AIS_Selection::Select(OWNR);
OWNR->State(1);
#else
OWNR->State(1);
if( state == 0 ) AIS_Selection::Select(OWNR);
#endif //BUC60953
}
#else //BUC60569
if(!IsSelected(OWNR)){
OWNR->State(1);
AIS_Selection::Select(OWNR);
}
#endif //BUC60569
}
}
if (myAutoHilight)
HilightPicked(updateviewer);
}
#ifdef BUC60774
Standard_Integer NS = AIS_Selection::Extent();
if( NS == 1 ) return AIS_SOP_OneSelected;
else if( NS > 1 ) return AIS_SOP_SeveralSelected;
#endif
return AIS_SOP_Error;
}
//==================================================
// Function:
// Purpose :
//==================================================
AIS_StatusOfPick AIS_LocalContext::ShiftSelect(const Standard_Boolean updateviewer)
{
Standard_Integer I = DetectedIndex();
if(I>0){
#ifndef BUC60863
if(myAutoHilight)
UnhilightPicked(Standard_False);
#endif
AIS_Selection::SetCurrentSelection(mySelName.ToCString());
#ifdef BUC60774
Standard_Integer NbSel = AIS_Selection::Extent();
#endif
const Handle(SelectMgr_EntityOwner)& EO = myMapOfOwner(I);
#ifdef BUC60569
Standard_Integer mod = EO->State()==0 ? -1 : 0;
#else
Standard_Integer mod = EO->State()==0 ? 1 : 0;
#endif
#ifdef BUC60953
AIS_Selection::Select(EO);
EO->State(mod);
#else
EO->State(mod);
AIS_Selection::Select(EO);
#endif
if(myAutoHilight) {
#ifdef BUC60863
const Handle(V3d_Viewer)& aViewer = myCTX->CurrentViewer();
for(aViewer->InitActiveViews(); aViewer->MoreActiveViews(); aViewer->NextActiveViews())
Unhilight(EO, aViewer->ActiveView());
// san - advanced selection highlighting mechanism
if (!EO->IsAutoHilight() && EO->HasSelectable()){
Handle(AIS_InteractiveObject) anIO =
Handle(AIS_InteractiveObject)::DownCast(EO->Selectable());
UpdateSelected(anIO, Standard_False);
}
if(updateviewer)
myCTX->CurrentViewer()->Update();
#else
HilightPicked(updateviewer);
#endif
}
#ifdef BUC60774
Standard_Integer NS = AIS_Selection::Extent();
if( NS == 1 ) return AIS_SOP_OneSelected;
else if( NS > 1 ) return AIS_SOP_SeveralSelected;
return NbSel== 0 ? AIS_SOP_NothingSelected : AIS_SOP_Removed;
#endif
}
return AIS_SOP_Error;
}
//==================================================
// Function: the already selected objects are unselected
// Purpose : others are selected.
//==================================================
AIS_StatusOfPick AIS_LocalContext::ShiftSelect(const Standard_Integer XPMin,
const Standard_Integer YPMin,
const Standard_Integer XPMax,
const Standard_Integer YPMax,
const Handle(V3d_View)& aView,
const Standard_Boolean updateviewer)
{
if(aView->Viewer()== myCTX->CurrentViewer()) {
myMainVS->Pick( XPMin,YPMin,XPMax,YPMax,aView);
#ifdef BUC60774
AIS_Selection::SetCurrentSelection(mySelName.ToCString());
Standard_Integer LastExt = AIS_Selection::Extent();
#endif
myMainVS->Init();
if(!myMainVS->More())
#ifdef BUC60774
return LastExt == 0 ? AIS_SOP_NothingSelected:AIS_SOP_Removed;
#else
return AIS_SOP_NothingSelected; // no effet if click on empty space
#endif
AIS_Selection::SetCurrentSelection(mySelName.ToCString());
if (myAutoHilight) UnhilightPicked(Standard_False);
for(myMainVS->Init();myMainVS->More();myMainVS->Next()){
const Handle(SelectMgr_EntityOwner)& EO = myMainVS->Picked();
if(myFilters->IsOk(EO)){
#ifdef BUC60569
Standard_Integer mod = EO->State()==0 ? -1 : 0;
#else
Standard_Integer mod = EO->State()==0 ? 1 : 0;
#endif
#ifdef BUC60953
AIS_Selection::Select(EO);
EO->State(mod);
#else
EO->State(mod);
AIS_Selection::Select(EO);
#endif
}
}
if (myAutoHilight) HilightPicked(updateviewer);
}
#ifdef BUC60774
Standard_Integer NS = AIS_Selection::Extent();
if( NS == 1 ) return AIS_SOP_OneSelected;
else if( NS > 1 ) return AIS_SOP_SeveralSelected;
#endif
return AIS_SOP_Error;
}
//==================================================
// Function: Select
// Purpose : Selection by polyline
//==================================================
AIS_StatusOfPick AIS_LocalContext::Select(const TColgp_Array1OfPnt2d& aPolyline,
const Handle(V3d_View)& aView,
const Standard_Boolean updateviewer)
{
if(aView->Viewer()== myCTX->CurrentViewer()){
myMainVS->Pick(aPolyline,aView);
if (myAutoHilight) UnhilightPicked(Standard_False);
AIS_Selection::SetCurrentSelection(mySelName.ToCString());
Standard_Integer LastExt = AIS_Selection::Extent();
myMainVS->Init();
if(!myMainVS->More()) {
ClearSelected(updateviewer);
mylastindex=0;
return LastExt == 0 ? AIS_SOP_NothingSelected:AIS_SOP_Removed;
}
ClearSelected(Standard_False);
for(myMainVS->Init();myMainVS->More();myMainVS->Next()){
const Handle(SelectMgr_EntityOwner)& OWNR = myMainVS->Picked();
if(myFilters->IsOk(OWNR)){
// it can be helpfil to classify this owner immediately...
#ifdef BUC60953
Standard_Integer state = OWNR->State();
if( state < 1 ){
if( state == 0 ) AIS_Selection::AddSelect(OWNR);
OWNR->State(1);
}
#else
if(!IsSelected(OWNR)){
OWNR->State(1);
AIS_Selection::AddSelect(OWNR);
}
#endif //BUC60953
}
}
if (myAutoHilight)
HilightPicked(updateviewer);
}
#ifdef BUC60774
Standard_Integer NS = AIS_Selection::Extent();
if( NS == 1 ) return AIS_SOP_OneSelected;
else if( NS > 1 ) return AIS_SOP_SeveralSelected;
#endif
return AIS_SOP_Error;
}
//==================================================
// Function: Select
// Purpose : Selection by polyline
//==================================================
AIS_StatusOfPick AIS_LocalContext::ShiftSelect( const TColgp_Array1OfPnt2d& aPolyline,
const Handle(V3d_View)& aView,
const Standard_Boolean updateviewer )
{
if( aView->Viewer() == myCTX->CurrentViewer() ) {
myMainVS->Pick( aPolyline, aView );
AIS_Selection::SetCurrentSelection( mySelName.ToCString() );
Standard_Integer LastExt = AIS_Selection::Extent();
myMainVS->Init();
if( !myMainVS->More() )
return LastExt == 0 ? AIS_SOP_NothingSelected : AIS_SOP_Removed;
AIS_Selection::SetCurrentSelection( mySelName.ToCString() );
if ( myAutoHilight )
UnhilightPicked( Standard_False );
for( myMainVS->Init(); myMainVS->More(); myMainVS->Next() ) {
const Handle(SelectMgr_EntityOwner)& EO = myMainVS->Picked();
if( myFilters->IsOk( EO ) ) {
Standard_Integer mod = EO->State() == 0 ? -1 : 0;
AIS_Selection::Select(EO);
EO->State( mod );
}
}
if ( myAutoHilight )
HilightPicked( updateviewer );
}
Standard_Integer NS = AIS_Selection::Extent();
if( NS == 1 )
return AIS_SOP_OneSelected;
else if( NS > 1 )
return AIS_SOP_SeveralSelected;
return AIS_SOP_Error;
}
//==================================================
// Function:
// Purpose :
//==================================================
void AIS_LocalContext::Hilight(const Handle(SelectMgr_EntityOwner)& Ownr,
const Handle(V3d_View)& aview)
{
#ifdef BUC60863
if( aview.IsNull() ) return;
aview->TransientManagerClearDraw();
#else
if(aview->TransientManagerBeginDraw())
Visual3d_TransientManager::EndDraw();
#endif
myMainPM->BeginDraw();
Handle(SelectMgr_SelectableObject) SO = Ownr->Selectable();
Standard_Integer HM = GetHiMod(*((Handle(AIS_InteractiveObject)*)&SO));
Ownr->HilightWithColor(myMainPM,myCTX->HilightColor(),HM);
#ifdef IMP051001
myMainPM->EndDraw(aview,myCTX->ZDetection());
#else
myMainPM->EndDraw(aview);
#endif
}
//==================================================
// Function:
// Purpose :
//==================================================
void AIS_LocalContext::Unhilight(const Handle(SelectMgr_EntityOwner)& Ownr,
const Handle(V3d_View)& aview)
{
Handle(SelectMgr_SelectableObject) SO = Ownr->Selectable();
Standard_Integer HM = GetHiMod(*((Handle(AIS_InteractiveObject)*)&SO));
#ifdef BUC60863
if( aview.IsNull() ) return;
if( IsSelected(Ownr) ) {
if ( Ownr->IsAutoHilight() )
Ownr->HilightWithColor(myMainPM,myCTX->SelectionColor(),HM);
}
else
{
myMainPM->BeginDraw();
Ownr->Unhilight(myMainPM,HM);
myMainPM->EndDraw(aview);
}
aview->TransientManagerClearDraw();
#else
if(aview->TransientManagerBeginDraw())
Visual3d_TransientManager::EndDraw();
myMainPM->BeginDraw();
Ownr->Unhilight(myMainPM,HM);
myMainPM->EndDraw(aview);
#endif
}
//=======================================================================
//function : HilightPicked
//purpose :
//=======================================================================
void AIS_LocalContext::HilightPicked(const Standard_Boolean updateviewer)
{
Standard_Boolean updMain(Standard_False),updColl(Standard_False);
Handle(AIS_Selection) Sel = AIS_Selection::Selection(mySelName.ToCString());
#ifdef BUC60765
if( Sel.IsNull() ) return;
#endif
Handle (PrsMgr_PresentationManager3d) PM = myMainPM;
SelectMgr_DataMapOfObjectOwners aMap;
// to avoid problems when there is a loop searching for selected objects...
#if !defined OCC189 && !defined USE_MAP
const TColStd_Array1OfTransient& Obj = Sel->Objects()->Array1();
for(Standard_Integer i =Obj.Lower();i<=Sel->NbStored();i++)
{
const Handle(Standard_Transient)& Tr = Obj(i);
#else
const AIS_NListTransient& Obj = Sel->Objects();
AIS_NListTransient::Iterator anIter( Obj );
for(; anIter.More(); anIter.Next())
{
const Handle(Standard_Transient)& Tr = anIter.Value();
#endif
if(!Tr.IsNull()){
const Handle(SelectMgr_EntityOwner)& Ownr =
*((const Handle(SelectMgr_EntityOwner)*) &Tr);
Handle(AIS_InteractiveObject) IO;
if(Ownr->HasSelectable()){
Handle(StdSelect_BRepOwner) BROwnr = Handle(StdSelect_BRepOwner)::DownCast(Ownr);
if(BROwnr.IsNull() || !BROwnr->ComesFromDecomposition()){
Handle(SelectMgr_SelectableObject) SO = Ownr->Selectable();
IO = *((Handle(AIS_InteractiveObject)*)&SO);
if(myCTX->IsInCollector(IO)){
PM = myCTX->CollectorPrsMgr();
updColl = Standard_True;}
else
updMain = Standard_True;
}
else
updMain = Standard_True;
}
else
updMain = Standard_True;
Handle(SelectMgr_SelectableObject) SO = Ownr->Selectable();
Standard_Integer HM = GetHiMod(*((Handle(AIS_InteractiveObject)*)&SO));
if ( Ownr->IsAutoHilight() )
Ownr->HilightWithColor(PM,myCTX->SelectionColor(),HM);
else if ( aMap.IsBound (SO) )
aMap.ChangeFind(SO).Append ( Ownr );
else {
SelectMgr_SequenceOfOwner aSeq;
aSeq.Append ( Ownr );
aMap.Bind ( SO, aSeq );
}
}
}
for ( SelectMgr_DataMapIteratorOfMapOfObjectOwners aMapIter(aMap);
aMapIter.More(); aMapIter.Next() )
aMapIter.Key()->HilightSelected ( myMainPM, aMapIter.Value() );
if(updateviewer){
#ifdef BUC60863
myCTX->CurrentViewer()->Update();
#else
if(updMain) myCTX->CurrentViewer()->Update();
#endif
if(updColl) myCTX->Collector()->Update();
}
}
//==================================================
// Function:
// Purpose :
//==================================================
void AIS_LocalContext::
UnhilightPicked(const Standard_Boolean updateviewer)
{
Standard_Boolean updMain(Standard_False),updColl(Standard_False);
Handle(AIS_Selection) Sel = AIS_Selection::Selection(mySelName.ToCString());
#ifdef BUC60765
if( Sel.IsNull() ) return;
#endif
Handle (PrsMgr_PresentationManager3d) PM = myMainPM;
SelectMgr_DataMapOfObjectOwners anObjMap;
SelectMgr_SequenceOfOwner anOwnSeq;
#if !defined OCC189 && !defined USE_MAP
const TColStd_Array1OfTransient& Obj = Sel->Objects()->Array1();
for(Standard_Integer i =Obj.Lower();i<=Sel->NbStored();i++){
const Handle(Standard_Transient)& Tr = Obj(i);
#else
const AIS_NListTransient& Obj = Sel->Objects();
AIS_NListTransient::Iterator anIter( Obj );
for(; anIter.More(); anIter.Next()){
const Handle(Standard_Transient)& Tr = anIter.Value();
#endif
if(!Tr.IsNull()){
const Handle(SelectMgr_EntityOwner)& Ownr =
*((const Handle(SelectMgr_EntityOwner)*) &Tr);
Standard_Integer HM(0);
if(Ownr->HasSelectable()){
#ifdef BUC60876
Handle(SelectMgr_SelectableObject) SO = Ownr->Selectable();
Handle(AIS_InteractiveObject) IO = *((Handle(AIS_InteractiveObject)*)&SO);
anObjMap.Bind ( IO, anOwnSeq );
HM = GetHiMod(IO);
#endif
Handle(StdSelect_BRepOwner) BROwnr = Handle(StdSelect_BRepOwner)::DownCast(Ownr);
if(BROwnr.IsNull() || !BROwnr->ComesFromDecomposition()){
#ifndef BUC60876
Handle(SelectMgr_SelectableObject) SO = Ownr->Selectable();
Handle(AIS_InteractiveObject) IO = *((Handle(AIS_InteractiveObject)*)&SO);
HM = GetHiMod(IO);
#endif
if(myCTX->IsInCollector(IO)){
PM = myCTX->CollectorPrsMgr();
updColl = Standard_True;}
else
updMain = Standard_True;
}
else
updMain = Standard_True;
}
Ownr->Unhilight(PM,HM);
}
}
for ( SelectMgr_DataMapIteratorOfMapOfObjectOwners anIter1 ( anObjMap );
anIter1.More(); anIter1.Next() )
if ( !anIter1.Key()->IsAutoHilight() )
anIter1.Key()->ClearSelected();
if(updateviewer){
#ifdef BUC60774
myCTX->CurrentViewer()->Update();
#else
if(updMain) myCTX->CurrentViewer()->Update();
#endif
if(updColl) myCTX->Collector()->Update();
}
}
//=======================================================================
//function : IsSelected
//purpose :
//=======================================================================
Standard_Boolean AIS_LocalContext::IsSelected(const Handle(AIS_InteractiveObject)& anIObj) const
{
return (!FindSelectedOwnerFromIO(anIObj).IsNull());
}
//=======================================================================
//function : IsSelected
//purpose :
//=======================================================================
Standard_Boolean AIS_LocalContext::IsSelected(const Handle(SelectMgr_EntityOwner)& Ownr) const
{
if (Ownr.IsNull()) return Standard_False;
#ifdef BUC60569
Standard_Boolean state = (Ownr->State()!=0);
#else
Standard_Boolean state = (Ownr->State()==1);
#endif
return state;
}
//==================================================
// Function:
// Purpose :
//==================================================
void AIS_LocalContext::
InitSelected()
{
AIS_Selection::SetCurrentSelection(mySelName.ToCString());
AIS_Selection::CurrentSelection()->Init();
}
//==================================================
// Function:
// Purpose :
//==================================================
Standard_Boolean AIS_LocalContext::
MoreSelected() const
{
return AIS_Selection::CurrentSelection()->More();
}
//==================================================
// Function:
// Purpose :
//==================================================
void AIS_LocalContext::
NextSelected()
{
AIS_Selection::CurrentSelection()->Next();
}
//==================================================
// Function:
// Purpose :
//==================================================
Standard_Boolean AIS_LocalContext::
HasShape() const
{
Handle(Standard_Transient) Tr = AIS_Selection::CurrentSelection()->Value();
if( Tr.IsNull() ) return Standard_False;
Handle(SelectMgr_EntityOwner) EO = *((Handle(SelectMgr_EntityOwner)*)&Tr);
Handle(StdSelect_BRepOwner) BRO = Handle(StdSelect_BRepOwner)::DownCast(EO);
if(BRO.IsNull()) return Standard_False;
Standard_Boolean hasshape = BRO->HasShape();
Standard_Boolean comes = BRO->ComesFromDecomposition();
return (hasshape&&comes);
}
//==================================================
// Function:
// Purpose :
//==================================================
const TopoDS_Shape& AIS_LocalContext::
SelectedShape() const
{
static TopoDS_Shape aSh;
Handle(Standard_Transient) Tr = AIS_Selection::CurrentSelection()->Value();
Handle(SelectMgr_EntityOwner) EO = *((Handle(SelectMgr_EntityOwner)*)&Tr);
Handle(StdSelect_BRepOwner) BRO = Handle(StdSelect_BRepOwner)::DownCast(EO);
if( BRO.IsNull() )
{
return aSh;
}
return BRO->Shape();
}
//==================================================
// Function:
// Purpose :
//==================================================
Handle(AIS_InteractiveObject) AIS_LocalContext::
SelectedInteractive() const
{
Handle(AIS_InteractiveObject) IO;
Handle(Standard_Transient) Tr = AIS_Selection::CurrentSelection()->Value();
if( !Tr.IsNull() ) {
Handle(SelectMgr_EntityOwner) EO = *((Handle(SelectMgr_EntityOwner)*)&Tr);
Handle(SelectMgr_SelectableObject) SO;
if(EO->HasSelectable()){
SO = EO->Selectable();
IO = *((Handle(AIS_InteractiveObject)*)&SO);
}
}
return IO;
}
//==================================================
// Function:
// Purpose :
//==================================================
Handle(SelectMgr_EntityOwner) AIS_LocalContext::
SelectedOwner() const
{
Handle(SelectMgr_EntityOwner) EO;
Handle(Standard_Transient) Tr = AIS_Selection::CurrentSelection()->Value();
if( !Tr.IsNull() )
EO = *((Handle(SelectMgr_EntityOwner)*)&Tr);
return EO;
}
//==================================================
// Function:
// Purpose :
//==================================================
Standard_Boolean AIS_LocalContext::
HasApplicative() const
{
Handle(AIS_InteractiveObject) IO = SelectedInteractive();
if( IO.IsNull() ) return Standard_False;
return IO->HasOwner();
}
//==================================================
// Function:
// Purpose :
//==================================================
const Handle(Standard_Transient)& AIS_LocalContext::
SelectedApplicative() const
{
return SelectedInteractive()->GetOwner();
}
//=======================================================================
//function : UpdateSelection
//purpose : should disappear...
//=======================================================================
void AIS_LocalContext::UpdateSelected(const Standard_Boolean updateviewer)
{
UnhilightPicked(Standard_False);
HilightPicked(updateviewer);
}
//================================================================
// Function : UpdateSelected
// Purpose : Part of advanced selection mechanism.
// Highlightes or clears selection presentation for the given IO
//================================================================
void AIS_LocalContext::UpdateSelected(const Handle(AIS_InteractiveObject)& anobj,
const Standard_Boolean updateviewer)
{
if (anobj.IsNull() || anobj->IsAutoHilight())
return;
AIS_Selection::SetCurrentSelection(mySelName.ToCString());
Handle(AIS_Selection) Sel = AIS_Selection::CurrentSelection();
SelectMgr_SequenceOfOwner aSeq;
for ( Sel->Init(); Sel->More(); Sel->Next() ){
Handle(SelectMgr_EntityOwner) aOwner = Handle(SelectMgr_EntityOwner)::DownCast(Sel->Value());
if ( !aOwner.IsNull() && aOwner->HasSelectable() && aOwner->Selectable() == anobj )
aSeq.Append( aOwner );
}
if ( aSeq.Length() )
anobj->HilightSelected( myMainPM, aSeq );
else
anobj->ClearSelected();
if(updateviewer){
myCTX->CurrentViewer()->Update();
}
}
//==================================================
// Function: ClearSelected
// Purpose :
//==================================================
void AIS_LocalContext::ClearSelected(const Standard_Boolean updateviewer)
{
UnhilightPicked(updateviewer);
AIS_Selection::SetCurrentSelection(mySelName.ToCString());
Handle(AIS_Selection) Sel = AIS_Selection::CurrentSelection();
#if !defined OCC189 && !defined USE_MAP
const TColStd_Array1OfTransient& Obj = Sel->Objects()->Array1();
for(Standard_Integer i =Obj.Lower();i<=Sel->NbStored();i++){
const Handle(Standard_Transient)& Tr = Obj(i);
#else
const AIS_NListTransient& Obj = Sel->Objects();
AIS_NListTransient::Iterator anIter( Obj );
for(; anIter.More(); anIter.Next()){
const Handle(Standard_Transient)& Tr = anIter.Value();
#endif
if(!Tr.IsNull()){
(*((const Handle(SelectMgr_EntityOwner)*)&Tr))->State(0);
}
}
AIS_Selection::Select();
mylastindex = 0;
}
//=======================================================================
//function : SetSelected
//purpose :
//=======================================================================
void AIS_LocalContext::SetSelected(const Handle(AIS_InteractiveObject)& anIObj,
const Standard_Boolean updateviewer)
{
if(!IsValidForSelection(anIObj)) return;
UnhilightPicked(Standard_False);
//1st case, owner already <anIObj> as owner
// and not separated is found...
Handle(AIS_Selection) sel = AIS_Selection::Selection(mySelName.ToCString());
//Standard_Boolean found(Standard_False);
Handle(Standard_Transient) Tr;
Handle(SelectMgr_EntityOwner) EO = FindSelectedOwnerFromIO(anIObj);
if(EO.IsNull()){
//check if in selection number 0 there is an owner that can be triturated...
if(anIObj->HasSelection(0)){
const Handle(SelectMgr_Selection)& SIOBJ = anIObj->Selection(0);
SIOBJ->Init();
if(SIOBJ->More()){
Handle(SelectBasics_EntityOwner) BO = SIOBJ->Sensitive()->OwnerId();
EO = *((Handle(SelectMgr_EntityOwner)*)&BO);
}
}
if(EO.IsNull())
EO = new SelectMgr_EntityOwner(anIObj);
}
ClearSelected(Standard_False);
#ifdef OCC138
AIS_Selection::Select(EO);
EO->State(1);
#else
EO->State(1);
AIS_Selection::Select(EO);
#endif
HilightPicked(updateviewer);
}
//=======================================================================
//function : AddOrRemoveSelected
//purpose :
//=======================================================================
void AIS_LocalContext::AddOrRemoveSelected(const Handle(AIS_InteractiveObject)& anIObj,
const Standard_Boolean updateviewer)
{
if(!IsValidForSelection(anIObj)) return;
UnhilightPicked(Standard_False);
// first check if it is selected...
Handle(SelectMgr_EntityOwner) EO;
EO = FindSelectedOwnerFromIO(anIObj);
#ifndef OCC138
if(!EO.IsNull())
EO->State(0);
else{
#else
if(EO.IsNull()) {
#endif
if(anIObj->HasSelection(0)){
const Handle(SelectMgr_Selection)& SIOBJ = anIObj->Selection(0);
SIOBJ->Init();
if(SIOBJ->More()){
Handle(SelectBasics_EntityOwner) BO = SIOBJ->Sensitive()->OwnerId();
EO = *((Handle(SelectMgr_EntityOwner)*)&BO);
}
}
if(EO.IsNull())
EO = new SelectMgr_EntityOwner(anIObj);
#ifndef OCC138
EO->State(1);
#endif
}
// cout<<"AIS_LocalContext::AddOrRemoveSelected : Selection = "<<mySelName<<endl;
const Handle(AIS_Selection)& S = AIS_Selection::Selection(mySelName.ToCString());
#ifdef OCC138
if(!S.IsNull()) {
AIS_SelectStatus aStatus = S->Select(EO);
if(aStatus == AIS_SS_Added)
EO->State(1);
else
EO->State(0);
}
#else
if(!S.IsNull())
S->Select(EO);
#endif
HilightPicked(updateviewer);
}
//=======================================================================
//function : AddOrRemoveSelected
//purpose : To check...
//=======================================================================
void AIS_LocalContext::AddOrRemoveSelected(const TopoDS_Shape& Sh,
const Standard_Boolean updateviewer)
{
UnhilightPicked(Standard_False);
Handle(SelectMgr_EntityOwner) EO = FindSelectedOwnerFromShape(Sh);
if(!EO.IsNull()){
// cout<<"AIS_LocalContext::AddOrRemoveSelected(sh) : Selection = "<<mySelName<<endl;
#ifdef OCC138
AIS_Selection::Selection(mySelName.ToCString())->Select(EO);
EO->State(1);
#else
EO->State(1);
AIS_Selection::Selection(mySelName.ToCString())->Select(EO);
#endif
}
HilightPicked(updateviewer);
}
void AIS_LocalContext::AddOrRemoveSelected(const Handle(SelectMgr_EntityOwner)& Ownr,
const Standard_Boolean updateviewer)
{
//Not Yet Implemented
if(myAutoHilight)
UnhilightPicked(Standard_False);
// cout<<"AIS_LocalContext::AddOrRemoveSelected(ownr) : Selection = "<<mySelName<<endl;
Standard_Integer mod = Ownr->State()==0 ? 1 : 0;
#ifdef OCC138
AIS_Selection::Selection(mySelName.ToCString())->Select(Ownr);
Ownr->State(mod);
#else
Ownr->State(mod);
AIS_Selection::Selection(mySelName.ToCString())->Select(Ownr);
#endif
if(myAutoHilight)
HilightPicked(updateviewer);
}
//==================================================
// Function:
// Purpose :
//==================================================
void AIS_LocalContext::ManageDetected(const Handle(SelectMgr_EntityOwner)& aPickOwner,
const Handle(V3d_View)& aview)
{
#ifdef BUC60818
// Warning : aPickOwner may be null !
if (aPickOwner.IsNull()) return;
#else
if(!myAutoHilight) return;
#endif
// const Handle(SelectMgr_SelectableObject)& SO = aPickOwner->Selectable();
Standard_Boolean okStatus = myFilters->IsOk(aPickOwner);
// OK...
if(okStatus){
//=======================================================================================================
// 2 cases : a- object is in the map of picks:
// 1. this is the same index as the last detected: -> Do nothing
// 2. otherwise :
// - if lastindex = 0 (no object was detected at the last step)
// the object presentation is highlighted and lastindex = index(objet)
// - othrwise :
// the presentation of the object corresponding to lastindex is "unhighlighted"
// it is removed if the object is not visualized but only active
// then the presentation of the detected object is highlighted and lastindex = index(objet)
// b- the object is not in the map of picked objects
// - if lastindex != 0 (object detected at the last step) it is unhighlighted ...
// if the object was decomposed, presentation is created for the detected shape and the couple
// (Proprietaire,Prs)is added in the map.
// otherwise the couple(proprietaire, NullPrs) is placed in the map and the interactive object
// itself is highlighted.
//
//=======================================================================================================
//szv:
Standard_Boolean wasContained = myMapOfOwner.Contains(aPickOwner);
Standard_Integer theNewIndex = 0;
if (wasContained)
theNewIndex = myMapOfOwner.FindIndex(aPickOwner);
else
theNewIndex = myMapOfOwner.Add(aPickOwner);
// For the advanced mesh selection mode the owner indices comparison
// is not effective because in that case only one owner manage the
// selection in current selection mode. It is necessary to check the current detected
// entity and hilight it only if the detected entity is not the same as
// previous detected (IsForcedHilight call)
if (theNewIndex != mylastindex || aPickOwner->IsForcedHilight()) {
if (mylastindex && mylastindex <= myMapOfOwner.Extent()) {
const Handle(SelectMgr_EntityOwner)& LastOwnr = myMapOfOwner(mylastindex);
#ifdef BUC60863
Unhilight(LastOwnr,aview);
#else
if(!IsSelected(LastOwnr))
Unhilight(LastOwnr,aview);
#endif
}
if (myAutoHilight) {
// wasContained should not be checked because with this verification different
// behaviour of application may occer depending whether mouse is moved above
// owner first or second time
//if (wasContained) {
#ifdef BUC60569
if (aPickOwner->State() <= 0 || myCTX->ToHilightSelected())
#else
if(!IsSelected (aPickOwner) || myCTX->ToHilightSelected())
#endif
Hilight(aPickOwner,aview);
/*}
else Hilight(aPickOwner,aview);*/
}
mylastindex = theNewIndex;
}
}
if (mylastindex) mylastgood = mylastindex;
}
//=======================================================================
//function : HasDetectedShape
//purpose :
//=======================================================================
Standard_Boolean AIS_LocalContext::HasDetectedShape() const
{
if(mylastindex==0) return Standard_False;
return IsShape(mylastindex);
}
//=======================================================================
//function : DetectedShape
//purpose :
//=======================================================================
const TopoDS_Shape&
AIS_LocalContext::DetectedShape() const
{
static TopoDS_Shape bidsh;
if(mylastindex != 0)
{
Handle(StdSelect_BRepOwner) BROwnr = Handle(StdSelect_BRepOwner)::DownCast(myMapOfOwner(mylastindex));
if(BROwnr.IsNull()) return bidsh;
return BROwnr->Shape();
}
return bidsh;
}
//=======================================================================
//function : DetectedInteractive
//purpose :
//=======================================================================
Handle(AIS_InteractiveObject)
AIS_LocalContext::DetectedInteractive() const
{
Handle(AIS_InteractiveObject) Iobj;
if(IsValidIndex(mylastindex)){
Handle(SelectMgr_SelectableObject) SO = myMapOfOwner.FindKey(mylastindex)->Selectable();
Iobj = *((Handle(AIS_InteractiveObject)*) &SO);
}
return Iobj;
}
//=======================================================================
//function : DetectedInteractive
//purpose :
//=======================================================================
Handle(SelectMgr_EntityOwner) AIS_LocalContext::DetectedOwner() const
{
Handle(SelectMgr_EntityOwner) bid;
if(!IsValidIndex(mylastindex)) return bid;
return myMapOfOwner.FindKey(mylastindex);
}
//=======================================================================
//function : ComesFromDecomposition
//purpose :
//=======================================================================
Standard_Boolean AIS_LocalContext::ComesFromDecomposition(const Standard_Integer PickedIndex) const
{
const Handle(SelectMgr_EntityOwner)& OWN = myMapOfOwner.FindKey(PickedIndex);
Handle(SelectMgr_SelectableObject) aSel = OWN->Selectable();
if (myActiveObjects.IsBound (aSel)) { // debug of jmi
const Handle(AIS_LocalStatus)& Stat = myActiveObjects(aSel);
return Stat->Decomposed();
}
return Standard_False;
}
//=======================================================================
//function : DisplayAreas
//purpose :
//=======================================================================
void AIS_LocalContext::DisplayAreas(const Handle(V3d_View)& aviou)
{
myMainVS->DisplayAreas(aviou);
}
//=======================================================================
//function : ClearAreas
//purpose :
//=======================================================================
void AIS_LocalContext::ClearAreas(const Handle(V3d_View)& aviou)
{
myMainVS->ClearAreas(aviou);
}
//=======================================================================
//function : DisplaySensitive
//purpose :
//=======================================================================
void AIS_LocalContext::DisplaySensitive(const Handle(V3d_View)& aviou)
{
myMainVS->DisplaySensitive(aviou);
}
//=======================================================================
//function : ClearSensitive
//purpose :
//=======================================================================
void AIS_LocalContext::ClearSensitive(const Handle(V3d_View)& aviou)
{
myMainVS->ClearSensitive(aviou);
}
//=======================================================================
//function : IsShape
//purpose :
//=======================================================================
Standard_Boolean AIS_LocalContext::IsShape(const Standard_Integer Index) const
{
if(Handle(StdSelect_BRepOwner)::DownCast(myMapOfOwner.FindKey(Index)).IsNull())
return Standard_False;
return
ComesFromDecomposition(Index);
}
Standard_Boolean AIS_LocalContext::IsValidForSelection(const Handle(AIS_InteractiveObject)& anIObj) const
{
#ifdef IMP120701
// Shape was not transfered from AIS_Shape to EntityOwner
Handle(AIS_Shape) shape = Handle(AIS_Shape)::DownCast(anIObj);
if( !shape.IsNull() )
return myFilters->IsOk(new StdSelect_BRepOwner(shape->Shape(),shape));
#endif
return myFilters->IsOk(new SelectMgr_EntityOwner(anIObj));
}
//=======================================================================
//function : HilightNextDetected
//purpose :
//=======================================================================
Standard_Integer AIS_LocalContext::HilightNextDetected(const Handle(V3d_View)& V)
{
// go to the next owner
if(myDetectedSeq.IsEmpty()) return Standard_False;
Standard_Integer L = myDetectedSeq.Length();
myCurDetected++;
if(myCurDetected>L)
myCurDetected = 1;
Handle(SelectMgr_EntityOwner) EO = myMainVS->Picked(myCurDetected);
#ifdef IMP120402
if( EO.IsNull() ) return 0;
#endif
static Standard_Boolean Normal_State(Standard_True);
static Standard_Boolean firsttime(Standard_True);
if(firsttime){
OSD_Environment toto("HITRI");
if(!toto.Value().IsEmpty())
Normal_State = Standard_False;
firsttime = Standard_False;
}
if(Normal_State)
ManageDetected(EO,V);
else
HilightTriangle(myCurDetected,V);
return myCurDetected;
}
//=======================================================================
//function : HilightPreviousDetected
//purpose :
//=======================================================================
Standard_Integer AIS_LocalContext::HilightPreviousDetected(const Handle(V3d_View)& V)
{
if(myDetectedSeq.IsEmpty()) return Standard_False;
myCurDetected--;
if(myCurDetected<1)
myCurDetected = 1;
Handle(SelectMgr_EntityOwner) EO = myMainVS->Picked(myCurDetected);
#ifdef IMP120402
if( EO.IsNull() ) return 0;
#endif
static Standard_Boolean Normal_State(Standard_True);
static Standard_Boolean firsttime(Standard_True);
if(firsttime){
OSD_Environment toto("HITRI");
if(!toto.Value().IsEmpty())
Normal_State = Standard_False;
firsttime = Standard_False;
}
if(Normal_State)
ManageDetected(EO,V);
else
HilightTriangle(myCurDetected,V);
return myCurDetected;
}
//=======================================================================
//function : UnhilightLastDetected
//purpose :
//=======================================================================
Standard_Boolean AIS_LocalContext::UnhilightLastDetected(const Handle(V3d_View)& aview)
{
if(!IsValidIndex(mylastindex)) return Standard_False;
myMainPM->BeginDraw();
const Handle(SelectMgr_EntityOwner)& Ownr = myMapOfOwner(mylastindex);
Standard_Integer HM(0);
if(Ownr->HasSelectable()){
Handle(SelectMgr_SelectableObject) SO = Ownr->Selectable();
HM = GetHiMod(*((Handle(AIS_InteractiveObject)*)&SO));
}
myMapOfOwner(mylastindex)->Unhilight(myMainPM,HM);
myMainPM->EndDraw(aview);
mylastindex =0;
return Standard_True;
}
//=======================================================================
//function : HilightTriangle
//purpose :
//=======================================================================
void AIS_LocalContext::HilightTriangle(const Standard_Integer Rank,
const Handle(V3d_View)& view)
{
static Standard_Integer PrevRank(0);
if(Rank==PrevRank) return;
// PrevRank = Rank;
Handle(SelectBasics_SensitiveEntity) SE = myMainVS->Primitive(Rank);
if(SE->IsKind(STANDARD_TYPE(Select3D_SensitiveTriangulation))){
Handle(Select3D_SensitiveTriangulation) Tr = *((Handle(Select3D_SensitiveTriangulation)*)&SE);
gp_Pnt p1,p2,p3 ; Tr->DetectedTriangle(p1,p2,p3);
static Graphic3d_Array1OfVertex Vtt(1,3);
Vtt.SetValue(1,Graphic3d_Vertex(p1.X(),p1.Y(),p1.Z()));
Vtt.SetValue(2,Graphic3d_Vertex(p2.X(),p2.Y(),p2.Z()));
Vtt.SetValue(3,Graphic3d_Vertex(p3.X(),p3.Y(),p3.Z()));
static Handle(Prs3d_Presentation) TriPrs =
new Prs3d_Presentation(myMainPM->StructureManager());
TriPrs->Clear();
#ifdef IMP300101
Handle(Prs3d_ShadingAspect) asp = myCTX->DefaultDrawer()->ShadingAspect();
asp->SetColor(myCTX->HilightColor());
TriPrs->SetShadingAspect(asp);
#endif
Prs3d_Root::CurrentGroup(TriPrs)->Polygon(Vtt);
#ifndef IMP300101
if(view->TransientManagerBeginDraw())
Visual3d_TransientManager::EndDraw();
#endif
if(view->TransientManagerBeginDraw()) {
//P->Exploration();
Visual3d_TransientManager::DrawStructure(TriPrs);
Visual3d_TransientManager::EndDraw();
}
}
}
//=======================================================================
//function : FindSelectedOwnerFromIO
//purpose : it is checked if one of the selected owners really presents IObj
//=======================================================================
Handle(SelectMgr_EntityOwner) AIS_LocalContext::FindSelectedOwnerFromIO
(const Handle(AIS_InteractiveObject)& anIObj) const
{
Handle(SelectMgr_EntityOwner) EO,bid;
if (anIObj.IsNull()) return EO;
Handle(AIS_Selection) Sel = AIS_Selection::Selection(mySelName.ToCString());
if(Sel.IsNull()) {
#ifdef DEB
cout<<"\t\tAIS_LocalCOntext::FindSelectedOwnerFromShape : Selection "
<<mySelName<<" Nulle "<<endl;
#endif
return EO;
}
Standard_Boolean found(Standard_False);
#if !defined OCC189 && !defined USE_MAP
const TColStd_Array1OfTransient& Obj = Sel->Objects()->Array1();
for(Standard_Integer i =Obj.Lower();i<=Sel->NbStored();i++){
const Handle(Standard_Transient)& Tr = Obj(i);
#else
const AIS_NListTransient& Obj = Sel->Objects();
AIS_NListTransient::Iterator anIter( Obj );
for(; anIter.More(); anIter.Next()){
const Handle(Standard_Transient)& Tr = anIter.Value();
#endif
if(!Tr.IsNull()){
EO = *((Handle(SelectMgr_EntityOwner)*)&Tr);
if(EO->HasSelectable()){
Handle(StdSelect_BRepOwner) BROwnr = Handle(StdSelect_BRepOwner)::DownCast(EO);
if(BROwnr.IsNull() || !BROwnr->ComesFromDecomposition()){
if (anIObj == EO->Selectable()){
found =Standard_True;
break;
}
}
}
}
}
if(found) return EO;
return bid;
}
//=======================================================================
//function : FindSelectedOwnerFromShape
//purpose : it is checked if one of the selected owners really presents IObj
//=======================================================================
Handle(SelectMgr_EntityOwner) AIS_LocalContext::FindSelectedOwnerFromShape(const TopoDS_Shape& sh) const
{
#ifdef OCC9026
Handle(SelectMgr_EntityOwner) EO, bid;
#else
Handle(SelectMgr_EntityOwner) EO;
#endif
if (sh.IsNull()) return EO;
Handle(AIS_Selection) Sel = AIS_Selection::Selection(mySelName.ToCString());
if(Sel.IsNull()) {
#ifdef DEB
cout<<"\t\tAIS_LocalCOntext::FindSelectedOwnerFromShape : Selection "<<mySelName<<" Nulle "<<endl;
#endif
return EO;
}
Standard_Boolean found(Standard_False);
#ifdef OCC9026
if (!found) {
//now iterate over all shapes loaded into the context (but inside the collector)
SelectMgr_DataMapIteratorOfDataMapOfIntegerSensitive aSensitiveIt (myMainVS->Primitives());
for (; aSensitiveIt.More(); aSensitiveIt.Next()) {
EO = Handle(SelectMgr_EntityOwner)::DownCast (aSensitiveIt.Value()->OwnerId());
Handle(StdSelect_BRepOwner) BROwnr = Handle(StdSelect_BRepOwner)::DownCast(EO);
if (!BROwnr.IsNull() && BROwnr->HasShape() && BROwnr->Shape() == sh) {
found = Standard_True;
break;
}
}
}
#else
#if !defined OCC189 && !defined USE_MAP
const TColStd_Array1OfTransient& Obj = Sel->Objects()->Array1();
for(Standard_Integer i =Obj.Lower();i<=Sel->NbStored();i++){
const Handle(Standard_Transient)& Tr = Obj(i);
#else
const AIS_NListTransient& Obj = Sel->Objects();
AIS_NListTransient::Iterator anIter( Obj );
for(; anIter.More(); anIter.Next()){
const Handle(Standard_Transient)& Tr = anIter.Value();
#endif
if(!Tr.IsNull()){
EO = *((Handle(SelectMgr_EntityOwner)*)&Tr);
if(EO->HasShape())
if ( EO->Shape() == sh)
found =Standard_True;
break;
}
}
#endif
if(found) return EO;
return bid;
}
#ifdef IMP160701
//=======================================================================
//function : AIS_LocalContext::InitDetected
//purpose :
//=======================================================================
void AIS_LocalContext::InitDetected()
{
myAISCurDetected = myAISDetectedSeq.Length()? 1 : 0;
}
//=======================================================================
//function : AIS_LocalContext::MoreDetected
//purpose :
//=======================================================================
Standard_Boolean AIS_LocalContext::MoreDetected() const
{
return (myAISCurDetected > 0 && myAISCurDetected <= myAISDetectedSeq.Length());
}
//=======================================================================
//function : AIS_LocalContext::NextDetected
//purpose :
//=======================================================================
void AIS_LocalContext::NextDetected()
{
if (MoreDetected()) myAISCurDetected++;
}
//=======================================================================
//function : DetectedCurrentShape
//purpose :
//=======================================================================
const TopoDS_Shape& AIS_LocalContext::DetectedCurrentShape() const
{
static TopoDS_Shape bidsh;
if (MoreDetected())
return Handle(AIS_Shape)::DownCast(myAISDetectedSeq(myAISCurDetected))->Shape();
return bidsh;
}
//=======================================================================
//function : DetectedCurrentObject
//purpose :
//=======================================================================
Handle(AIS_InteractiveObject) AIS_LocalContext::DetectedCurrentObject() const
{
Handle(AIS_InteractiveObject) theIObj;
if (MoreDetected())
theIObj = myAISDetectedSeq(myAISCurDetected);
return theIObj;
}
#endif