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occt/src/Graphic3d/Graphic3d_ClipPlane.cxx

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// Created on: 2013-07-12
// Created by: Anton POLETAEV
// Copyright (c) 2013-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <Graphic3d_ClipPlane.hxx>
#include <Graphic3d_AspectFillArea3d.hxx>
#include <gp_Pln.hxx>
#include <Standard_Atomic.hxx>
IMPLEMENT_STANDARD_RTTIEXT(Graphic3d_ClipPlane,Standard_Transient)
namespace
{
static volatile Standard_Integer THE_CLIP_PLANE_COUNTER = 0;
}
// =======================================================================
// function : Graphic3d_ClipPlane
// purpose :
// =======================================================================
Graphic3d_ClipPlane::Graphic3d_ClipPlane()
{
init();
}
// =======================================================================
// function : Graphic3d_ClipPlane
// purpose :
// =======================================================================
Graphic3d_ClipPlane::Graphic3d_ClipPlane (const Graphic3d_Vec4d& theEquation)
{
init (gp_Pln (theEquation.x(), theEquation.y(), theEquation.z(), theEquation.a()));
updateInversedPlane();
}
// =======================================================================
// function : Graphic3d_ClipPlane
// purpose :
// =======================================================================
Graphic3d_ClipPlane::Graphic3d_ClipPlane (const Graphic3d_ClipPlane& theOther)
: Standard_Transient (theOther)
{
*mySectionStyle = *theOther.CappingSectionStyle();
init (theOther.myPlane,
theOther.myEquationRev,
theOther.myIsOn,
theOther.myIsCapping,
theOther.ToOverrideCappingAspect(),
theOther.CappingSectionStyle());
updateInversedPlane();
}
// =======================================================================
// function : Graphic3d_ClipPlane
// purpose :
// =======================================================================
Graphic3d_ClipPlane::Graphic3d_ClipPlane (const gp_Pln& thePlane)
{
init (thePlane);
updateInversedPlane();
}
// =======================================================================
// function : SetEquation
// purpose :
// =======================================================================
void Graphic3d_ClipPlane::SetEquation (const Graphic3d_Vec4d& theEquation)
{
myPlane = gp_Pln (theEquation.x(), theEquation.y(), theEquation.z(), theEquation.w());
myEquation = theEquation;
updateInversedPlane();
myOrientationDirty = Standard_True;
}
// =======================================================================
// function : SetPlane
// purpose :
// =======================================================================
void Graphic3d_ClipPlane::SetEquation (const gp_Pln& thePlane)
{
myPlane = thePlane;
thePlane.Coefficients (myEquation[0], myEquation[1], myEquation[2], myEquation[3]);
updateInversedPlane();
myOrientationDirty = Standard_True;
}
// =======================================================================
// function : SetOn
// purpose :
// =======================================================================
void Graphic3d_ClipPlane::SetOn (const Standard_Boolean theIsOn)
{
if (myPrevInChain != NULL)
{
throw Standard_ProgramError ("Graphic3d_ClipPlane::SetOn() - undefined operation for a plane in Union");
}
myIsOn = theIsOn;
}
// =======================================================================
// function : SetCapping
// purpose :
// =======================================================================
void Graphic3d_ClipPlane::SetCapping (const Standard_Boolean theIsOn)
{
myIsCapping = theIsOn;
}
// =======================================================================
// function : Clone
// purpose :
// =======================================================================
Handle(Graphic3d_ClipPlane) Graphic3d_ClipPlane::Clone() const
{
return new Graphic3d_ClipPlane(*this);
}
// =======================================================================
// function : SetCappingSectionStyle
// purpose :
// =======================================================================
void Graphic3d_ClipPlane::SetCappingSectionStyle (const Handle(Graphic3d_AspectFillCapping)& theStyle)
{
mySectionStyle = theStyle;
}
// =======================================================================
// function : OrientationMatrix
// purpose :
// =======================================================================
const Graphic3d_Mat4& Graphic3d_ClipPlane::OrientationMatrix() const
{
if (myOrientationDirty)
{
const Standard_ShortReal aDirection[] = {
static_cast<Standard_ShortReal> (myEquation[0]),
static_cast<Standard_ShortReal> (myEquation[1]),
static_cast<Standard_ShortReal> (myEquation[2])
};
const Standard_ShortReal aTranslate[] = {
static_cast<Standard_ShortReal> (myEquation[0] * -myEquation[3]),
static_cast<Standard_ShortReal> (myEquation[1] * -myEquation[3]),
static_cast<Standard_ShortReal> (myEquation[2] * -myEquation[3])
};
Standard_ShortReal aSide1[] = { 0.0f, 0.0f, 0.0f };
Standard_ShortReal aSide2[] = { 0.0f, 0.0f, 0.0f };
const Standard_ShortReal aMagintude = static_cast<Standard_ShortReal> (Sqrt (myEquation[0] * myEquation[0] + myEquation[2] * myEquation[2]));
if (aMagintude < ShortRealSmall())
{
aSide1[0] = 1.0f;
}
else
{
aSide1[0] = aDirection[2] / aMagintude;
aSide1[2] = -aDirection[0] / aMagintude;
}
aSide2[0] = (-aSide1[1] * aDirection[2]) - (-aSide1[2] * aDirection[1]);
aSide2[1] = (-aSide1[2] * aDirection[0]) - (-aSide1[0] * aDirection[2]);
aSide2[2] = (-aSide1[0] * aDirection[1]) - (-aSide1[1] * aDirection[0]);
myOrientationMat.SetValue (0, 0, aSide1[0]);
myOrientationMat.SetValue (1, 0, aSide1[1]);
myOrientationMat.SetValue (2, 0, aSide1[2]);
myOrientationMat.SetValue (3, 0, 0.0F);
myOrientationMat.SetValue (0, 1, aDirection[0]);
myOrientationMat.SetValue (1, 1, aDirection[1]);
myOrientationMat.SetValue (2, 1, aDirection[2]);
myOrientationMat.SetValue (3, 1, 0.0F);
myOrientationMat.SetValue (0, 2, aSide2[0]);
myOrientationMat.SetValue (1, 2, aSide2[1]);
myOrientationMat.SetValue (2, 2, aSide2[2]);
myOrientationMat.SetValue (3, 2, 0.0F);
myOrientationMat.SetValue (0, 3, aTranslate[0]);
myOrientationMat.SetValue (1, 3, aTranslate[1]);
myOrientationMat.SetValue (2, 3, aTranslate[2]);
myOrientationMat.SetValue (3, 3, 1.0F);
myOrientationDirty = Standard_False;
}
return myOrientationMat;
}
// =======================================================================
// function : init
// purpose :
// =======================================================================
void Graphic3d_ClipPlane::init (const gp_Pln& thePlane,
const Graphic3d_Vec4d& theEquationRev,
const Standard_Boolean theIsOn,
const Standard_Boolean theIsCapping,
const Standard_Boolean theOverrideStyle,
const Handle(Graphic3d_AspectFillCapping)& theStyle)
{
if (myEntityUID.IsEmpty())
{
myEntityUID = TCollection_AsciiString ("Graphic3d_ClipPlane_") //DynamicType()->Name()
+ TCollection_AsciiString (Standard_Atomic_Increment (&THE_CLIP_PLANE_COUNTER));
}
myPrevInChain = NULL;
myEquationRev = theEquationRev;
myChainLenFwd = 1;
myPlane = thePlane;
myPlane.Coefficients (myEquation[0], myEquation[1], myEquation[2], myEquation[3]);
myIsOn = theIsOn;
myIsCapping = theIsCapping;
myOverrideObjectStyle = theOverrideStyle;
mySectionStyle = theStyle.IsNull() ? new Graphic3d_AspectFillCapping() : theStyle;
myOrientationDirty = Standard_True;
}
// =======================================================================
// function : updateChainLen
// purpose :
// =======================================================================
void Graphic3d_ClipPlane::updateChainLen()
{
myChainLenFwd = !myNextInChain.IsNull() ? (myNextInChain->myChainLenFwd + 1) : 1;
if (myPrevInChain != NULL)
{
myPrevInChain->updateChainLen();
}
}
// =======================================================================
// function : SetChainNextPlane
// purpose :
// =======================================================================
void Graphic3d_ClipPlane::SetChainNextPlane (const Handle(Graphic3d_ClipPlane)& thePlane)
{
myOrientationDirty = Standard_True;
if (!myNextInChain.IsNull())
{
myNextInChain->myPrevInChain = NULL;
}
myNextInChain = thePlane;
if (!myNextInChain.IsNull())
{
myNextInChain->myPrevInChain = this;
}
updateChainLen();
}