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https://git.dev.opencascade.org/repos/occt.git
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Removed useless user-defined copy constructors and assignment operators in BOPCol_NCVector, NCollection_Mat4, NCollection_Vec* User-defined assignment operator matching copy constructor added in NCollection_StdAllocator. Class VrmlData_DataMapOfShapeAppearance redefined as simple typedef to NCollection_DataMap<>.
248 lines
7.0 KiB
C++
248 lines
7.0 KiB
C++
// Created by: Kirill GAVRILOV
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// Copyright (c) 2013-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _NCollection_Vec2_H__
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#define _NCollection_Vec2_H__
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#include <cmath> // std::sqrt()
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//! Auxiliary macros to define couple of similar access components as vector methods.
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//! @return 2 components by their names in specified order
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#define NCOLLECTION_VEC_COMPONENTS_2D(theX, theY) \
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const NCollection_Vec2<Element_t> theX##theY() const { return NCollection_Vec2<Element_t>(theX(), theY()); } \
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const NCollection_Vec2<Element_t> theY##theX() const { return NCollection_Vec2<Element_t>(theY(), theX()); }
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//! Defines the 2D-vector template.
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//! The main target for this class - to handle raw low-level arrays (from/to graphic driver etc.).
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template<typename Element_t>
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class NCollection_Vec2
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{
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public:
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//! Returns the number of components.
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static int Length()
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{
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return 2;
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}
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//! Empty constructor. Construct the zero vector.
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NCollection_Vec2()
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{
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v[0] = v[1] = Element_t(0);
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}
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//! Initialize ALL components of vector within specified value.
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explicit NCollection_Vec2 (const Element_t theXY)
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{
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v[0] = v[1] = theXY;
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}
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//! Per-component constructor.
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explicit NCollection_Vec2 (const Element_t theX,
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const Element_t theY)
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{
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v[0] = theX;
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v[1] = theY;
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}
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//! Alias to 1st component as X coordinate in XY.
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Element_t x() const { return v[0]; }
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//! Alias to 2nd component as Y coordinate in XY.
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Element_t y() const { return v[1]; }
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//! @return 2 components by their names in specified order (in GLSL-style)
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NCOLLECTION_VEC_COMPONENTS_2D(x, y)
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//! Alias to 1st component as X coordinate in XY.
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Element_t& x() { return v[0]; }
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//! Alias to 2nd component as Y coordinate in XY.
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Element_t& y() { return v[1]; }
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//! Raw access to the data (for OpenGL exchange).
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const Element_t* GetData() const { return v; }
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Element_t* ChangeData() { return v; }
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operator const Element_t*() const { return v; }
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operator Element_t*() { return v; }
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//! Compute per-component summary.
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NCollection_Vec2& operator+= (const NCollection_Vec2& theAdd)
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{
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v[0] += theAdd.v[0];
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v[1] += theAdd.v[1];
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return *this;
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}
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//! Compute per-component summary.
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friend NCollection_Vec2 operator+ (const NCollection_Vec2& theLeft,
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const NCollection_Vec2& theRight)
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{
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return NCollection_Vec2 (theLeft.v[0] + theRight.v[0],
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theLeft.v[1] + theRight.v[1]);
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}
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//! Compute per-component subtraction.
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NCollection_Vec2& operator-= (const NCollection_Vec2& theDec)
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{
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v[0] -= theDec.v[0];
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v[1] -= theDec.v[1];
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return *this;
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}
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//! Compute per-component subtraction.
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friend NCollection_Vec2 operator- (const NCollection_Vec2& theLeft,
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const NCollection_Vec2& theRight)
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{
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return NCollection_Vec2 (theLeft.v[0] - theRight.v[0],
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theLeft.v[1] - theRight.v[1]);
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}
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//! Unary -.
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NCollection_Vec2 operator-() const
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{
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return NCollection_Vec2 (-x(), -y());
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}
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//! Compute per-component multiplication.
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NCollection_Vec2& operator*= (const NCollection_Vec2& theRight)
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{
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v[0] *= theRight.v[0];
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v[1] *= theRight.v[1];
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return *this;
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}
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//! Compute per-component multiplication.
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friend NCollection_Vec2 operator* (const NCollection_Vec2& theLeft,
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const NCollection_Vec2& theRight)
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{
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return NCollection_Vec2 (theLeft.v[0] * theRight.v[0],
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theLeft.v[1] * theRight.v[1]);
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}
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//! Compute per-component multiplication by scale factor.
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void Multiply (const Element_t theFactor)
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{
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v[0] *= theFactor;
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v[1] *= theFactor;
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}
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//! Compute per-component multiplication by scale factor.
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NCollection_Vec2 Multiplied (const Element_t theFactor) const
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{
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return NCollection_Vec2 (v[0] * theFactor,
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v[1] * theFactor);
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}
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//! Compute component-wise minimum of two vectors.
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NCollection_Vec2 cwiseMin (const NCollection_Vec2& theVec) const
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{
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return NCollection_Vec2 (v[0] < theVec.v[0] ? v[0] : theVec.v[0],
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v[1] < theVec.v[1] ? v[1] : theVec.v[1]);
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}
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//! Compute component-wise maximum of two vectors.
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NCollection_Vec2 cwiseMax (const NCollection_Vec2& theVec) const
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{
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return NCollection_Vec2 (v[0] > theVec.v[0] ? v[0] : theVec.v[0],
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v[1] > theVec.v[1] ? v[1] : theVec.v[1]);
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}
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//! Compute component-wise modulus of the vector.
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NCollection_Vec2 cwiseAbs() const
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{
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return NCollection_Vec2 (std::abs (v[0]),
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std::abs (v[1]));
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}
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//! Compute maximum component of the vector.
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Element_t maxComp() const
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{
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return v[0] > v[1] ? v[0] : v[1];
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}
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//! Compute minimum component of the vector.
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Element_t minComp() const
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{
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return v[0] < v[1] ? v[0] : v[1];
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}
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//! Compute per-component multiplication by scale factor.
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NCollection_Vec2& operator*= (const Element_t theFactor)
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{
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Multiply (theFactor);
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return *this;
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}
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//! Compute per-component division by scale factor.
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NCollection_Vec2& operator/= (const Element_t theInvFactor)
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{
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v[0] /= theInvFactor;
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v[1] /= theInvFactor;
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return *this;
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}
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//! Compute per-component multiplication by scale factor.
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NCollection_Vec2 operator* (const Element_t theFactor) const
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{
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return Multiplied (theFactor);
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}
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//! Compute per-component division by scale factor.
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NCollection_Vec2 operator/ (const Element_t theInvFactor) const
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{
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return NCollection_Vec2(v[0] / theInvFactor,
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v[1] / theInvFactor);
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}
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//! Computes the dot product.
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Element_t Dot (const NCollection_Vec2& theOther) const
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{
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return x() * theOther.x() + y() * theOther.y();
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}
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//! Computes the vector modulus (magnitude, length).
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Element_t Modulus() const
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{
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return std::sqrt (x() * x() + y() * y());
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}
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//! Computes the square of vector modulus (magnitude, length).
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//! This method may be used for performance tricks.
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Element_t SquareModulus() const
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{
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return x() * x() + y() * y();
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}
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//! Constuct DX unit vector.
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static NCollection_Vec2 DX()
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{
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return NCollection_Vec2 (Element_t(1), Element_t(0));
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}
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//! Constuct DY unit vector.
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static NCollection_Vec2 DY()
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{
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return NCollection_Vec2 (Element_t(0), Element_t(1));
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}
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private:
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Element_t v[2];
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};
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#endif // _NCollection_Vec2_H__
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