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occt/src/TObj/TObj_OcafObjectIterator.cxx
abv 92efcf78a6 0026936: Drawbacks of inlining in new type system in OCCT 7.0 -- automatic
Automatic restore of IMPLEMENT_STANDARD_RTTIEXT macro (upgrade -rtti)
2015-12-04 14:15:06 +03:00

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// Created on: 2004-11-23
// Created by: Pavel TELKOV
// Copyright (c) 2004-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
// The original implementation Copyright: (C) RINA S.p.A
#include <TObj_OcafObjectIterator.hxx>
#include <TObj_Object.hxx>
IMPLEMENT_STANDARD_RTTIEXT(TObj_OcafObjectIterator,TObj_LabelIterator)
//=======================================================================
//function : TObj_OcafObjectIterator
//purpose :
//=======================================================================
TObj_OcafObjectIterator::TObj_OcafObjectIterator
(const TDF_Label& theLabel,
const Handle(Standard_Type)& theType,
const Standard_Boolean theRecursive)
: TObj_LabelIterator( theLabel, theRecursive ), myType( theType )
{
MakeStep();
}
//=======================================================================
//function : MakeStep
//purpose :
//=======================================================================
void TObj_OcafObjectIterator::MakeStep()
{
for(;myIterator.More() && myNode.IsNull(); )
{
TDF_Label L = myIterator.Value();
Handle(TObj_Object) anObject;
if(TObj_Object::GetObj(L,anObject))
{
if (myType.IsNull() || anObject->IsKind( myType ))
{
myObject = anObject;
myNode = L;
}
myIterator.NextBrother();
}
else
myIterator.Next();
}
}