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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-21 10:13:43 +03:00
occt/src/Draw/Draw_Grid.cxx
abv 92efcf78a6 0026936: Drawbacks of inlining in new type system in OCCT 7.0 -- automatic
Automatic restore of IMPLEMENT_STANDARD_RTTIEXT macro (upgrade -rtti)
2015-12-04 14:15:06 +03:00

138 lines
4.2 KiB
C++

// Created on: 1994-02-03
// Created by: Jean Marc LACHAUME
// Copyright (c) 1994-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <Draw_Appli.hxx>
#include <Draw_Color.hxx>
#include <Draw_ColorKind.hxx>
#include <Draw_Display.hxx>
#include <Draw_Grid.hxx>
#include <gp_Pnt.hxx>
#include <gp_Trsf.hxx>
#include <Standard_Type.hxx>
IMPLEMENT_STANDARD_RTTIEXT(Draw_Grid,Draw_Drawable3D)
static Standard_Real MinimumStep = 1.e-3 ;
static Standard_Real Ratio = 200.0 ;
extern Draw_Viewer dout;
//=======================================================================
// Function : Draw_Grid
// Purpose : Constructor.
//=======================================================================
Draw_Grid::Draw_Grid () :
myStepX (0.0) ,
myStepY (0.0) ,
myStepZ (0.0) ,
myIsActive (Standard_False)
{
}
//=======================================================================
// Function : Steps
// Purpose : Sets the steps along the X, Y & Z axis.
//=======================================================================
void Draw_Grid::Steps (const Standard_Real StepX,
const Standard_Real StepY,
const Standard_Real StepZ)
{
myStepX = Abs (StepX) ;
myStepY = Abs (StepY) ;
myStepZ = Abs (StepZ) ;
myIsActive = myStepX > MinimumStep
&& myStepY > MinimumStep
&& myStepZ > MinimumStep ;
}
//=======================================================================
// Function : DrawOn
// Purpose : Displays the grid.
//=======================================================================
void Draw_Grid::DrawOn (Draw_Display& Out) const
{
if (!myIsActive) return ;
Standard_Integer xmin, xmax, ymin, ymax ;
Standard_Integer IndexX, IndexY ;
Standard_Real StepX, StepY ;
Standard_Integer MinIndexX, MaxIndexX, MinIndexY, MaxIndexY ;
Standard_Real Offset ;
Standard_Real zoom, Xmin, Xmax, Ymin, Ymax ;
gp_Trsf T ;
gp_Pnt Pnt1, Pnt2 ;
Standard_Integer IdtView ;
char *Type ;
IdtView = Out.ViewId () ;
if (!dout.HasView (IdtView)) return ;
Type = dout.GetType (IdtView) ;
switch (*(Type+1)) {
case 'X' : StepX = myStepX ; break ;
case 'Y' : StepX = myStepY ; break ;
case 'Z' : StepX = myStepZ ; break ;
default : StepX = 0.0 ; break ;
}
switch (*(Type+3)) {
case 'X' : StepY = myStepX ; break ;
case 'Y' : StepY = myStepY ; break ;
case 'Z' : StepY = myStepZ ; break ;
default : StepY = 0.0 ; break ;
}
if (StepX > MinimumStep && StepY > MinimumStep) {
dout.GetFrame (IdtView, xmin, ymin, xmax, ymax) ;
dout.GetTrsf (IdtView, T) ; T.Invert () ;
zoom = dout.Zoom (IdtView) ;
Xmin = ((Standard_Real) xmin) / zoom ;
Xmax = ((Standard_Real) xmax) / zoom ;
Ymin = ((Standard_Real) ymin) / zoom ;
Ymax = ((Standard_Real) ymax) / zoom ;
Offset = Min (Xmax - Xmin, Ymax - Ymin) / Ratio ;
MinIndexX = (Standard_Integer) (Xmin / StepX) ;
MaxIndexX = (Standard_Integer) (Xmax / StepX) ;
MinIndexY = (Standard_Integer) (Ymin / StepY) ;
MaxIndexY = (Standard_Integer) (Ymax / StepY) ;
for (IndexX = MinIndexX ; IndexX <= MaxIndexX ; IndexX++) {
for (IndexY = MinIndexY ; IndexY <= MaxIndexY ; IndexY++) {
Standard_Real X = ((Standard_Real) IndexX) * StepX ;
Standard_Real Y = ((Standard_Real) IndexY) * StepY ;
Pnt1.SetCoord (X - Offset, Y, 0.0) ; Pnt1.Transform (T) ;
Pnt2.SetCoord (X + Offset, Y, 0.0) ; Pnt2.Transform (T) ;
Out.SetColor (Draw_Color (Draw_bleu)) ;
Out.Draw (Pnt1, Pnt2) ;
Pnt1.SetCoord (X, Y - Offset, 0.0) ; Pnt1.Transform (T) ;
Pnt2.SetCoord (X, Y + Offset, 0.0) ; Pnt2.Transform (T) ;
Out.SetColor (Draw_Color (Draw_bleu)) ;
Out.Draw (Pnt1, Pnt2) ;
}
}
}
}