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occt/tests/opengl/data/shading/shading_models
kgv 0d828ac838 0032208: Tests - refactor visualization tests to cover several graphic drivers
Removed testgrids 'bugs/vis' and '3rdparty'; tests have been redistributed across other grids.
Moved testgrid 'v3d/ivtk' into dedicated 'vtk/ivtk'.

Added testgrid 'vselect' dedicated to 3D viewer picking/selection functionality
and filled with tests from 'v3d/vertex', 'v3d/face' and similar groups.

Added testgrid 'opengl' dedicated to OpenGL driver low-level functionality (GLSL programs and similar)
and filled with tests from 'v3d/glsl', 'v3d/raytrace', '3rdparty/fonts', 'bugs/vis' (portion) and similar.

Added testgrid 'opengles3' dedicated to OpenGL ES 3.0 driver low-level functionality
and reusing tests from 'opengl' testgrid.
Subgroup 'opengles3/raytrace' is disabled on Windows, as Ray-Tracing currently requires OpenGL ES 3.2.
while ANGLE library implements only OpenGL ES 3.0.

Added testgrid 'opengles2' dedicated to OpenGL ES 2.0 driver low-level functionality
and reusing a limited subset of passing tests from 'opengl' testgrid.
Currently testgrid is activated only on Windows platform when using ANGLE library
(properietary OpenGL ES drivers do not allow creation of restricted 2.0 context).

Test cases have been cleaned out to put bug description into log,
to properly load necessary plugins and to explicitly dump viewer.
2021-03-25 19:14:33 +03:00

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puts "========"
puts "Test various Shading Models assigned per-object"
puts "========"
pload MODELING VISUALIZATION
# PBR doesn't work with Compatible Profile on macOS
#if { $::tcl_platform(os) == "Darwin" } { vcaps -core }
# setup viewer
vclear
vclose ALL
vinit View1 -width 912 -height 912
# define spheres with a rough triangulation to easily distinguish Shading Models
psphere p0 10
copytranslate p11 p0 0 0 0
copytranslate p12 p0 40 0 0
copytranslate p21 p0 0 20 0
copytranslate p22 p0 40 20 0
copytranslate p31 p0 0 40 0
copytranslate p32 p0 40 40 0
compound p11 p12 p21 p22 p31 p32 ss
incmesh ss 1
vdefaults -autoTriang 0
# display objects
vdisplay -dispMode 1 p11 p12 p21 p22 p31 p32
vdrawparray p41 triangles v 0 55 0 v 0 75 0 v 20 55 0 v 0 55 0 v 0 75 0 v 0 55 20 v 0 55 0 v 0 55 20 v 20 55 0 v 0 75 0 v 0 55 20 v 20 55 0
vdrawparray p42 triangles v 40 55 0 v 40 75 0 v 60 55 0 v 40 55 0 v 40 75 0 v 40 55 20 v 40 55 0 v 40 55 20 v 60 55 0 v 40 75 0 v 40 55 20 v 60 55 0
vtop
vrotate -0.9 0.1 0
vfit
vcaps -ffp 1
vdump $::imagedir/${::casename}_defaults_ffp.png
vcaps -ffp 0
vdump $::imagedir/${::casename}_defaults.png
# customize shading models
vaspects p11 -setShadingModel VERTEX
vdrawtext t11 Graphic3d_TOSM_VERTEX -pos 10 5 10 -color RED -aspect BOLD
vaspects p12 -setShadingModel FRAGMENT
vdrawtext t12 Graphic3d_TOSM_FRAGMENT -pos 50 5 10 -color RED -aspect BOLD
vaspects p21 -setShadingModel PBR
vdrawtext t21 Graphic3d_TOSM_PBR -pos 10 25 10 -color RED -aspect BOLD
vaspects p22 -setShadingModel PBR_FACET
vdrawtext t22 Graphic3d_TOSM_PBR_FACET -pos 50 25 10 -color RED -aspect BOLD
vaspects p31 -setShadingModel UNLIT
vdrawtext t31 Graphic3d_TOSM_UNLIT -pos 10 45 10 -color RED -aspect BOLD
vaspects p32 -setShadingModel FACET
vdrawtext t32 Graphic3d_TOSM_FACET -pos 50 45 10 -color RED -aspect BOLD
vaspects p41 -setShadingModel VERTEX
vdrawtext t41 Graphic3d_TOSM_VERTEX -pos 10 65 10 -color RED -aspect BOLD
vaspects p42 -setShadingModel FACET
vdrawtext t42 Graphic3d_TOSM_FACET -pos 50 65 10 -color RED -aspect BOLD
vdisplay -topmost t11 t12 t21 t22 t31 t32 t41 t42
vcaps -ffp 1
vdump $::imagedir/${::casename}_ffp.png
vcaps -ffp 0
vlight -change 1 -intensity 0.1
vrenderparams -shadingModel pbr
vdump $::imagedir/${::casename}.png