1
0
mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-05-06 10:36:12 +03:00
occt/src/STEPCAFControl/STEPCAFControl_ActorWrite.cxx
bugmster 973c2be1e1 0024428: Implementation of LGPL license
The copying permission statements at the beginning of source files updated to refer to LGPL.
Copyright dates extended till 2014 in advance.
2013-12-17 12:42:41 +04:00

69 lines
2.3 KiB
C++

// Created on: 2000-10-05
// Created by: Andrey BETENEV
// Copyright (c) 2000-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and / or modify it
// under the terms of the GNU Lesser General Public version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <STEPCAFControl_ActorWrite.ixx>
//=======================================================================
//function : STEPCAFControl_ActorWrite
//purpose :
//=======================================================================
STEPCAFControl_ActorWrite::STEPCAFControl_ActorWrite () : myStdMode(Standard_True)
{
}
//=======================================================================
//function : ClearMap
//purpose :
//=======================================================================
void STEPCAFControl_ActorWrite::SetStdMode (const Standard_Boolean stdmode)
{
myStdMode = stdmode;
if ( myStdMode ) ClearMap();
}
//=======================================================================
//function : ClearMap
//purpose :
//=======================================================================
void STEPCAFControl_ActorWrite::ClearMap ()
{
myMap.Clear();
}
//=======================================================================
//function : RegisterAssembly
//purpose :
//=======================================================================
void STEPCAFControl_ActorWrite::RegisterAssembly (const TopoDS_Shape &S)
{
if ( ! myStdMode && S.ShapeType() == TopAbs_COMPOUND ) myMap.Add ( S );
}
//=======================================================================
//function : IsAssembly
//purpose :
//=======================================================================
Standard_Boolean STEPCAFControl_ActorWrite::IsAssembly (TopoDS_Shape &S) const
{
if ( myStdMode ) return STEPControl_ActorWrite::IsAssembly ( S );
return myMap.Contains ( S );
}