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- OpenGl_Display - release GL resources correctly on closing views - OpenGl_AspectFace, OpenGl_AspectText, OpenGl_AspectLine, OpenGl_AspectMarker - initialize OpenGl resources on demand, when context is available. - Graphic3d_TextureRoot - use const modifier for GetId method to avoid asynchronous resource state at OpenGl. - Do not call OpenGL functions if no active GL context has been left - Reset thread's context before deletion for Mesa WNT
188 lines
6.7 KiB
C++
Executable File
188 lines
6.7 KiB
C++
Executable File
// Created on: 2011-10-20
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// Created by: Sergey ZERCHANINOV
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// Copyright (c) 2011-2012 OPEN CASCADE SAS
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//
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// The content of this file is subject to the Open CASCADE Technology Public
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// License Version 6.5 (the "License"). You may not use the content of this file
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// except in compliance with the License. Please obtain a copy of the License
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// at http://www.opencascade.org and read it completely before using this file.
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//
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// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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//
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// The Original Code and all software distributed under the License is
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// distributed on an "AS IS" basis, without warranty of any kind, and the
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// Initial Developer hereby disclaims all such warranties, including without
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// limitation, any warranties of merchantability, fitness for a particular
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// purpose or non-infringement. Please see the License for the specific terms
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// and conditions governing the rights and limitations under the License.
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#include <OpenGl_GraphicDriver.hxx>
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#include <NCollection_DataMap.hxx>
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#include <OpenGl_Structure.hxx>
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#include <OpenGl_CView.hxx>
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void OpenGl_GraphicDriver::ClearStructure (const Graphic3d_CStructure& theCStructure)
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{
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OpenGl_Structure* aStructure = (OpenGl_Structure* )theCStructure.ptrStructure;
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if (aStructure == NULL)
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return;
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aStructure->Clear (GetSharedContext());
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}
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void OpenGl_GraphicDriver::ContextStructure (const Graphic3d_CStructure& theCStructure)
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{
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OpenGl_Structure* aStructure = (OpenGl_Structure* )theCStructure.ptrStructure;
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if (aStructure == NULL)
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return;
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aStructure->SetTransformPersistence (theCStructure.TransformPersistence);
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if (theCStructure.ContextLine.IsDef)
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aStructure->SetAspectLine (theCStructure.ContextLine);
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if (theCStructure.ContextFillArea.IsDef)
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aStructure->SetAspectFace (theCStructure.ContextFillArea);
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if (theCStructure.ContextMarker.IsDef)
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aStructure->SetAspectMarker (theCStructure.ContextMarker);
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if (theCStructure.ContextText.IsDef)
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aStructure->SetAspectText (theCStructure.ContextText);
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}
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void OpenGl_GraphicDriver::Connect (const Graphic3d_CStructure& theFather,
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const Graphic3d_CStructure& theSon)
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{
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OpenGl_Structure* aFather = (OpenGl_Structure* )theFather.ptrStructure;
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OpenGl_Structure* aSon = (OpenGl_Structure* )theSon.ptrStructure;
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if (aFather && aSon)
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aFather->Connect(aSon);
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}
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void OpenGl_GraphicDriver::Disconnect (const Graphic3d_CStructure& theFather,
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const Graphic3d_CStructure& theSon)
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{
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OpenGl_Structure* aFather = (OpenGl_Structure* )theFather.ptrStructure;
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OpenGl_Structure* aSon = (OpenGl_Structure* )theSon.ptrStructure;
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if (aFather && aSon)
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aFather->Disconnect(aSon);
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}
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void OpenGl_GraphicDriver::DisplayStructure (const Graphic3d_CView& theCView,
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const Graphic3d_CStructure& theCStructure,
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const Standard_Integer thePriority)
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{
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const OpenGl_CView* aCView = (const OpenGl_CView* )theCView.ptrView;
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OpenGl_Structure* aStructure = (OpenGl_Structure* )theCStructure.ptrStructure;
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if (aCView == NULL || aStructure == NULL)
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return;
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aCView->View->DisplayStructure (aStructure, thePriority);
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}
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void OpenGl_GraphicDriver::EraseStructure (const Graphic3d_CView& theCView,
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const Graphic3d_CStructure& theCStructure)
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{
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const OpenGl_CView* aCView = (const OpenGl_CView* )theCView.ptrView;
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OpenGl_Structure* aStructure = (OpenGl_Structure* )theCStructure.ptrStructure;
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if (aCView == NULL || aStructure == NULL)
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return;
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aCView->View->EraseStructure (aStructure);
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}
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void OpenGl_GraphicDriver::RemoveStructure (const Graphic3d_CStructure& theCStructure)
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{
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if (!myMapOfStructure.IsBound (theCStructure.Id))
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return;
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OpenGl_Structure* aStructure = myMapOfStructure.Find (theCStructure.Id);
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myMapOfStructure.UnBind (theCStructure.Id);
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OpenGl_Element::Destroy (GetSharedContext(), aStructure);
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}
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void OpenGl_GraphicDriver::Structure (Graphic3d_CStructure& theCStructure)
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{
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RemoveStructure (theCStructure);
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OpenGl_Structure* aStructure = new OpenGl_Structure();
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Standard_Integer aStatus = 0;
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if (theCStructure.highlight) aStatus |= OPENGL_NS_HIGHLIGHT;
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if (!theCStructure.visible) aStatus |= OPENGL_NS_HIDE;
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aStructure->SetNamedStatus (aStatus);
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theCStructure.ptrStructure = aStructure;
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myMapOfStructure.Bind (theCStructure.Id, aStructure);
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}
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//=======================================================================
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//function : ChangeZLayer
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//purpose :
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//=======================================================================
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void OpenGl_GraphicDriver::ChangeZLayer (const Graphic3d_CStructure& theCStructure,
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const Standard_Integer theLayer)
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{
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if (!myMapOfStructure.IsBound (theCStructure.Id))
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return;
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OpenGl_Structure* aStructure = myMapOfStructure.Find (theCStructure.Id);
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aStructure->SetZLayer (theLayer);
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}
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//=======================================================================
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//function : ChangeZLayer
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//purpose :
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//=======================================================================
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void OpenGl_GraphicDriver::ChangeZLayer (const Graphic3d_CStructure& theCStructure,
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const Graphic3d_CView& theCView,
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const Standard_Integer theNewLayerId)
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{
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const OpenGl_CView *aCView = (const OpenGl_CView *)theCView.ptrView;
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if (!myMapOfStructure.IsBound (theCStructure.Id) || !aCView)
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return;
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OpenGl_Structure* aStructure = myMapOfStructure.Find (theCStructure.Id);
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aCView->View->ChangeZLayer (aStructure, theNewLayerId);
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}
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//=======================================================================
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//function : GetZLayer
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//purpose :
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//=======================================================================
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Standard_Integer OpenGl_GraphicDriver::GetZLayer (const Graphic3d_CStructure& theCStructure) const
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{
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if (!myMapOfStructure.IsBound (theCStructure.Id))
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return -1;
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OpenGl_Structure* aStructure = myMapOfStructure.Find (theCStructure.Id);
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return aStructure->GetZLayer();
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}
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//=======================================================================
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//function : UnsetZLayer
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//purpose :
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//=======================================================================
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void OpenGl_GraphicDriver::UnsetZLayer (const Standard_Integer theLayerId)
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{
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NCollection_DataMap<Standard_Integer, OpenGl_Structure*>::Iterator aStructIt (myMapOfStructure);
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for( ; aStructIt.More (); aStructIt.Next ())
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{
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OpenGl_Structure* aStruct = aStructIt.ChangeValue ();
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if (aStruct->GetZLayer () == theLayerId)
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aStruct->SetZLayer (0);
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}
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}
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