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OpenGl_Resource was slightly corrected and OpenGl_Element was extended with Release method to manage GPU resources. OpenGl_PrimitiveArray now uses new OpenGl_VertexBuffer class (requires OpenGL 1.5+). Strange workarounds for feedback mode were removed. OpenGl_Context now provides access to shared GPU resources and manages resources queue for delayed release (replaces functionality of removed OpenGl_ResourceCleaner). Loaded GL_ARB_texture_buffer_object and GL_ARB_draw_instanced extensions. Global maps of views, workspaces and structures were moved to OpenGl_GraphicDriver members. UserDrawCallback() function moved to OpenGl_GraphicDriver methods. Aspect_GraphicCallbackStruct now holds handle of OpenGl_Context instead of system-dependent pointers to GL context definition. New classes NCollection_Vec2, NCollection_Vec3 and NCollection_Vec4 implements interface to low-level data (points, vertices, colors) in GLSL-style. Removed EnableVBO argument from vdrawparray Draw Harness command Corrected compilation errors Fixed wrong argument in Index VBO initialization Fixed several cases of incorrect memory management in TKV3d Visual3d_ViewManager::Remove() Destroy structures before last view removed for correct GPU resources management. Graphic3d_Structure::GraphicClear() Remove groups to avoid usage of dead OpenGl_Group pointers. V3d_View::Remove() Fixed mistake in #0000280 patch. Small correction Fixed OCC280 test command Replace removed view within created one in ViewerTest EventManager. ViewerTest, do not create unused 3D view In current design NIS_View always created and used for both - NIS objects and AIS objects.
57 lines
2.6 KiB
C++
Executable File
57 lines
2.6 KiB
C++
Executable File
// Copyright (c) 1999-2012 OPEN CASCADE SAS
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//
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// The content of this file is subject to the Open CASCADE Technology Public
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// License Version 6.5 (the "License"). You may not use the content of this file
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// except in compliance with the License. Please obtain a copy of the License
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// at http://www.opencascade.org and read it completely before using this file.
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//
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// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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//
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// The Original Code and all software distributed under the License is
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// distributed on an "AS IS" basis, without warranty of any kind, and the
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// Initial Developer hereby disclaims all such warranties, including without
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// limitation, any warranties of merchantability, fitness for a particular
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// purpose or non-infringement. Please see the License for the specific terms
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// and conditions governing the rights and limitations under the License.
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#ifndef _Aspect_GraphicCallbackProc_HeaderFile
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#define _Aspect_GraphicCallbackProc_HeaderFile
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#include <Aspect_Display.hxx>
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#include <Aspect_Drawable.hxx>
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#include <Aspect_RenderingContext.hxx>
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#include <Handle_Standard_Transient.hxx>
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// The flags below provide additional information to define the moment when
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// callback was invoked in redraw procedure. These flags are bitwise OR'ed
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// with the "reason" value of callback:
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// 1) OCC_PRE_REDRAW - callback was invoked before redrawing underlayer
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// ( at the beginning of redraw procedure );
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// 2) OCC_PRE_OVERLAY - callback was invoked before redrawing overlayer;
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// Otherwise, if no flags added to the "reason" value, the callback was
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// invoked at the end of redraw ( after the overlayer is redrawn )
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#define OCC_PRE_REDRAW 0x4000
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#define OCC_PRE_OVERLAY 0x8000
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// mask for all additional callbacks that invoked in process of redrawing
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#define OCC_REDRAW_ADDITIONAL_CALLBACKS ( OCC_PRE_REDRAW | OCC_PRE_OVERLAY )
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typedef struct
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{
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int reason;
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int wsID;
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int viewID;
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Handle(Standard_Transient) glContext;
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} Aspect_GraphicCallbackStruct;
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// Prototype for callback function to perform custom drawing within the same window and GL context.
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typedef int (*Aspect_GraphicCallbackProc) (Aspect_Drawable theWindowID,
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void* theUserData,
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Aspect_GraphicCallbackStruct* theCallData);
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class Handle(Standard_Type);
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const Handle(Standard_Type)& STANDARD_TYPE(Aspect_GraphicCallbackProc);
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#endif /* _Aspect_GraphicCallbackProc_HeaderFile */
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