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- introduces a wrapper for setting up highlight properties: Graphic3d_HighlightStyle; - API of all methods that use highlight or selection color is changed to deal with Graphic3d_HighlightStyle; - highlight in shading mode now supports transparency, implemented via blending; - transparency for selection can also be set, but implementing custom entity owners with additional presentation on application level; - methods PrsMgr_PresentationManager::Highlight, PrsMgr_PresentationManager::BoundBox that highlight object with hard-coded color are removed; - deprecated methods of SelectMgr_EntityOwner, that use presentation manager's highlight method, were removed; - methods of IsHilighted AIS context with selection color checks were replaced; - added API to store dynamic and selection highlight to Prs3d_Drawer class; - customization of dynamic and selection highlight for particular objects is now available through SelectMgr_SelectableObject::HilightAttributes(); - AIS_InteractiveContext highlight methods were updated to support individual highlight styles of interactive objects; - introduced new command - vselprops, that allows to customize global selection and highlight properties like autoactivation, pixel tolerance and colors; - Draw Harness commands vautoactivatesel and vselprecision were removed, use vselprops instead; - fixed bug in command's parser; - test case for issue #27818
28 lines
992 B
C++
28 lines
992 B
C++
// Created on: 1995-02-06
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// Created by: Mister rmi
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// Copyright (c) 1995-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef SelectMgr_SequenceOfOwner_HeaderFile
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#define SelectMgr_SequenceOfOwner_HeaderFile
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#include <NCollection_Sequence.hxx>
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class SelectMgr_EntityOwner;
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typedef NCollection_Sequence<Handle(SelectMgr_EntityOwner)> SelectMgr_SequenceOfOwner;
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#endif
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