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Several methods in Selection classes have been moved to header files for better inlining. BVH_Constants - added new enumeration defining common constant values used with BVH trees. BVH - replaced NCollection_Handle with Standard_Transient handle in classes BVH_Properties, BVH_Builder, BVH_Tree, BVH_Object. Defined global BVH-builders instead of allocating a new one for each object set. SelectMgr_ViewerSelector - added new method ::SetEntitySetBuilder() defining default BVH Tree builder for SelectMgr_SensitiveEntitySet. Added new method SelectMgr_SensitiveEntitySet::SetBuilder() for overriding default BVH tree builder.
42 lines
1.6 KiB
C++
42 lines
1.6 KiB
C++
// Created on: 2014-08-15
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// Created by: Varvara POSKONINA
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// Copyright (c) 2005-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <SelectMgr_SensitiveEntity.hxx>
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IMPLEMENT_STANDARD_RTTIEXT(SelectMgr_SensitiveEntity,Standard_Transient)
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//=======================================================================
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// function : SelectMgr_SensitiveEntity
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// purpose : Creates new inactive for selection object with base entity
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// theEntity
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//=======================================================================
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SelectMgr_SensitiveEntity::SelectMgr_SensitiveEntity (const Handle(SelectBasics_SensitiveEntity)& theEntity)
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: mySensitive (theEntity),
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myIsActiveForSelection (Standard_False)
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{
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//
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}
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//=======================================================================
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// function : Clear
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// purpose : Clears up all the resources and memory
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//=======================================================================
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void SelectMgr_SensitiveEntity::Clear()
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{
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mySensitive->Clear();
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mySensitive.Nullify();
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}
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