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occt/src/SelectMgr/SelectMgr_SensitiveEntity.cxx
kgv f5b7241978 0028789: Visualization, TKV3d - extend API for accessing and assigning BVH builders
Several methods in Selection classes have been moved to header files for better inlining.

BVH_Constants - added new enumeration defining common constant values used with BVH trees.
BVH - replaced NCollection_Handle with Standard_Transient handle
in classes BVH_Properties, BVH_Builder, BVH_Tree, BVH_Object.

Defined global BVH-builders instead of allocating a new one for each object set.
SelectMgr_ViewerSelector - added new method ::SetEntitySetBuilder() defining
default BVH Tree builder for SelectMgr_SensitiveEntitySet.

Added new method SelectMgr_SensitiveEntitySet::SetBuilder()
for overriding default BVH tree builder.
2017-06-09 12:59:11 +03:00

42 lines
1.6 KiB
C++

// Created on: 2014-08-15
// Created by: Varvara POSKONINA
// Copyright (c) 2005-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <SelectMgr_SensitiveEntity.hxx>
IMPLEMENT_STANDARD_RTTIEXT(SelectMgr_SensitiveEntity,Standard_Transient)
//=======================================================================
// function : SelectMgr_SensitiveEntity
// purpose : Creates new inactive for selection object with base entity
// theEntity
//=======================================================================
SelectMgr_SensitiveEntity::SelectMgr_SensitiveEntity (const Handle(SelectBasics_SensitiveEntity)& theEntity)
: mySensitive (theEntity),
myIsActiveForSelection (Standard_False)
{
//
}
//=======================================================================
// function : Clear
// purpose : Clears up all the resources and memory
//=======================================================================
void SelectMgr_SensitiveEntity::Clear()
{
mySensitive->Clear();
mySensitive.Nullify();
}