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occt/src/SelectMgr/SelectMgr_BaseFrustum.cxx
apl 099f351396 0027739: Visualization, TKV3d - implement individual acceleration data structure for selection of 2D persistent objects
Low-level selection algorithms has been improved to explicitly support 2D
transformation persistent objects. This patch generally touches:

1) SelectMgr_SelectableObjectSet - the lists of objects has been split onto three
subsets (regular, 3d-persistent, 2d-persistent). Each subset has individual BVH
tree. The algorithms are now have more flexibility to update only those trees
that is really required for actual camera state.

2) SelectMgr_ViewerSelector - explicitly supports Eye space selection operations
on BVH tree for 2d-persistent subset. Change of camera position does not
anymore affect acceleration data structure (BVH tree) of 2d-persistent selectable objects.

3) Other classes from SelectMgr have been fine-tuned to provide appropriate API.

Porting notes:

This patch touches very low-level selection classes. If the low-level features were used
the following modifications may need to be considered for porting:

1) Iteration over objects of SelectMgr_SelectableObjectSet should now
be implemented with corresponding Iterator class.

2) SelectMgr_BaseFrustum::ScaleAndTransform and derived classes return
Handle(SelectMgr_BaseFrustum) instead of NCollection_Handle<> type.

Small correction of test case for issue CR27739
2016-09-15 11:35:10 +03:00

254 lines
11 KiB
C++

// Created on: 2014-05-22
// Created by: Varvara POSKONINA
// Copyright (c) 2005-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <SelectMgr_BaseFrustum.hxx>
IMPLEMENT_STANDARD_RTTIEXT(SelectMgr_BaseFrustum,Standard_Transient)
//=======================================================================
// function : SelectMgr_SelectingVolume
// purpose : Creates new selecting volume with pixel toletance set to 2,
// orthographic camera and empty frustum builder
//=======================================================================
SelectMgr_BaseFrustum::SelectMgr_BaseFrustum()
: myPixelTolerance (2),
myIsOrthographic (Standard_True)
{
myBuilder = new SelectMgr_FrustumBuilder();
}
//=======================================================================
// function : SetCamera
// purpose : Passes camera projection and orientation matrices to builder
//=======================================================================
void SelectMgr_BaseFrustum::SetCamera (const Handle(Graphic3d_Camera)& theCamera)
{
myCamera = theCamera;
myBuilder->SetWorldViewMatrix (theCamera->OrientationMatrix());
myBuilder->SetProjectionMatrix (theCamera->ProjectionMatrix());
myBuilder->SetWorldViewProjState (theCamera->WorldViewProjState());
myIsOrthographic = theCamera->IsOrthographic();
myBuilder->InvalidateViewport();
}
//=======================================================================
// function : SetCamera
// purpose : Passes camera projection and orientation matrices to builder
//=======================================================================
void SelectMgr_BaseFrustum::SetCamera (const Graphic3d_Mat4d& theProjection,
const Graphic3d_Mat4d& theWorldView,
const Standard_Boolean theIsOrthographic,
const Graphic3d_WorldViewProjState& theWVPState)
{
myCamera.Nullify();
myBuilder->SetWorldViewMatrix (theWorldView);
myBuilder->SetProjectionMatrix (theProjection);
myBuilder->SetWorldViewProjState (theWVPState);
myIsOrthographic = theIsOrthographic;
}
//=======================================================================
// function : ProjectionMatrix
// purpose : Returns current camera projection transformation common for
// all selecting volumes
//=======================================================================
const Graphic3d_Mat4d& SelectMgr_BaseFrustum::ProjectionMatrix() const
{
return myBuilder->ProjectionMatrix();
}
//=======================================================================
// function : WorldViewMatrix
// purpose : Returns current camera world view transformation common for
// all selecting volumes
//=======================================================================
const Graphic3d_Mat4d& SelectMgr_BaseFrustum::WorldViewMatrix() const
{
return myBuilder->WorldViewMatrix();
}
//=======================================================================
// function : WorldViewProjState
// purpose : Returns current camera world view projection transformation
// state
//=======================================================================
const Graphic3d_WorldViewProjState& SelectMgr_BaseFrustum::WorldViewProjState() const
{
return myBuilder->WorldViewProjState();
}
//=======================================================================
// function : SetViewport
// purpose : Passes viewport parameters to builder
//=======================================================================
void SelectMgr_BaseFrustum::SetViewport (const Standard_Real theX,
const Standard_Real theY,
const Standard_Real theWidth,
const Standard_Real theHeight)
{
myBuilder->SetViewport (theX, theY, theWidth, theHeight);
}
//=======================================================================
// function : SetPixelTolerance
// purpose :
//=======================================================================
void SelectMgr_BaseFrustum::SetPixelTolerance (const Standard_Integer theTol)
{
myPixelTolerance = theTol;
}
//=======================================================================
// function : SetWindowSize
// purpose :
//=======================================================================
void SelectMgr_BaseFrustum::SetWindowSize (const Standard_Integer theWidth, const Standard_Integer theHeight)
{
myBuilder->SetWindowSize (theWidth, theHeight);
}
//=======================================================================
// function : WindowSize
// purpose :
//=======================================================================
void SelectMgr_BaseFrustum::WindowSize (Standard_Integer& theWidth,
Standard_Integer& theHeight) const
{
myBuilder->WindowSize (theWidth, theHeight);
}
//=======================================================================
// function : SetBuilder
// purpose :
//=======================================================================
void SelectMgr_BaseFrustum::SetBuilder (const Handle(SelectMgr_FrustumBuilder)& theBuilder)
{
myBuilder.Nullify();
myBuilder = theBuilder;
}
//=======================================================================
// function : Overlaps
// purpose : SAT intersection test between defined volume and
// given axis-aligned box
//=======================================================================
Standard_Boolean SelectMgr_BaseFrustum::Overlaps (const SelectMgr_Vec3& /*theBoxMin*/,
const SelectMgr_Vec3& /*theBoxMax*/,
Standard_Real& /*theDepth*/)
{
return Standard_False;
}
//=======================================================================
// function : Overlaps
// purpose : Intersection test between defined volume and given point
//=======================================================================
Standard_Boolean SelectMgr_BaseFrustum::Overlaps (const SelectMgr_Vec3& /*theBoxMin*/,
const SelectMgr_Vec3& /*theBoxMax*/,
Standard_Boolean* /*theInside*/)
{
return Standard_False;
}
//=======================================================================
// function : Overlaps
// purpose : Intersection test between defined volume and given point
//=======================================================================
Standard_Boolean SelectMgr_BaseFrustum::Overlaps (const gp_Pnt& /*thePnt*/,
Standard_Real& /*theDepth*/)
{
return Standard_False;
}
//=======================================================================
// function : Overlaps
// purpose : Intersection test between defined volume and given point
//=======================================================================
Standard_Boolean SelectMgr_BaseFrustum::Overlaps (const gp_Pnt& /*thePnt*/)
{
return Standard_False;
}
//=======================================================================
// function : Overlaps
// purpose : SAT intersection test between defined volume and given
// ordered set of points, representing line segments. The test
// may be considered of interior part or boundary line defined
// by segments depending on given sensitivity type
//=======================================================================
Standard_Boolean SelectMgr_BaseFrustum::Overlaps (const TColgp_Array1OfPnt& /*theArrayOfPnts*/,
Select3D_TypeOfSensitivity /*theSensType*/,
Standard_Real& /*theDepth*/)
{
return Standard_False;
}
//=======================================================================
// function : Overlaps
// purpose : SAT intersection test between defined volume and given
// triangle. The test may be considered of interior part or
// boundary line defined by triangle vertices depending on
// given sensitivity type
//=======================================================================
Standard_Boolean SelectMgr_BaseFrustum::Overlaps (const gp_Pnt& /*thePt1*/,
const gp_Pnt& /*thePt2*/,
const gp_Pnt& /*thePt3*/,
Select3D_TypeOfSensitivity /*theSensType*/,
Standard_Real& /*theDepth*/)
{
return Standard_False;
}
//=======================================================================
// function : Overlaps
// purpose : Checks if line segment overlaps selecting volume
//=======================================================================
Standard_Boolean SelectMgr_BaseFrustum::Overlaps (const gp_Pnt& /*thePnt1*/,
const gp_Pnt& /*thePnt2*/,
Standard_Real& /*theDepth*/)
{
return Standard_False;
}
//=======================================================================
// function : DistToGeometryCenter
// purpose : Measures distance between 3d projection of user-picked
// screen point and given point theCOG
//=======================================================================
Standard_Real SelectMgr_BaseFrustum::DistToGeometryCenter (const gp_Pnt& /*theCOG*/)
{
return DBL_MAX;
}
//=======================================================================
// function : DetectedPoint
// purpose :
//=======================================================================
gp_Pnt SelectMgr_BaseFrustum::DetectedPoint (const Standard_Real /*theDepth*/) const
{
return gp_Pnt (RealLast(), RealLast(), RealLast());
}
//=======================================================================
// function : IsClipped
// purpose : Checks if the point of sensitive in which selection was
// detected belongs to the region defined by clipping planes
//=======================================================================
Standard_Boolean SelectMgr_BaseFrustum::IsClipped (const Graphic3d_SequenceOfHClipPlane& /*thePlanes*/,
const Standard_Real /*theDepth*/)
{
return Standard_True;
}