mirror of
https://git.dev.opencascade.org/repos/occt.git
synced 2025-04-09 18:50:54 +03:00
78 lines
2.0 KiB
C++
Executable File
78 lines
2.0 KiB
C++
Executable File
// File: VrmlData_Coordinate.hxx
|
|
// Created: 26.05.06 18:22:03
|
|
// Author: Alexander GRIGORIEV
|
|
// Copyright: Open Cascade 2006
|
|
|
|
|
|
#ifndef VrmlData_Coordinate_HeaderFile
|
|
#define VrmlData_Coordinate_HeaderFile
|
|
|
|
#include <VrmlData_ArrayVec3d.hxx>
|
|
|
|
/**
|
|
* Implementation of the node Coordinate
|
|
*/
|
|
class VrmlData_Coordinate : public VrmlData_ArrayVec3d
|
|
{
|
|
public:
|
|
// ---------- PUBLIC METHODS ----------
|
|
|
|
/**
|
|
* Empty Constructor
|
|
*/
|
|
inline VrmlData_Coordinate () {}
|
|
|
|
/**
|
|
* Constructor
|
|
*/
|
|
inline VrmlData_Coordinate (const VrmlData_Scene& theScene,
|
|
const char * theName,
|
|
const size_t nPoints = 0,
|
|
const gp_XYZ * arrPoints = 0L)
|
|
: VrmlData_ArrayVec3d (theScene, theName, nPoints, arrPoints)
|
|
{}
|
|
|
|
/**
|
|
* Query one point
|
|
* @param i
|
|
* index in the array of points [0 .. N-1]
|
|
* @return
|
|
* the coordinate for the index. If index irrelevant, returns (0., 0., 0.)
|
|
*/
|
|
inline const gp_XYZ& Coordinate (const Standard_Integer i) const
|
|
{ return Value(i); }
|
|
|
|
/**
|
|
* Create a copy of this node.
|
|
* If the parameter is null, a new copied node is created. Otherwise new node
|
|
* is not created, but rather the given one is modified.
|
|
*/
|
|
Standard_EXPORT virtual Handle(VrmlData_Node)
|
|
Clone (const Handle(VrmlData_Node)& theOther)const;
|
|
|
|
/**
|
|
* Read the Node from input stream.
|
|
*/
|
|
Standard_EXPORT virtual VrmlData_ErrorStatus
|
|
Read (VrmlData_InBuffer& theBuffer);
|
|
|
|
/**
|
|
* Write the Node to the Scene output.
|
|
*/
|
|
Standard_EXPORT virtual VrmlData_ErrorStatus
|
|
Write (const char * thePrefix) const;
|
|
|
|
private:
|
|
// ---------- PRIVATE FIELDS ----------
|
|
|
|
public:
|
|
// Declaration of CASCADE RTTI
|
|
DEFINE_STANDARD_RTTI (VrmlData_Coordinate)
|
|
};
|
|
|
|
// Definition of HANDLE object using Standard_DefineHandle.hxx
|
|
DEFINE_STANDARD_HANDLE (VrmlData_Coordinate, VrmlData_ArrayVec3d)
|
|
|
|
|
|
#endif
|