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0025301: Visualization, TKOpenGl - transpose matrix manually before glUniformMatrix4fv() OpenGl_View::ReleaseGlResources() - release GL resources of trihedron, do not destroy it
55 lines
2.1 KiB
C++
55 lines
2.1 KiB
C++
// Created on: 2014-10-15
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// Created by: Denis Bogolepov
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// Copyright (c) 2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef OpenGl_Cylinder_Header
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#define OpenGl_Cylinder_Header
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#include <OpenGl_Quadric.hxx>
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//! Tool class for generating cylinder tessellation of quadric surface.
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class OpenGl_Cylinder : public OpenGl_Quadric
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{
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public:
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//! Create undefined cylinder primitive.
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Standard_EXPORT OpenGl_Cylinder();
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//! Initialize cylinder primitive.
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Standard_EXPORT Standard_Boolean Init (const Standard_ShortReal theBotRad,
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const Standard_ShortReal theTopRad,
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const Standard_ShortReal theHeight,
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const Standard_Integer theNbSlices = 10,
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const Standard_Integer theNbStacks = 10);
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protected:
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//! Returns surface point for the given parameters.
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Standard_EXPORT virtual OpenGl_Vec3 evalVertex (const Standard_ShortReal theU,
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const Standard_ShortReal theV) const Standard_OVERRIDE;
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//! Returns surface normal for the given parameters.
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Standard_EXPORT virtual OpenGl_Vec3 evalNormal (const Standard_ShortReal theU,
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const Standard_ShortReal theV) const Standard_OVERRIDE;
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private:
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Standard_ShortReal myBotRad; //!< Radius of the cylinder at bottom
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Standard_ShortReal myTopRad; //!< Radius of the cylinder at top
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Standard_ShortReal myHeight; //!< Height of the cylinder
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};
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#endif // OpenGl_Cylinder_Header
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