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Added custom meshing core algorithm to generate base mesh using Delabella library, which can be enabled via IMeshTools_Parameters::MeshAlgo option or CSF_MeshAlgo environment variable. Do not fill cirles filter upon explicit initialization. Call base postProcessMesh functionality after initialization of circles in BRepMesh_CustomDelaunayBaseMeshAlgo. Added Vsprintf() wrapper for vsprintf() preserving C locale.
105 lines
3.8 KiB
C++
105 lines
3.8 KiB
C++
// Created on: 2016-04-07
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// Copyright (c) 2016 OPEN CASCADE SAS
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// Created by: Oleg AGASHIN
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _IMeshTools_Parameters_HeaderFile
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#define _IMeshTools_Parameters_HeaderFile
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#include <IMeshTools_MeshAlgoType.hxx>
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#include <Precision.hxx>
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//! Structure storing meshing parameters
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struct IMeshTools_Parameters {
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//! Default constructor
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IMeshTools_Parameters ()
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:
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MeshAlgo (IMeshTools_MeshAlgoType_DEFAULT),
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Angle(0.5),
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Deflection(0.001),
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AngleInterior(-1.0),
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DeflectionInterior(-1.0),
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MinSize (-1.0),
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InParallel (Standard_False),
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Relative (Standard_False),
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InternalVerticesMode (Standard_True),
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ControlSurfaceDeflection (Standard_True),
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CleanModel (Standard_True),
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AdjustMinSize (Standard_False),
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ForceFaceDeflection (Standard_False),
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AllowQualityDecrease (Standard_False)
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{
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}
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//! Returns factor used to compute default value of MinSize
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//! (minimum mesh edge length) from deflection
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static Standard_Real RelMinSize()
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{
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return 0.1;
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}
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//! 2D Delaunay triangulation algorithm factory to use
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IMeshTools_MeshAlgoType MeshAlgo;
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//! Angular deflection used to tessellate the boundary edges
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Standard_Real Angle;
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//!Linear deflection used to tessellate the boundary edges
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Standard_Real Deflection;
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//! Angular deflection used to tessellate the face interior
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Standard_Real AngleInterior;
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//! Linear deflection used to tessellate the face interior
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Standard_Real DeflectionInterior;
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//! Minimum size parameter limiting size of triangle's edges to prevent
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//! sinking into amplification in case of distorted curves and surfaces.
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Standard_Real MinSize;
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//! Switches on/off multi-thread computation
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Standard_Boolean InParallel;
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//! Switches on/off relative computation of edge tolerance<br>
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//! If true, deflection used for the polygonalisation of each edge will be
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//! <defle> * Size of Edge. The deflection used for the faces will be the
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//! maximum deflection of their edges.
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Standard_Boolean Relative;
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//! Mode to take or not to take internal face vertices into account
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//! in triangulation process
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Standard_Boolean InternalVerticesMode;
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//! Parameter to check the deviation of triangulation and interior of
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//! the face
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Standard_Boolean ControlSurfaceDeflection;
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//! Cleans temporary data model when algorithm is finished.
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Standard_Boolean CleanModel;
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//! Enables/disables local adjustment of min size depending on edge size.
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//! Disabled by default.
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Standard_Boolean AdjustMinSize;
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//! Enables/disables usage of shape tolerances for computing face deflection.
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//! Disabled by default.
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Standard_Boolean ForceFaceDeflection;
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//! Allows/forbids the decrease of the quality of the generated mesh
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//! over the existing one.
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Standard_Boolean AllowQualityDecrease;
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};
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#endif
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