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occt/src/IMeshTools/IMeshTools_Parameters.hxx
oan f2006a6f19 0028089: Mesh - New algorithm for triangulation of 2d polygons
Added custom meshing core algorithm to generate base mesh using Delabella library,
which can be enabled via IMeshTools_Parameters::MeshAlgo option or CSF_MeshAlgo environment variable.

Do not fill cirles filter upon explicit initialization.
Call base postProcessMesh functionality after initialization of circles in BRepMesh_CustomDelaunayBaseMeshAlgo.

Added Vsprintf() wrapper for vsprintf() preserving C locale.
2020-09-27 12:00:07 +03:00

105 lines
3.8 KiB
C++

// Created on: 2016-04-07
// Copyright (c) 2016 OPEN CASCADE SAS
// Created by: Oleg AGASHIN
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _IMeshTools_Parameters_HeaderFile
#define _IMeshTools_Parameters_HeaderFile
#include <IMeshTools_MeshAlgoType.hxx>
#include <Precision.hxx>
//! Structure storing meshing parameters
struct IMeshTools_Parameters {
//! Default constructor
IMeshTools_Parameters ()
:
MeshAlgo (IMeshTools_MeshAlgoType_DEFAULT),
Angle(0.5),
Deflection(0.001),
AngleInterior(-1.0),
DeflectionInterior(-1.0),
MinSize (-1.0),
InParallel (Standard_False),
Relative (Standard_False),
InternalVerticesMode (Standard_True),
ControlSurfaceDeflection (Standard_True),
CleanModel (Standard_True),
AdjustMinSize (Standard_False),
ForceFaceDeflection (Standard_False),
AllowQualityDecrease (Standard_False)
{
}
//! Returns factor used to compute default value of MinSize
//! (minimum mesh edge length) from deflection
static Standard_Real RelMinSize()
{
return 0.1;
}
//! 2D Delaunay triangulation algorithm factory to use
IMeshTools_MeshAlgoType MeshAlgo;
//! Angular deflection used to tessellate the boundary edges
Standard_Real Angle;
//!Linear deflection used to tessellate the boundary edges
Standard_Real Deflection;
//! Angular deflection used to tessellate the face interior
Standard_Real AngleInterior;
//! Linear deflection used to tessellate the face interior
Standard_Real DeflectionInterior;
//! Minimum size parameter limiting size of triangle's edges to prevent
//! sinking into amplification in case of distorted curves and surfaces.
Standard_Real MinSize;
//! Switches on/off multi-thread computation
Standard_Boolean InParallel;
//! Switches on/off relative computation of edge tolerance<br>
//! If true, deflection used for the polygonalisation of each edge will be
//! <defle> * Size of Edge. The deflection used for the faces will be the
//! maximum deflection of their edges.
Standard_Boolean Relative;
//! Mode to take or not to take internal face vertices into account
//! in triangulation process
Standard_Boolean InternalVerticesMode;
//! Parameter to check the deviation of triangulation and interior of
//! the face
Standard_Boolean ControlSurfaceDeflection;
//! Cleans temporary data model when algorithm is finished.
Standard_Boolean CleanModel;
//! Enables/disables local adjustment of min size depending on edge size.
//! Disabled by default.
Standard_Boolean AdjustMinSize;
//! Enables/disables usage of shape tolerances for computing face deflection.
//! Disabled by default.
Standard_Boolean ForceFaceDeflection;
//! Allows/forbids the decrease of the quality of the generated mesh
//! over the existing one.
Standard_Boolean AllowQualityDecrease;
};
#endif