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Added OpenGl_Caps::buffersOpaqueAlpha option allowing to disable writes into alpha component of color buffer and keep it opaque. Added OpenGl_Context::SetColorMaskRGBA() method overriding each color component deliberately. New option is set within WebGL sample.
106 lines
3.7 KiB
C++
Executable File
106 lines
3.7 KiB
C++
Executable File
// Created on: 2013-08-25
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// Created by: Kirill GAVRILOV
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// Copyright (c) 2013-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <OpenGl_Caps.hxx>
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#include <OpenGl_GlCore20.hxx>
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IMPLEMENT_STANDARD_RTTIEXT(OpenGl_Caps,Standard_Transient)
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// =======================================================================
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// function : OpenGl_Caps
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// purpose :
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// =======================================================================
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OpenGl_Caps::OpenGl_Caps()
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: sRGBDisable (Standard_False),
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compressedTexturesDisable (Standard_False),
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vboDisable (Standard_False),
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pntSpritesDisable (Standard_False),
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keepArrayData (Standard_False),
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ffpEnable (Standard_False),
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usePolygonMode (Standard_False),
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#if !defined(GL_ES_VERSION_2_0)
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useSystemBuffer (Standard_False),
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#else
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useSystemBuffer (Standard_True),
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#endif
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swapInterval (1),
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buffersNoSwap (Standard_False),
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buffersOpaqueAlpha(Standard_False),
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contextStereo (Standard_False),
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#ifdef OCCT_DEBUG
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contextDebug (Standard_True),
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contextSyncDebug (Standard_True),
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#else
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contextDebug (Standard_False),
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contextSyncDebug (Standard_False),
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#endif
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contextNoAccel (Standard_False),
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#if !defined(GL_ES_VERSION_2_0)
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contextCompatible (Standard_True),
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#else
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contextCompatible (Standard_False),
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#endif
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contextNoExtensions (Standard_False),
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contextMajorVersionUpper (-1),
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contextMinorVersionUpper (-1),
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isTopDownTextureUV(Standard_False),
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glslWarnings (Standard_False),
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suppressExtraMsg (Standard_True),
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glslDumpLevel (OpenGl_ShaderProgramDumpLevel_Off)
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{
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//
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}
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// =======================================================================
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// function : operator=
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// purpose :
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// =======================================================================
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OpenGl_Caps& OpenGl_Caps::operator= (const OpenGl_Caps& theCopy)
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{
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sRGBDisable = theCopy.sRGBDisable;
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compressedTexturesDisable = theCopy.compressedTexturesDisable;
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vboDisable = theCopy.vboDisable;
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pntSpritesDisable = theCopy.pntSpritesDisable;
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keepArrayData = theCopy.keepArrayData;
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ffpEnable = theCopy.ffpEnable;
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useSystemBuffer = theCopy.useSystemBuffer;
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swapInterval = theCopy.swapInterval;
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buffersNoSwap = theCopy.buffersNoSwap;
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buffersOpaqueAlpha= theCopy.buffersOpaqueAlpha;
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contextStereo = theCopy.contextStereo;
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contextDebug = theCopy.contextDebug;
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contextSyncDebug = theCopy.contextSyncDebug;
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contextNoAccel = theCopy.contextNoAccel;
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contextCompatible = theCopy.contextCompatible;
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contextNoExtensions = theCopy.contextNoExtensions;
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contextMajorVersionUpper = theCopy.contextMajorVersionUpper;
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contextMinorVersionUpper = theCopy.contextMinorVersionUpper;
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isTopDownTextureUV = theCopy.isTopDownTextureUV;
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glslWarnings = theCopy.glslWarnings;
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suppressExtraMsg = theCopy.suppressExtraMsg;
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glslDumpLevel = theCopy.glslDumpLevel;
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return *this;
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}
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// =======================================================================
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// function : ~OpenGl_Caps
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// purpose :
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// =======================================================================
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OpenGl_Caps::~OpenGl_Caps()
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{
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//
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}
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