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occt/src/Graphic3d/Graphic3d_TextureRoot.cxx
ski 9775fa6110 0026937: Eliminate NO_CXX_EXCEPTION macro support
Macro NO_CXX_EXCEPTION was removed from code.
Method Raise() was replaced by explicit throw statement.
Method Standard_Failure::Caught() was replaced by normal C++mechanism of exception transfer.
Method Standard_Failure::Caught() is deprecated now.
Eliminated empty constructors.
Updated samples.
Eliminate empty method ChangeValue from NCollection_Map class.
Removed not operable methods from NCollection classes.
2017-02-02 16:35:54 +03:00

175 lines
5.5 KiB
C++

// Created on: 1997-07-28
// Created by: Pierre CHALAMET
// Copyright (c) 1997-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <Graphic3d_TextureRoot.hxx>
#include <Graphic3d_GraphicDriver.hxx>
#include <Graphic3d_TextureParams.hxx>
#include <Image_AlienPixMap.hxx>
#include <OSD_Directory.hxx>
#include <OSD_Environment.hxx>
#include <OSD_File.hxx>
#include <OSD_Protection.hxx>
#include <Standard_Atomic.hxx>
IMPLEMENT_STANDARD_RTTIEXT(Graphic3d_TextureRoot, Standard_Transient)
namespace
{
static volatile Standard_Integer THE_TEXTURE_COUNTER = 0;
}
// =======================================================================
// function : TexturesFolder
// purpose :
// =======================================================================
TCollection_AsciiString Graphic3d_TextureRoot::TexturesFolder()
{
static Standard_Boolean IsDefined = Standard_False;
static TCollection_AsciiString VarName;
if (!IsDefined)
{
IsDefined = Standard_True;
OSD_Environment aTexDirEnv ("CSF_MDTVTexturesDirectory");
VarName = aTexDirEnv.Value();
if (VarName.IsEmpty())
{
OSD_Environment aCasRootEnv ("CASROOT");
VarName = aCasRootEnv.Value();
if (!VarName.IsEmpty())
{
VarName += "/src/Textures";
}
}
if (VarName.IsEmpty())
{
#ifdef OCCT_DEBUG
std::cerr << "Both environment variables CSF_MDTVTexturesDirectory and CASROOT are undefined!\n"
<< "At least one should be defined to use standard Textures.\n";
#endif
throw Standard_Failure("CSF_MDTVTexturesDirectory and CASROOT are undefined");
}
const OSD_Path aDirPath (VarName);
OSD_Directory aDir (aDirPath);
const TCollection_AsciiString aTexture = VarName + "/2d_MatraDatavision.rgb";
OSD_File aTextureFile (aTexture);
if (!aDir.Exists() || !aTextureFile.Exists())
{
#ifdef OCCT_DEBUG
std::cerr << " CSF_MDTVTexturesDirectory or CASROOT not correctly setted\n";
std::cerr << " not all files are found in : "<< VarName.ToCString() << std::endl;
#endif
throw Standard_Failure("CSF_MDTVTexturesDirectory or CASROOT not correctly setted");
}
}
return VarName;
}
// =======================================================================
// function : Graphic3d_TextureRoot
// purpose :
// =======================================================================
Graphic3d_TextureRoot::Graphic3d_TextureRoot (const TCollection_AsciiString& theFileName,
const Graphic3d_TypeOfTexture theType)
: myParams (new Graphic3d_TextureParams()),
myPath (theFileName),
myRevision (0),
myType (theType)
{
generateId();
}
// =======================================================================
// function : Graphic3d_TextureRoot
// purpose :
// =======================================================================
Graphic3d_TextureRoot::Graphic3d_TextureRoot (const Handle(Image_PixMap)& thePixMap,
const Graphic3d_TypeOfTexture theType)
: myParams (new Graphic3d_TextureParams()),
myPixMap (thePixMap),
myRevision (0),
myType (theType)
{
generateId();
}
// =======================================================================
// function : ~Graphic3d_TextureRoot
// purpose :
// =======================================================================
Graphic3d_TextureRoot::~Graphic3d_TextureRoot()
{
//
}
// =======================================================================
// function : generateId
// purpose :
// =======================================================================
void Graphic3d_TextureRoot::generateId()
{
myTexId = TCollection_AsciiString ("Graphic3d_TextureRoot_")
+ TCollection_AsciiString (Standard_Atomic_Increment (&THE_TEXTURE_COUNTER));
}
// =======================================================================
// function : GetImage
// purpose :
// =======================================================================
Handle(Image_PixMap) Graphic3d_TextureRoot::GetImage() const
{
// Case 1: texture source is specified as pixmap
if (!myPixMap.IsNull())
{
return myPixMap;
}
// Case 2: texture source is specified as path
TCollection_AsciiString aFilePath;
myPath.SystemName (aFilePath);
if (aFilePath.IsEmpty())
{
return Handle(Image_PixMap)();
}
Handle(Image_AlienPixMap) anImage = new Image_AlienPixMap();
if (!anImage->Load (aFilePath))
{
return Handle(Image_PixMap)();
}
return anImage;
}
// =======================================================================
// function : IsDone
// purpose :
// =======================================================================
Standard_Boolean Graphic3d_TextureRoot::IsDone() const
{
// Case 1: texture source is specified as pixmap
if (!myPixMap.IsNull())
{
return !myPixMap->IsEmpty();
}
// Case 2: texture source is specified as path
OSD_File aTextureFile (myPath);
return aTextureFile.Exists();
}