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54 lines
2.0 KiB
C++
54 lines
2.0 KiB
C++
// Created on: 1997-07-28
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// Created by: Pierre CHALAMET
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// Copyright (c) 1997-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <Graphic3d_Texture1Dmanual.hxx>
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#include <Graphic3d_TypeOfTextureMode.hxx>
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#include <Standard_Type.hxx>
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#include <TCollection_AsciiString.hxx>
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IMPLEMENT_STANDARD_RTTIEXT(Graphic3d_Texture1Dmanual,Graphic3d_Texture1D)
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// =======================================================================
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// function : Graphic3d_Texture1Dmanual
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// purpose :
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// =======================================================================
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Graphic3d_Texture1Dmanual::Graphic3d_Texture1Dmanual (const TCollection_AsciiString& theFileName)
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: Graphic3d_Texture1D (theFileName, Graphic3d_TOT_1D)
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{
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//
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}
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// =======================================================================
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// function : Graphic3d_Texture1Dmanual
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// purpose :
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// =======================================================================
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Graphic3d_Texture1Dmanual::Graphic3d_Texture1Dmanual (const Graphic3d_NameOfTexture1D theNOT)
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: Graphic3d_Texture1D (theNOT, Graphic3d_TOT_1D)
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{
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//
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}
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// =======================================================================
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// function : Graphic3d_Texture1Dmanual
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// purpose :
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// =======================================================================
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Graphic3d_Texture1Dmanual::Graphic3d_Texture1Dmanual (const Handle(Image_PixMap)& thePixMap)
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: Graphic3d_Texture1D (thePixMap, Graphic3d_TOT_1D)
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{
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//
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}
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