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occt/src/Graphic3d/Graphic3d_CStructure.cxx
kgv 2831708b17 0026885: Visualization - drop redundant aspects from structure level
Graphic3d_CStructure and OpenGl_Structure do not store structure aspects anymore.
Graphic3d_Structure, Prs3d_Presentation - structure aspect methods have been removed.

AIS_InteractiveObject::SetAspect() - globalChange argument has been removed.

Undocumented test methods V3d::DrawSphere(), ::SetPlane(), ::PickGrid() have been removed.
2016-06-23 18:14:58 +03:00

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C++

// Copyright (c) 1995-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <Graphic3d_CStructure.hxx>
#include "Graphic3d_Structure.pxx"
#include <Graphic3d_StructureManager.hxx>
#include <Graphic3d_TransModeFlags.hxx>
#include <Graphic3d_GraphicDriver.hxx>
IMPLEMENT_STANDARD_RTTIEXT(Graphic3d_CStructure,Standard_Transient)
//=============================================================================
//function : Graphic3d_CStructure
//purpose :
//=============================================================================
Graphic3d_CStructure::Graphic3d_CStructure (const Handle(Graphic3d_StructureManager)& theManager)
: myZLayer (Graphic3d_ZLayerId_Default),
Priority (Structure_MAX_PRIORITY / 2),
PreviousPriority (Structure_MAX_PRIORITY / 2),
ContainsFacet (0),
IsInfinite (0),
stick (0),
highlight (0),
visible (1),
HLRValidation (0),
IsForHighlight (Standard_False),
IsMutable (Standard_False),
Is2dText (Standard_False),
myGraphicDriver (theManager->GraphicDriver())
{
Id = myGraphicDriver->NewIdentification();
}