1
0
mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-16 10:08:36 +03:00
occt/src/TopOpeBRepBuild/TopOpeBRepBuild_ShellFaceClassifier.cxx
abv 1d0a9d4d46 0023664: Eliminate linker warnings on import of local symbol
Standard_IMPORT removed or replaced by 'export' where it applies to a symbol defined in the same toolkit
2013-02-01 15:42:05 +04:00

229 lines
7.1 KiB
C++
Executable File

// Created on: 1993-06-17
// Created by: Jean Yves LEBEY
// Copyright (c) 1993-1999 Matra Datavision
// Copyright (c) 1999-2012 OPEN CASCADE SAS
//
// The content of this file is subject to the Open CASCADE Technology Public
// License Version 6.5 (the "License"). You may not use the content of this file
// except in compliance with the License. Please obtain a copy of the License
// at http://www.opencascade.org and read it completely before using this file.
//
// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
//
// The Original Code and all software distributed under the License is
// distributed on an "AS IS" basis, without warranty of any kind, and the
// Initial Developer hereby disclaims all such warranties, including without
// limitation, any warranties of merchantability, fitness for a particular
// purpose or non-infringement. Please see the License for the specific terms
// and conditions governing the rights and limitations under the License.
#include <TopOpeBRepBuild_ShellFaceClassifier.ixx>
#include <Precision.hxx>
#include <TopoDS.hxx>
#include <TopoDS_Vertex.hxx>
#include <TopoDS_Face.hxx>
#include <TopoDS_Shell.hxx>
#include <TopExp_Explorer.hxx>
#include <BRep_Tool.hxx>
#include <Standard_ProgramError.hxx>
#include <BRepAdaptor_Surface.hxx>
#ifdef DEB
extern Standard_Boolean TopOpeBRepBuild_GettraceCHK();
#endif
//=======================================================================
//function : TopOpeBRepBuild_ShellFaceClassifier
//purpose :
//=======================================================================
TopOpeBRepBuild_ShellFaceClassifier::TopOpeBRepBuild_ShellFaceClassifier
(const TopOpeBRepBuild_BlockBuilder& BB) :
TopOpeBRepBuild_CompositeClassifier(BB)
{
}
//=======================================================================
//function : Clear
//purpose :
//=======================================================================
void TopOpeBRepBuild_ShellFaceClassifier::Clear()
{
mySolidClassifier.Clear();
myFaceShellMap.Clear();
}
//=======================================================================
//function : CompareShapes
//purpose :
//=======================================================================
TopAbs_State TopOpeBRepBuild_ShellFaceClassifier::CompareShapes
(const TopoDS_Shape& B1, const TopoDS_Shape& B2)
{
#ifdef DEB
// const TopAbs_ShapeEnum t1 = B1.ShapeType();
// const TopAbs_ShapeEnum t2 = B2.ShapeType();
#endif
ResetShape(B1);
myShell = TopoDS::Shell(B2);
mySolidClassifier.LoadShell(myShell);
// myShell.Free(Standard_True);
TopAbs_State state = State();
return state;
}
//=======================================================================
//function : CompareElementToShape
//purpose :
//=======================================================================
TopAbs_State TopOpeBRepBuild_ShellFaceClassifier::CompareElementToShape
(const TopoDS_Shape& F, const TopoDS_Shape& SHE)
{
#ifdef DEB
// const TopAbs_ShapeEnum t1 = F.ShapeType();
// const TopAbs_ShapeEnum t2 = SHE.ShapeType();
#endif
ResetElement(F);
myShell = TopoDS::Shell(SHE);
mySolidClassifier.LoadShell(myShell);
// myShell.Free(Standard_True);
TopAbs_State state = State();
return state;
}
//=======================================================================
//function : ResetShape
//purpose :
//=======================================================================
void TopOpeBRepBuild_ShellFaceClassifier::ResetShape(const TopoDS_Shape& SHE)
{
#ifdef DEB
// const TopAbs_ShapeEnum t1 = SHE.ShapeType();
#endif
TopExp_Explorer ex(SHE,TopAbs_FACE);
const TopoDS_Face& F = TopoDS::Face(ex.Current());
ResetElement(F);
}
//=======================================================================
//function : ResetElement
//purpose :
//=======================================================================
void TopOpeBRepBuild_ShellFaceClassifier::ResetElement(const TopoDS_Shape& F)
{
const TopAbs_ShapeEnum t = F.ShapeType();
// initialize myPoint3d with first vertex of face <E>
myFirstCompare = Standard_True;
TopExp_Explorer ex(F,TopAbs_VERTEX);
if ( ex.More() ) {
const TopoDS_Vertex& V = TopoDS::Vertex(ex.Current());
myPoint3d = BRep_Tool::Pnt(V);
}
else {
if(t == TopAbs_FACE) {
BRepAdaptor_Surface BAS(TopoDS::Face(F));
myPoint3d = BAS.Value(.5*(BAS.FirstUParameter()+BAS.LastUParameter()),
.5*(BAS.FirstVParameter()+BAS.LastVParameter()));
}
else {
myPoint3d.SetCoord(0.,0.,0.);
}
}
}
//=======================================================================
//function : CompareElement
//purpose :
//=======================================================================
Standard_Boolean TopOpeBRepBuild_ShellFaceClassifier::CompareElement(const TopoDS_Shape& F)
{
#ifdef DEB
// const TopAbs_ShapeEnum t = F.ShapeType();
#endif
Standard_Boolean bRet = Standard_True;
//
if (myFirstCompare) {
Standard_Boolean found = myFaceShellMap.IsBound(F);
if ( !found ) {
// la face F est la premiere d'un bloc de faces
// la face F d'un bloc de faces (F est supposee n'appartenir qu'a
// un seul shell) n'a pas encore ete rencontree <=> le bloc de faces
// dont F fait partie n'a pas encore ete shellise
// on cree un shell et on l'attache a F
myBuilder.MakeShell(myShell);
myBuilder.Add(myShell,F);
myFaceShellMap.Bind(F,myShell);
}
else {
// la face F est la premiere d'un bloc de faces
// on recupere le shell correspondant au bloc de faces (shellise)
// dont F fait partie.
TopoDS_Shape sbid = myFaceShellMap.Find(F);
myShell = TopoDS::Shell(sbid);
bRet = !bRet;
}
myFirstCompare = Standard_False;
}
else {
// F n'est pas la premiere face d'un bloc.
// myShell est necessairement defini et represente le bloc de faces
// dont F fait partie
myBuilder.Add(myShell,F);
}
return bRet;
}
#ifdef DEB
#include <BRepTools.hxx>
#include <BRep_Builder.hxx>
#include <TCollection_AsciiString.hxx>
static Standard_Integer STATIC_ishell = 0;
#endif
//=======================================================================
//function : State
//purpose :
//=======================================================================
TopAbs_State TopOpeBRepBuild_ShellFaceClassifier::State()
{
TopAbs_State state;
Standard_Real tol3d = Precision::Confusion();
#ifdef DEB
if (TopOpeBRepBuild_GettraceCHK()) {
STATIC_ishell++;
TCollection_AsciiString home("/home/wb/mdl/gti/prod/TTOPOPE/src/test/data/");
TCollection_AsciiString sname("shell_"); sname = home + sname + STATIC_ishell;
TCollection_AsciiString vname("vertex_"); vname = home + vname + STATIC_ishell;
BRep_Builder B;TopoDS_Vertex V;B.MakeVertex(V,myPoint3d,tol3d);
cout<<"TopOpeBRepBuild_ShellFaceClassifier : write shell "<<sname;
cout<<" vertex "<<vname<<endl;
BRepTools::Write(myShell,sname.ToCString());
BRepTools::Write(V,vname.ToCString());
}
#endif
mySolidClassifier.Classify(myShell,myPoint3d,tol3d);
state = mySolidClassifier.State();
return state;
}