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occt/src/Prs3d/Prs3d_RadiusAspect.cxx
omy 302f96fb0d 0023947: Eliminate trivial compiler warnings in MSVC++ with warning level 4
Fix first subset of warnings (about 100)
- while(1) and similar constructs replaced by for(;;)
- some uninitialized variables corrected
Got rid of Warning C4189: local variable is initialised but not referenced
Corrected mistakes after getting rid of C4189 compiler warning
Corrected some mistakes that led to compiling errors
Fixed test case because of improvement message - removed unnecessary TODO.
Small fix: tabs have been replaced with whitespaces.
Added TODO for Windows platform
removed last TODO
Corrected mistakes, returned some #ifdef DEB code, fixed test case .
Restoring a few places which have been modified too much
Small grammar fix
Deleted unnecessary puts in bugs/end
2013-07-12 12:37:38 +04:00

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1.2 KiB
C++
Executable File

// Copyright (c) 1995-1999 Matra Datavision
// Copyright (c) 1999-2012 OPEN CASCADE SAS
//
// The content of this file is subject to the Open CASCADE Technology Public
// License Version 6.5 (the "License"). You may not use the content of this file
// except in compliance with the License. Please obtain a copy of the License
// at http://www.opencascade.org and read it completely before using this file.
//
// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
//
// The Original Code and all software distributed under the License is
// distributed on an "AS IS" basis, without warranty of any kind, and the
// Initial Developer hereby disclaims all such warranties, including without
// limitation, any warranties of merchantability, fitness for a particular
// purpose or non-infringement. Please see the License for the specific terms
// and conditions governing the rights and limitations under the License.
#include <Prs3d_RadiusAspect.ixx>
Prs3d_RadiusAspect::Prs3d_RadiusAspect(const Quantity_NameOfColor /*aColor*/,
const Aspect_TypeOfLine aType,
const Standard_Real aWidth) {
}