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143 lines
4.0 KiB
C++
Executable File
143 lines
4.0 KiB
C++
Executable File
// Created on: 1993-07-26
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// Created by: Remi LEQUETTE
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// Copyright (c) 1993-1999 Matra Datavision
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// Copyright (c) 1999-2012 OPEN CASCADE SAS
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//
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// The content of this file is subject to the Open CASCADE Technology Public
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// License Version 6.5 (the "License"). You may not use the content of this file
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// except in compliance with the License. Please obtain a copy of the License
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// at http://www.opencascade.org and read it completely before using this file.
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//
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// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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//
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// The Original Code and all software distributed under the License is
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// distributed on an "AS IS" basis, without warranty of any kind, and the
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// Initial Developer hereby disclaims all such warranties, including without
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// limitation, any warranties of merchantability, fitness for a particular
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// purpose or non-infringement. Please see the License for the specific terms
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// and conditions governing the rights and limitations under the License.
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#include <PBRep_TFace1.ixx>
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//=======================================================================
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//function : PBRep_TFace1
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//purpose :
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//=======================================================================
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PBRep_TFace1::PBRep_TFace1() :
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myNaturalRestriction(Standard_False)
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{
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}
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//=======================================================================
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//function : Surface
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//purpose :
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//=======================================================================
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Handle(PGeom_Surface) PBRep_TFace1::Surface() const
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{
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return mySurface;
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}
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//=======================================================================
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//function : Triangulation
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//purpose :
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//=======================================================================
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Handle(PPoly_Triangulation) PBRep_TFace1::Triangulation() const
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{
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return myTriangulation;
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}
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//=======================================================================
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//function : Location
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//purpose :
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//=======================================================================
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PTopLoc_Location PBRep_TFace1::Location() const
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{
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return myLocation;
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}
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//=======================================================================
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//function : Tolerance
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//purpose :
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//=======================================================================
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Standard_Real PBRep_TFace1::Tolerance() const
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{
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return myTolerance;
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}
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//=======================================================================
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//function : Surface
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//purpose :
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//=======================================================================
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void PBRep_TFace1::Surface(const Handle(PGeom_Surface)& S)
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{
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mySurface = S;
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}
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//=======================================================================
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//function : Triangulation
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//purpose :
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//=======================================================================
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void PBRep_TFace1::Triangulation(const Handle(PPoly_Triangulation)& T)
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{
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myTriangulation = T;
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}
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//=======================================================================
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//function : Location
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//purpose :
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//=======================================================================
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void PBRep_TFace1::Location(const PTopLoc_Location& L)
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{
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myLocation = L;
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}
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//=======================================================================
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//function : Tolerance
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//purpose :
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//=======================================================================
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void PBRep_TFace1::Tolerance(const Standard_Real T)
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{
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myTolerance = T;
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}
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//=======================================================================
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//function : NaturalRestriction
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//purpose :
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//=======================================================================
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Standard_Boolean PBRep_TFace1::NaturalRestriction()const
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{
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return myNaturalRestriction;
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}
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//=======================================================================
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//function : NaturalRestriction
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//purpose :
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//=======================================================================
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void PBRep_TFace1::NaturalRestriction(const Standard_Boolean N)
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{
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myNaturalRestriction = N;
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}
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