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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-21 10:13:43 +03:00
occt/src/NCollection/NCollection_Sequence.hxx
kgv a174a3c54f 0023457: Slow text rendering
Added class Font_FTFont wrapper over FreeType face

Unify collections methods NCollection_Array1, NCollection_Sequence, NCollection_Vector:
declare Upper, Lower, First, Last, ChangeFirst, ChangeLast methods for all these collections.

Added method NCollection_DataMap::Find() with check key is bound + retrieve value within single call interface.

OpenGl_Context::ReleaseResource() method now supports lazy release of shared resources.

Added class OpenGl_Font which implements textured fonts support.
Added class OpenGl_TextFormatter for text formatting using OpenGl_Font.

OpenGl_Text was redesigned to use OpenGl_FontFormatter.

OpenGl_FontMgr class was removed.
All methods related to text rendered removed from OpenGl_Display class.

OpenGl_Trihedron and OpenGl_GraduatedTrihedron classes were redesigned
to use OpenGl_Text.

OpenGl_PrinterContext instance was moved to OpenGl_GraphicDriver fields
(eliminated usage of global instance).

Added test cases into 3rdparty/fonts grid to check different font styles
and perform FPS tests (no automated results - requires manual analysis
or snapshots comparisons).

Removed unused CSF_FTGL dependency.
OpenGl_Text::setupMatrix - do not apply floor for myWinZ
2013-02-08 15:05:16 +04:00

356 lines
11 KiB
C++
Executable File

// Created on: 2002-03-28
// Created by: Alexander GRIGORIEV
// Copyright (c) 2002-2012 OPEN CASCADE SAS
//
// The content of this file is subject to the Open CASCADE Technology Public
// License Version 6.5 (the "License"). You may not use the content of this file
// except in compliance with the License. Please obtain a copy of the License
// at http://www.opencascade.org and read it completely before using this file.
//
// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
//
// The Original Code and all software distributed under the License is
// distributed on an "AS IS" basis, without warranty of any kind, and the
// Initial Developer hereby disclaims all such warranties, including without
// limitation, any warranties of merchantability, fitness for a particular
// purpose or non-infringement. Please see the License for the specific terms
// and conditions governing the rights and limitations under the License.
#ifndef NCollection_Sequence_HeaderFile
#define NCollection_Sequence_HeaderFile
#include <NCollection_BaseCollection.hxx>
#include <NCollection_BaseSequence.hxx>
#ifndef No_Exception
#include <Standard_OutOfRange.hxx>
#include <Standard_NoSuchObject.hxx>
#endif
/**
* Purpose: Definition of a sequence of elements indexed by
* an Integer in range of 1..n
*/
template <class TheItemType> class NCollection_Sequence
: public NCollection_BaseCollection<TheItemType>,
public NCollection_BaseSequence
{
public:
//! Class defining sequence node - for internal use by Sequence
class Node : public NCollection_SeqNode
{
public:
//! Constructor
Node (const TheItemType& theItem) :
NCollection_SeqNode ()
{ myValue = theItem; }
//! Constant value access
const TheItemType& Value () const { return myValue; }
//! Variable value access
TheItemType& ChangeValue () { return myValue; }
//! Memory allocation
DEFINE_STANDARD_ALLOC
DEFINE_NCOLLECTION_ALLOC
private:
TheItemType myValue;
}; // End of nested class Node
public:
//! Implementation of the Iterator interface.
class Iterator : public NCollection_BaseCollection<TheItemType>::Iterator,
public NCollection_BaseSequence::Iterator
{
public:
//! Empty constructor - for later Init
Iterator (void) {}
//! Constructor with initialisation
Iterator (const NCollection_Sequence& theSeq,
const Standard_Boolean isStart = Standard_True)
: NCollection_BaseSequence::Iterator (theSeq, isStart) {}
//! Assignment
Iterator& operator= (const Iterator& theIt)
{
NCollection_BaseSequence::Iterator& me = * this;
me.operator= (theIt);
return * this;
}
//! Check end
virtual Standard_Boolean More (void) const
{ return (myCurrent!=NULL); }
//! Make step
virtual void Next (void)
{ if (myCurrent) myCurrent = (NCollection_SeqNode *) myCurrent->Next(); }
//! Constant value access
virtual const TheItemType& Value (void) const
{ return ((const Node *)myCurrent)->Value(); }
//! Variable value access
virtual TheItemType& ChangeValue (void) const
{ return ((Node *)myCurrent)->ChangeValue(); }
}; // End of nested class Iterator
public:
// ---------- PUBLIC METHODS ------------
//! Constructor
NCollection_Sequence(const Handle(NCollection_BaseAllocator)& theAllocator=0L)
: NCollection_BaseCollection<TheItemType>(theAllocator),
NCollection_BaseSequence() {}
//! Copy constructor
NCollection_Sequence (const NCollection_Sequence& theOther) :
NCollection_BaseCollection<TheItemType>(theOther.myAllocator),
NCollection_BaseSequence()
{ *this = theOther; }
//! Number of items
virtual Standard_Integer Size (void) const
{ return mySize; }
//! Number of items
Standard_Integer Length (void) const
{ return mySize; }
//! Method for consistency with other collections.
//! @return Lower bound (inclusive) for iteration.
Standard_Integer Lower() const
{
return 1;
}
//! Method for consistency with other collections.
//! @return Upper bound (inclusive) for iteration.
Standard_Integer Upper() const
{
return mySize;
}
//! Empty query
Standard_Boolean IsEmpty (void) const
{ return (mySize==0); }
//! Reverse sequence
void Reverse (void)
{ PReverse(); }
//! Exchange two members
void Exchange (const Standard_Integer I,
const Standard_Integer J )
{ PExchange(I, J); }
//! Static deleter to be passed to BaseSequence
static void delNode (NCollection_SeqNode * theNode,
Handle(NCollection_BaseAllocator)& theAl)
{
((Node *) theNode)->~Node();
theAl->Free(theNode);
}
//! Clear the items out, take a new allocator if non null
void Clear (const Handle(NCollection_BaseAllocator)& theAllocator=0L)
{
ClearSeq (delNode, this->myAllocator);
if (!theAllocator.IsNull())
this->myAllocator = theAllocator;
}
//! Replace this sequence by the items of theOther
NCollection_Sequence& operator= (const NCollection_Sequence& theOther)
{
if (this == &theOther)
return *this;
Clear (theOther.myAllocator);
Node * pCur = (Node *) theOther.myFirstItem;
while (pCur) {
Node* pNew = new (this->myAllocator) Node (pCur->Value());
PAppend (pNew);
pCur = (Node *) pCur->Next();
}
return * this;
}
//! Replace this sequence by the items of theOther collection
virtual void Assign (const NCollection_BaseCollection<TheItemType>& theOther)
{
if (this == &theOther)
return;
Clear ();
TYPENAME NCollection_BaseCollection<TheItemType>::Iterator& anIter =
theOther.CreateIterator();
for (; anIter.More(); anIter.Next())
Append(anIter.Value());
}
//! Remove one item
void Remove (Iterator& thePosition)
{ RemoveSeq (thePosition, delNode, this->myAllocator); }
//! Remove one item
void Remove (const Standard_Integer theIndex)
{ RemoveSeq (theIndex, delNode, this->myAllocator); }
//! Remove range of items
void Remove (const Standard_Integer theFromIndex,
const Standard_Integer theToIndex)
{ RemoveSeq (theFromIndex, theToIndex, delNode, this->myAllocator); }
//! Append one item
void Append (const TheItemType& theItem)
{ PAppend (new (this->myAllocator) Node (theItem)); }
//! Append another sequence (making it empty)
void Append (NCollection_Sequence& theSeq)
{
if (myFirstItem == theSeq.myFirstItem) Assign (theSeq);
PAppend (theSeq);
}
//! Prepend one item
void Prepend (const TheItemType& theItem)
{ PPrepend (new (this->myAllocator) Node (theItem)); }
//! Prepend another sequence (making it empty)
void Prepend (NCollection_Sequence& theSeq)
{
if (myFirstItem == theSeq.myFirstItem) Assign (theSeq);
PPrepend (theSeq);
}
//! InsertBefore theIndex theItem
void InsertBefore (const Standard_Integer theIndex,
const TheItemType& theItem)
{ InsertAfter (theIndex-1, theItem); }
//! InsertBefore theIndex another sequence
void InsertBefore (const Standard_Integer theIndex,
NCollection_Sequence& theSeq)
{ InsertAfter (theIndex-1, theSeq); }
//! InsertAfter the position of iterator
void InsertAfter (Iterator& thePosition,
const TheItemType& theItem)
{ PInsertAfter (thePosition, new (this->myAllocator) Node (theItem)); }
//! InsertAfter theIndex theItem
void InsertAfter (const Standard_Integer theIndex,
NCollection_Sequence& theSeq)
{ PInsertAfter (theIndex, theSeq); }
//! InsertAfter theIndex another sequence
void InsertAfter (const Standard_Integer theIndex,
const TheItemType& theItem)
{
#if !defined No_Exception && !defined No_Standard_OutOfRange
if (theIndex < 0 || theIndex > mySize)
Standard_OutOfRange::Raise ("NCollection_Sequence::InsertAfter");
#endif
PInsertAfter (theIndex, new (this->myAllocator) Node (theItem));
}
//! Split in two sequences
void Split (const Standard_Integer theIndex, NCollection_Sequence& theSeq)
{
theSeq.Clear (this->myAllocator);
PSplit (theIndex, theSeq);
}
//! First item access
const TheItemType& First () const
{
#if !defined No_Exception && !defined No_Standard_NoSuchObject
if (mySize == 0)
Standard_NoSuchObject::Raise ("NCollection_Sequence::First");
#endif
return ((const Node *) myFirstItem) -> Value();
}
//! First item access
TheItemType& ChangeFirst()
{
#if !defined No_Exception && !defined No_Standard_NoSuchObject
if (mySize == 0)
Standard_NoSuchObject::Raise ("NCollection_Sequence::ChangeFirst");
#endif
return ((Node* )myFirstItem)->ChangeValue();
}
//! Last item access
const TheItemType& Last () const
{
#if !defined No_Exception && !defined No_Standard_NoSuchObject
if (mySize == 0)
Standard_NoSuchObject::Raise ("NCollection_Sequence::Last");
#endif
return ((const Node *) myLastItem) -> Value();
}
//! Last item access
TheItemType& ChangeLast()
{
#if !defined No_Exception && !defined No_Standard_NoSuchObject
if (mySize == 0)
Standard_NoSuchObject::Raise ("NCollection_Sequence::ChangeLast");
#endif
return ((Node* )myLastItem)->ChangeValue();
}
//! Constant item access by theIndex
const TheItemType& Value (const Standard_Integer theIndex) const
{
#if !defined No_Exception && !defined No_Standard_OutOfRange
if (theIndex <= 0 || theIndex > mySize)
Standard_OutOfRange::Raise ("NCollection_Sequence::Value");
#endif
NCollection_Sequence * const aLocalTHIS = (NCollection_Sequence *) this;
aLocalTHIS -> myCurrentItem = Find (theIndex);
aLocalTHIS -> myCurrentIndex = theIndex;
return ((const Node *) myCurrentItem) -> Value();
}
//! Constant operator()
const TheItemType& operator() (const Standard_Integer theIndex) const
{ return Value(theIndex); }
//! Variable item access by theIndex
TheItemType& ChangeValue (const Standard_Integer theIndex)
{
#if !defined No_Exception && !defined No_Standard_OutOfRange
if (theIndex <= 0 || theIndex > mySize)
Standard_OutOfRange::Raise ("NCollection_Sequence::ChangeValue");
#endif
myCurrentItem = Find (theIndex);
myCurrentIndex = theIndex;
return ((Node *) myCurrentItem) -> ChangeValue();
}
//! Variable operator()
TheItemType& operator() (const Standard_Integer theIndex)
{ return ChangeValue(theIndex); }
//! Set item value by theIndex
void SetValue (const Standard_Integer theIndex,
const TheItemType& theItem)
{ ChangeValue (theIndex) = theItem; }
// ******** Destructor - clears the Sequence
~NCollection_Sequence (void)
{ Clear(); }
private:
// ----------- PRIVATE METHODS -----------
//! Creates Iterator for use on BaseCollection
virtual TYPENAME NCollection_BaseCollection<TheItemType>::Iterator&
CreateIterator(void) const
{ return *(new (this->IterAllocator()) Iterator(*this)); }
// ---------- FRIEND CLASSES ------------
friend class Iterator;
};
#endif