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occt/src/Prs3d/Prs3d_PresentationShadow.hxx
kgv 679ecdeeac 0024637: Visualization - clean up implementation of rendering in immediate mode
Remove unused flag "DoubleBuf".
Remove Visual3d_TransientManager "class" (functionality moved to PrsMgr_PresentationManager).
Remove unused "Add" immediate mode.

V3d_View class - remove methods ::TransientManagerBeginDraw(), ::TransientManagerClearDraw(), ::TransientManagerBeginAddDraw().
Add method ::RedrawImmediate() to redraw only immediate presentations.

OpenGl_GraphicDriver - add methods ::DisplayImmediateStructure(), ::EraseImmediateStructure(), ::RedrawImmediate().
OpenGl_View - manage list of immediate structures.
OpenGl_Workspace - automate rendering workflow of immediate + persistent layers.

Merge PrsMgr_PresentationManager3d class into PrsMgr_PresentationManager.
Mark PrsMgr_PresentationManager3d as alias to PrsMgr_PresentationManager to simplify porting.

Prs3d_Presentation - remove unused field myStruct.
Prs3d_PresentationShadow - shadow link to existing presentation with custom attributes.
Graphic3d_Structure::Highlight() - do not register undisplayed structure in structure manager.

AIS_InteractiveContext, AIS_LocalContext add flag to prevent view update into methods
::MoveTo(), ::HilightNextDetected(), ::HilightPreviousDetected()
to allow update of customized immediate structures before redraw but after ::MoveTo().

Remove unused method AIS_InteractiveContext::Drag().

StdSelect_ViewerSelector3d do not user immediate mode in methods
::DisplayAreas(), ::ClearAreas(), ::ClearSensitive(), ::DisplaySensitive(),

GridEcho - update value in StdSelect_ViewerSelector3d::Pick() instead of V3d_View::Compute().
Do not use global variable for GridEcho vertex.
Redraw immediate mode not within GridEcho but at AIS_InteractiveContext, AIS_LocalContext layer.

V3d_View::ToPixMap() - disable autoupdate during FitAll.
Avoid Redraw() into FBO without ImmediateModeDrawToFront flag.

PrsMgr_PresentationManager stores list of temporary immediate presentations,
automatically cleared within BeginImmediateMode() call.
Methods with ambiguous names have been renamed
(new names now consistent with pre-existed method names in AIS_LocalContext class):
- BeginDraw -> BeginImmediateDraw
- EndDraw -> EndImmediateDraw
Remove now useless Remove() method (and ImmediateRemove() in AIS).

Visual3d_View now stores map of displayed immediate presentations.

ViewerTest_EventManager - eliminate double redraw in selection methods.

Fix warning
2014-03-20 13:54:55 +04:00

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1.4 KiB
C++

// Created on: 2014-03-12
// Created by: Kirill GAVRILOV
// Copyright (c) 2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _Prs3d_PresentationShadow_HeaderFile
#define _Prs3d_PresentationShadow_HeaderFile
#include <Prs3d_Presentation.hxx>
//! Defines a "shadow" of existing presentation object with custom aspects.
class Prs3d_PresentationShadow : public Prs3d_Presentation
{
public:
//! Constructs a shadow of existing presentation object.
Standard_EXPORT Prs3d_PresentationShadow (const Handle(Graphic3d_StructureManager)& theViewer,
const Handle(Prs3d_Presentation)& thePrs);
private:
DEFINE_STANDARD_RTTI(Prs3d_PresentationShadow)
};
DEFINE_STANDARD_HANDLE(Prs3d_PresentationShadow, Prs3d_Presentation)
#endif // _Prs3d_PresentationShadow_HeaderFile