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occt/src/BOPAlgo/BOPAlgo_PaveFiller.cxx
emv 2bcaa8d588 0028284: Avoid classification of sub-shapes of arguments of BOPs relatively solids during Intersection phase
1. The methods PerformVZ, PerformEZ, PerformFZ and PerformZZ have been transferred from BOPAlgo_PaveFiller to BOPAlgo_CheckerSI class
to perform intersection of sub-shapes with solids only in self-intersection mode.

2. The checks for solids built from the same (shared) faces have been added into methods building the result of Boolean operations -
BOPAlgo_BOP::BuildRC() and BOPAlgo_BOP::BuildSolid().

3. Since the NonDestructive mode is now natively supported by the BOPAlgo_PaveFiller the methods providing the support of this mode by CheckerSI
(BOPAlgo_CheckerSI::PrepareCopy() and BOPAlgo_CheckerSI::PostTreatCopy()) are not needed and have been removed.

4. The pairs of sub-shapes with interfering bounding boxes are now sorted before real intersection to guarantee the constant order of
intersection of sub-shapes and produce more stable result. The class BOPDS_PassKey has been replaced with simpler class BOPDS_Pair.

5. The class BOPDS_SubIterator has been refactored.

6. Test cases for the issue.

7. Adjustment of the test case boolean volumemaker D2.
2017-03-13 11:38:47 +03:00

317 lines
8.2 KiB
C++

// Created by: Peter KURNEV
// Copyright (c) 2010-2014 OPEN CASCADE SAS
// Copyright (c) 2007-2010 CEA/DEN, EDF R&D, OPEN CASCADE
// Copyright (c) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, CEDRAT,
// EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <BOPAlgo_PaveFiller.hxx>
#include <BOPAlgo_SectionAttribute.hxx>
#include <BOPDS_Curve.hxx>
#include <BOPDS_DS.hxx>
#include <BOPDS_Iterator.hxx>
#include <BOPDS_PaveBlock.hxx>
#include <gp_Pnt.hxx>
#include <IntTools_Context.hxx>
#include <NCollection_BaseAllocator.hxx>
#include <Standard_ErrorHandler.hxx>
#include <Standard_Failure.hxx>
#include <TopoDS_Face.hxx>
#include <TopoDS_Vertex.hxx>
#include <TopTools_ListIteratorOfListOfShape.hxx>
//=======================================================================
//function :
//purpose :
//=======================================================================
BOPAlgo_PaveFiller::BOPAlgo_PaveFiller()
:
BOPAlgo_Algo()
{
myDS=NULL;
myIterator=NULL;
myNonDestructive=Standard_False;
myIsPrimary=Standard_True;
myGlue=BOPAlgo_GlueOff;
}
//=======================================================================
//function :
//purpose :
//=======================================================================
BOPAlgo_PaveFiller::BOPAlgo_PaveFiller
(const Handle(NCollection_BaseAllocator)& theAllocator)
:
BOPAlgo_Algo(theAllocator)
{
myDS=NULL;
myIterator=NULL;
myNonDestructive=Standard_False;
myIsPrimary=Standard_True;
myGlue=BOPAlgo_GlueOff;
}
//=======================================================================
//function : ~
//purpose :
//=======================================================================
BOPAlgo_PaveFiller::~BOPAlgo_PaveFiller()
{
Clear();
}
//=======================================================================
//function : SetNonDestructive
//purpose :
//=======================================================================
void BOPAlgo_PaveFiller::SetNonDestructive(const Standard_Boolean bFlag)
{
myNonDestructive=bFlag;
}
//=======================================================================
//function : NonDestructive
//purpose :
//=======================================================================
Standard_Boolean BOPAlgo_PaveFiller::NonDestructive()const
{
return myNonDestructive;
}
//=======================================================================
//function : SetGlue
//purpose :
//=======================================================================
void BOPAlgo_PaveFiller::SetGlue(const BOPAlgo_GlueEnum theGlue)
{
myGlue=theGlue;
}
//=======================================================================
//function : Glue
//purpose :
//=======================================================================
BOPAlgo_GlueEnum BOPAlgo_PaveFiller::Glue() const
{
return myGlue;
}
//=======================================================================
//function : SetIsPrimary
//purpose :
//=======================================================================
void BOPAlgo_PaveFiller::SetIsPrimary(const Standard_Boolean bFlag)
{
myIsPrimary=bFlag;
}
//=======================================================================
//function : IsPrimary
//purpose :
//=======================================================================
Standard_Boolean BOPAlgo_PaveFiller::IsPrimary()const
{
return myIsPrimary;
}
//=======================================================================
//function : Clear
//purpose :
//=======================================================================
void BOPAlgo_PaveFiller::Clear()
{
if (myIterator) {
delete myIterator;
myIterator=NULL;
}
if (myDS) {
delete myDS;
myDS=NULL;
}
}
//=======================================================================
//function : DS
//purpose :
//=======================================================================
const BOPDS_DS& BOPAlgo_PaveFiller::DS()
{
return *myDS;
}
//=======================================================================
//function : PDS
//purpose :
//=======================================================================
BOPDS_PDS BOPAlgo_PaveFiller::PDS()
{
return myDS;
}
//=======================================================================
//function : Context
//purpose :
//=======================================================================
const Handle(IntTools_Context)& BOPAlgo_PaveFiller::Context()
{
return myContext;
}
//=======================================================================
//function : SectionAttribute
//purpose :
//=======================================================================
void BOPAlgo_PaveFiller::SetSectionAttribute
(const BOPAlgo_SectionAttribute& theSecAttr)
{
mySectionAttribute = theSecAttr;
}
//=======================================================================
//function : SetArguments
//purpose :
//=======================================================================
void BOPAlgo_PaveFiller::SetArguments(const BOPCol_ListOfShape& theLS)
{
myArguments=theLS;
}
//=======================================================================
//function : Arguments
//purpose :
//=======================================================================
const BOPCol_ListOfShape& BOPAlgo_PaveFiller::Arguments()const
{
return myArguments;
}
//=======================================================================
// function: Init
// purpose:
//=======================================================================
void BOPAlgo_PaveFiller::Init()
{
myErrorStatus=0;
//
if (!myArguments.Extent()) {
myErrorStatus=10;
return;
}
//
// 0 Clear
Clear();
//
// 1.myDS
myDS=new BOPDS_DS(myAllocator);
myDS->SetArguments(myArguments);
myDS->Init(myFuzzyValue);
//
// 2.myIterator
myIterator=new BOPDS_Iterator(myAllocator);
myIterator->SetRunParallel(myRunParallel);
myIterator->SetDS(myDS);
myIterator->Prepare();
//
// 3 myContext
myContext=new IntTools_Context;
//
// 4 NonDestructive flag
SetNonDestructive();
//
myErrorStatus=0;
}
//=======================================================================
// function: Perform
// purpose:
//=======================================================================
void BOPAlgo_PaveFiller::Perform()
{
myErrorStatus=0;
try {
OCC_CATCH_SIGNALS
//
PerformInternal();
}
//
catch (Standard_Failure) {
myErrorStatus=11;
}
}
//=======================================================================
// function: PerformInternal
// purpose:
//=======================================================================
void BOPAlgo_PaveFiller::PerformInternal()
{
myErrorStatus=0;
//
Init();
if (myErrorStatus) {
return;
}
//
Prepare();
if (myErrorStatus) {
return;
}
// 00
PerformVV();
if (myErrorStatus) {
return;
}
// 01
PerformVE();
if (myErrorStatus) {
return;
}
//
UpdatePaveBlocksWithSDVertices();
myDS->UpdatePaveBlocks();
// 11
PerformEE();
if (myErrorStatus) {
return;
}
UpdatePaveBlocksWithSDVertices();
// 02
PerformVF();
if (myErrorStatus) {
return;
}
UpdatePaveBlocksWithSDVertices();
// 12
PerformEF();
if (myErrorStatus) {
return;
}
UpdatePaveBlocksWithSDVertices();
//
// 22
PerformFF();
if (myErrorStatus) {
return;
}
//
UpdateBlocksWithSharedVertices();
//
MakeSplitEdges();
if (myErrorStatus) {
return;
}
//
UpdatePaveBlocksWithSDVertices();
//
MakeBlocks();
if (myErrorStatus) {
return;
}
//
UpdateInterfsWithSDVertices();
RefineFaceInfoOn();
//
MakePCurves();
if (myErrorStatus) {
return;
}
//
ProcessDE();
if (myErrorStatus) {
return;
}
}