mirror of
https://git.dev.opencascade.org/repos/occt.git
synced 2025-04-21 10:13:43 +03:00
Polylines and polygons removed, now everything is based on PrimitiveArrays. Added use of Graphic3d_ArrayOfSegments, some additional clean up in Graphic3d_Group. Dead code elimination in AIS and V3d Corrected compilation errors Fixed grid presentation Adding test case correction
305 lines
9.7 KiB
C++
Executable File
305 lines
9.7 KiB
C++
Executable File
// Created on: 1995-08-04
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// Created by: Modelistation
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// Copyright (c) 1995-1999 Matra Datavision
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// Copyright (c) 1999-2012 OPEN CASCADE SAS
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//
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// The content of this file is subject to the Open CASCADE Technology Public
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// License Version 6.5 (the "License"). You may not use the content of this file
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// except in compliance with the License. Please obtain a copy of the License
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// at http://www.opencascade.org and read it completely before using this file.
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//
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// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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//
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// The Original Code and all software distributed under the License is
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// distributed on an "AS IS" basis, without warranty of any kind, and the
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// Initial Developer hereby disclaims all such warranties, including without
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// limitation, any warranties of merchantability, fitness for a particular
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// purpose or non-infringement. Please see the License for the specific terms
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// and conditions governing the rights and limitations under the License.
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#include <StdPrs_WFSurface.ixx>
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#include <Graphic3d_Group.hxx>
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#include <Graphic3d_ArrayOfPolylines.hxx>
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#include <GeomAbs_IsoType.hxx>
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#include <Prs3d_IsoAspect.hxx>
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#include <Bnd_Box.hxx>
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#include <Precision.hxx>
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#include <BndLib_AddSurface.hxx>
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#include <Adaptor3d_IsoCurve.hxx>
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#include <StdPrs_Curve.hxx>
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#include <TColgp_SequenceOfPnt.hxx>
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#include <Prs3d_NListOfSequenceOfPnt.hxx>
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#include <Prs3d_NListIteratorOfListOfSequenceOfPnt.hxx>
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static void FindLimits(const Handle(Adaptor3d_HSurface)& surf ,
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const Standard_Real aLimit,
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Standard_Real& UFirst,
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Standard_Real& ULast,
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Standard_Real& VFirst,
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Standard_Real& VLast)
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{
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UFirst = surf->FirstUParameter();
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ULast = surf->LastUParameter();
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VFirst = surf->FirstVParameter();
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VLast = surf->LastVParameter();
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Standard_Boolean UfirstInf = Precision::IsNegativeInfinite(UFirst);
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Standard_Boolean UlastInf = Precision::IsPositiveInfinite(ULast);
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Standard_Boolean VfirstInf = Precision::IsNegativeInfinite(VFirst);
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Standard_Boolean VlastInf = Precision::IsPositiveInfinite(VLast);
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if (UfirstInf || UlastInf) {
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gp_Pnt P1,P2;
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Standard_Real v;
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if (VfirstInf && VlastInf)
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v = 0;
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else if (VfirstInf)
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v = VLast;
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else if (VlastInf)
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v = VFirst;
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else
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v = (VFirst + VLast) / 2;
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Standard_Real delta = aLimit * 2;
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if (UfirstInf && UlastInf) {
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do {
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delta /= 2;
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UFirst = - delta;
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ULast = delta;
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surf->D0(UFirst,v,P1);
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surf->D0(ULast,v,P2);
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} while (P1.Distance(P2) > aLimit);
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}
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else if (UfirstInf) {
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surf->D0(ULast,v,P2);
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do {
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delta /= 2;
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UFirst = ULast - delta;
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surf->D0(UFirst,v,P1);
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} while (P1.Distance(P2) > aLimit);
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}
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else if (UlastInf) {
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surf->D0(UFirst,v,P1);
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do {
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delta /= 2;
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ULast = UFirst + delta;
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surf->D0(ULast,v,P2);
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} while (P1.Distance(P2) > aLimit);
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}
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}
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if (VfirstInf || VlastInf) {
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gp_Pnt P1,P2;
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Standard_Real u = (UFirst + ULast) /2 ;
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Standard_Real delta = aLimit * 2;
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if (VfirstInf && VlastInf) {
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do {
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delta /= 2;
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VFirst = - delta;
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VLast = delta;
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surf->D0(u,VFirst,P1);
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surf->D0(u,VLast,P2);
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} while (P1.Distance(P2) > aLimit);
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}
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else if (VfirstInf) {
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surf->D0(u,VLast,P2);
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do {
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delta /= 2;
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VFirst = VLast - delta;
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surf->D0(u,VFirst,P1);
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} while (P1.Distance(P2) > aLimit);
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}
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else if (VlastInf) {
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surf->D0(u,VFirst,P1);
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do {
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delta /= 2;
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VLast = VFirst + delta;
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surf->D0(u,VLast,P2);
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} while (P1.Distance(P2) > aLimit);
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}
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}
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}
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//=======================================================================
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//function : Add
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//purpose :
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//=======================================================================
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void StdPrs_WFSurface::Add (const Handle(Prs3d_Presentation)& aPresentation,
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const Handle(Adaptor3d_HSurface)& aSurface,
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const Handle(Prs3d_Drawer)& aDrawer)
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{
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Standard_Real U1, U2, V1, V2;
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Standard_Real MaxP = aDrawer->MaximalParameterValue();
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FindLimits(aSurface, MaxP, U1, U2, V1, V2);
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Prs3d_NListOfSequenceOfPnt freeCurves;
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Prs3d_NListOfSequenceOfPnt UIsoCurves;
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Prs3d_NListOfSequenceOfPnt VIsoCurves;
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TColgp_SequenceOfPnt Pnts;
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Standard_Boolean UClosed = aSurface->IsUClosed();
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Standard_Boolean VClosed = aSurface->IsVClosed();
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Standard_Real TheDeflection;
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Aspect_TypeOfDeflection TOD = aDrawer->TypeOfDeflection();
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if (TOD == Aspect_TOD_RELATIVE) {
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// On calcule la fleche en fonction des min max globaux de la piece:
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Bnd_Box Total;
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BndLib_AddSurface::Add(aSurface->Surface(),U1, U2, V1, V2, 0.,Total);
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Standard_Real m = aDrawer->MaximalChordialDeviation()/
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aDrawer->DeviationCoefficient();
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Standard_Real aXmin, aYmin, aZmin, aXmax, aYmax, aZmax;
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Total.Get( aXmin, aYmin, aZmin, aXmax, aYmax, aZmax );
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if ( ! (Total.IsOpenXmin() || Total.IsOpenXmax() ))
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m = Min ( m , Abs (aXmax-aXmin));
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if ( ! (Total.IsOpenYmin() || Total.IsOpenYmax() ))
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m = Min ( m , Abs (aYmax-aYmin));
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if ( ! (Total.IsOpenZmin() || Total.IsOpenZmax() ))
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m = Min ( m , Abs (aZmax-aZmin));
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TheDeflection = m * aDrawer->DeviationCoefficient();
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}
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else
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TheDeflection = aDrawer->MaximalChordialDeviation();
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Adaptor3d_IsoCurve anIso;
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anIso.Load(aSurface);
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// Trace des frontieres.
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// *********************
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//
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if ( !(UClosed && VClosed) ) {
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(Prs3d_Root::CurrentGroup(aPresentation))->SetPrimitivesAspect
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(aDrawer->FreeBoundaryAspect()->Aspect());
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if ( !UClosed )
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{
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anIso.Load(GeomAbs_IsoU,U1,V1,V2);
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StdPrs_Curve::Add(aPresentation,anIso,TheDeflection, aDrawer, Pnts, Standard_False);
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freeCurves.Append(Pnts);
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Pnts.Clear();
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anIso.Load(GeomAbs_IsoU,U2,V1,V2);
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StdPrs_Curve::Add(aPresentation,anIso,TheDeflection, aDrawer, Pnts, Standard_False);
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freeCurves.Append(Pnts);
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Pnts.Clear();
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}
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if ( !VClosed )
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{
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anIso.Load(GeomAbs_IsoV,V1,U1,U2);
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StdPrs_Curve::Add(aPresentation,anIso,TheDeflection, aDrawer, Pnts, Standard_False);
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freeCurves.Append(Pnts);
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Pnts.Clear();
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anIso.Load(GeomAbs_IsoV,V2,U1,U2);
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StdPrs_Curve::Add(aPresentation,anIso,TheDeflection, aDrawer, Pnts, Standard_False);
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freeCurves.Append(Pnts);
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Pnts.Clear();
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}
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}
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//
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// Trace des isoparametriques.
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// ***************************
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//
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Standard_Integer fin = aDrawer->UIsoAspect()->Number();
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if ( fin != 0) {
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(Prs3d_Root::CurrentGroup(aPresentation))->SetPrimitivesAspect
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(aDrawer->UIsoAspect()->Aspect());
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Standard_Real du= UClosed ? (U2-U1)/fin : (U2-U1)/(1+fin);
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for (Standard_Integer i=1; i<=fin;i++){
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anIso.Load(GeomAbs_IsoU,U1+du*i,V1,V2);
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StdPrs_Curve::Add(aPresentation,anIso,TheDeflection, aDrawer, Pnts, Standard_False);
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UIsoCurves.Append(Pnts);
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Pnts.Clear();
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}
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}
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fin = aDrawer->VIsoAspect()->Number();
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if ( fin != 0) {
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(Prs3d_Root::CurrentGroup(aPresentation))->SetPrimitivesAspect
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(aDrawer->VIsoAspect()->Aspect());
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Standard_Real dv= VClosed ?(V2-V1)/fin : (V2-V1)/(1+fin);
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for (Standard_Integer i=1; i<=fin;i++){
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anIso.Load(GeomAbs_IsoV,V1+dv*i,U1,U2);
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StdPrs_Curve::Add(aPresentation,anIso,TheDeflection, aDrawer, Pnts, Standard_False);
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VIsoCurves.Append(Pnts);
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Pnts.Clear();
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}
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}
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Standard_Integer nbVertices = 0, nbBounds = 0;
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//Draw surface via primitive array
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if(UIsoCurves.Size() > 0) {
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nbBounds = UIsoCurves.Size();
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Prs3d_NListIteratorOfListOfSequenceOfPnt It;
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for( It.Init(UIsoCurves); It.More(); It.Next())
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nbVertices += It.Value().Length();
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Handle(Graphic3d_ArrayOfPolylines) UIsoArray =
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new Graphic3d_ArrayOfPolylines(nbVertices,nbBounds);
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for( It.Init(UIsoCurves); It.More(); It.Next()) {
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TColgp_SequenceOfPnt Pnts;
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Pnts.Assign(It.Value());
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UIsoArray->AddBound(Pnts.Length());
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for(int i=1; i<=Pnts.Length(); i++)
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UIsoArray->AddVertex(Pnts.Value(i));
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}
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Handle(Graphic3d_Group) TheGroup = Prs3d_Root::NewGroup(aPresentation);
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TheGroup->SetPrimitivesAspect(aDrawer->UIsoAspect()->Aspect());
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TheGroup->AddPrimitiveArray(UIsoArray);
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}
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if(VIsoCurves.Size() > 0) {
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nbBounds = VIsoCurves.Size();
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Prs3d_NListIteratorOfListOfSequenceOfPnt It;
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for( It.Init(VIsoCurves); It.More(); It.Next())
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nbVertices += It.Value().Length();
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Handle(Graphic3d_ArrayOfPolylines) VIsoArray =
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new Graphic3d_ArrayOfPolylines(nbVertices,nbBounds);
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for( It.Init(VIsoCurves); It.More(); It.Next()) {
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TColgp_SequenceOfPnt Pnts;
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Pnts.Assign(It.Value());
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VIsoArray->AddBound(Pnts.Length());
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for(int i=1; i<=Pnts.Length(); i++)
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VIsoArray->AddVertex(Pnts.Value(i));
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}
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Handle(Graphic3d_Group) TheGroup = Prs3d_Root::NewGroup(aPresentation);
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TheGroup->SetPrimitivesAspect(aDrawer->VIsoAspect()->Aspect());
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TheGroup->AddPrimitiveArray(VIsoArray);
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}
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if(freeCurves.Size() > 0) {
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nbBounds = freeCurves.Size();
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Prs3d_NListIteratorOfListOfSequenceOfPnt It;
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for( It.Init(freeCurves); It.More(); It.Next())
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nbVertices += It.Value().Length();
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Handle(Graphic3d_ArrayOfPolylines) freeArray =
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new Graphic3d_ArrayOfPolylines(nbVertices,nbBounds);
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for( It.Init(freeCurves); It.More(); It.Next()) {
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TColgp_SequenceOfPnt Pnts;
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Pnts.Assign(It.Value());
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freeArray->AddBound(Pnts.Length());
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for(int i=1; i<=Pnts.Length(); i++)
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freeArray->AddVertex(Pnts.Value(i));
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}
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Handle(Graphic3d_Group) TheGroup = Prs3d_Root::NewGroup(aPresentation);
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TheGroup->SetPrimitivesAspect(aDrawer->FreeBoundaryAspect()->Aspect());
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TheGroup->AddPrimitiveArray(freeArray);
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}
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}
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