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93 lines
3.1 KiB
C++
93 lines
3.1 KiB
C++
// Created on: 2011-11-29
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// Created by: ANNA MASALSKAYA
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// Copyright (c) 2011-2012 OPEN CASCADE SAS
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//
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// The content of this file is subject to the Open CASCADE Technology Public
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// License Version 6.5 (the "License"). You may not use the content of this file
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// except in compliance with the License. Please obtain a copy of the License
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// at http://www.opencascade.org and read it completely before using this file.
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//
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// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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//
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// The Original Code and all software distributed under the License is
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// distributed on an "AS IS" basis, without warranty of any kind, and the
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// Initial Developer hereby disclaims all such warranties, including without
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// limitation, any warranties of merchantability, fitness for a particular
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// purpose or non-infringement. Please see the License for the specific terms
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// and conditions governing the rights and limitations under the License.
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#ifndef _BRepBuilderAPI_BndBoxTreeSelector_Header
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#define _BRepBuilderAPI_BndBoxTreeSelector_Header
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#ifndef _TColStd_ListOfInteger_HeaderFile
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#include <TColStd_ListOfInteger.hxx>
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#endif
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#ifndef _Bnd_Box_HeaderFile
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#include <Bnd_Box.hxx>
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#endif
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#ifndef NCollection_UBTree_HeaderFile
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#include <NCollection_UBTree.hxx>
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#endif
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typedef NCollection_UBTree <Standard_Integer, Bnd_Box> BRepBuilderAPI_BndBoxTree;
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//=======================================================================
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//! Class BRepBuilderAPI_BndBoxTreeSelector
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//! derived from UBTree::Selector
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//! This class is used to select overlapping boxes, stored in
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//! NCollection::UBTree; contains methods to maintain the selection
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//! condition and to retrieve selected objects after search.
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//=======================================================================
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class BRepBuilderAPI_BndBoxTreeSelector : public BRepBuilderAPI_BndBoxTree::Selector
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{
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public:
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//! Constructor; calls the base class constructor
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BRepBuilderAPI_BndBoxTreeSelector() : BRepBuilderAPI_BndBoxTree::Selector() {}
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//! Implementation of rejection method
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//! @return
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//! True if the bounding box does not intersect with the current
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Standard_Boolean Reject (const Bnd_Box& theBox) const
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{
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return (myBox.IsOut (theBox));
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}
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//! Implementation of acceptance method
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//! This method is called when the bounding box intersect with the current.
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//! It stores the object - the index of box in the list of accepted objects.
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//! @return
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//! True, because the object is accepted
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Standard_Boolean Accept (const Standard_Integer& theObj)
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{
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myResInd.Append (theObj);
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return Standard_True;
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}
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//! Clear the list of intersecting boxes
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void ClearResList()
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{
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myResInd.Clear();
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}
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//! Set current box to search for overlapping with him
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void SetCurrent (const Bnd_Box& theBox)
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{
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myBox = theBox;
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}
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//! Get list of indexes of boxes intersecting with the current box
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const TColStd_ListOfInteger& ResInd()
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{
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return myResInd;
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}
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private:
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TColStd_ListOfInteger myResInd;
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Bnd_Box myBox;
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};
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#endif
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