1
0
mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-07-05 12:15:50 +03:00
occt/src/BRepBuilderAPI/BRepBuilderAPI_BndBoxTreeSelector.hxx
bugmaster b311480ed5 0023024: Update headers of OCCT files
Added appropriate copyright and license information in source files
2012-03-21 19:43:04 +04:00

93 lines
3.1 KiB
C++

// Created on: 2011-11-29
// Created by: ANNA MASALSKAYA
// Copyright (c) 2011-2012 OPEN CASCADE SAS
//
// The content of this file is subject to the Open CASCADE Technology Public
// License Version 6.5 (the "License"). You may not use the content of this file
// except in compliance with the License. Please obtain a copy of the License
// at http://www.opencascade.org and read it completely before using this file.
//
// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
//
// The Original Code and all software distributed under the License is
// distributed on an "AS IS" basis, without warranty of any kind, and the
// Initial Developer hereby disclaims all such warranties, including without
// limitation, any warranties of merchantability, fitness for a particular
// purpose or non-infringement. Please see the License for the specific terms
// and conditions governing the rights and limitations under the License.
#ifndef _BRepBuilderAPI_BndBoxTreeSelector_Header
#define _BRepBuilderAPI_BndBoxTreeSelector_Header
#ifndef _TColStd_ListOfInteger_HeaderFile
#include <TColStd_ListOfInteger.hxx>
#endif
#ifndef _Bnd_Box_HeaderFile
#include <Bnd_Box.hxx>
#endif
#ifndef NCollection_UBTree_HeaderFile
#include <NCollection_UBTree.hxx>
#endif
typedef NCollection_UBTree <Standard_Integer, Bnd_Box> BRepBuilderAPI_BndBoxTree;
//=======================================================================
//! Class BRepBuilderAPI_BndBoxTreeSelector
//! derived from UBTree::Selector
//! This class is used to select overlapping boxes, stored in
//! NCollection::UBTree; contains methods to maintain the selection
//! condition and to retrieve selected objects after search.
//=======================================================================
class BRepBuilderAPI_BndBoxTreeSelector : public BRepBuilderAPI_BndBoxTree::Selector
{
public:
//! Constructor; calls the base class constructor
BRepBuilderAPI_BndBoxTreeSelector() : BRepBuilderAPI_BndBoxTree::Selector() {}
//! Implementation of rejection method
//! @return
//! True if the bounding box does not intersect with the current
Standard_Boolean Reject (const Bnd_Box& theBox) const
{
return (myBox.IsOut (theBox));
}
//! Implementation of acceptance method
//! This method is called when the bounding box intersect with the current.
//! It stores the object - the index of box in the list of accepted objects.
//! @return
//! True, because the object is accepted
Standard_Boolean Accept (const Standard_Integer& theObj)
{
myResInd.Append (theObj);
return Standard_True;
}
//! Clear the list of intersecting boxes
void ClearResList()
{
myResInd.Clear();
}
//! Set current box to search for overlapping with him
void SetCurrent (const Bnd_Box& theBox)
{
myBox = theBox;
}
//! Get list of indexes of boxes intersecting with the current box
const TColStd_ListOfInteger& ResInd()
{
return myResInd;
}
private:
TColStd_ListOfInteger myResInd;
Bnd_Box myBox;
};
#endif